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24
ideas.adoc
24
ideas.adoc
@@ -17,7 +17,7 @@
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=== THINGS WE DON'T WANT
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* Arguing over technicalities.
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* Spending game time looking at the rules.
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* Internal strife or competition to be best or mow down the most monsters.
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* Internal strife or competition to be best or mow down the most mønsters.
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* Power gaming and min/maxing.
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* People getting bored during combat.
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* Undetectable, unperceivable, or unstoppable events that kill adventurers
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@@ -40,9 +40,9 @@
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* Their gift can burn out if they do evil stuff such as:
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** Kill for fun or sadism, or killing the truly innocent, such as kids (100%
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burnout).
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** Kill beings that aren't monsters or villains (high risk of burnout).
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** Harm beings that aren't monsters or villains (moderate risk of burnout).
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** Steal from or swindle beings that aren't monsters or villains (low risk of
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** Kill beings that aren't mønsters or villains (high risk of burnout).
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** Harm beings that aren't mønsters or villains (moderate risk of burnout).
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** Steal from or swindle beings that aren't mønsters or villains (low risk of
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burnout).
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** Stop actively adventuring (burnout risk increases over time).
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** Become parents (100%)
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@@ -82,8 +82,8 @@ Attacks always deal at least a bit of damage.
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certain classes/abilities have Crit Effects that only triggers when you Crit.
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** Usually only one Effect applies - and the player gets to choose.
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Monster Crits:: Boss Monsters (and certain Skirmisher monsters) can crit too -
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and they have random Crit Effects - each Crit-Capable monster has its own Crit
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Monster Crits:: Boss Monsters (and certain Skirmisher mønsters) can crit too -
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and they have random Crit Effects - each Crit-Capable mønster has its own Crit
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Table of nasty effects that can be triggered on a Crit.
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@@ -210,10 +210,10 @@ We want lots silly and "active" downtime (i.e. all the players do fun stuff).
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Fast-Paced Dungeon Crawls::
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We award fast-paced dungeon crawls, so
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* Each monster "defeated" (killed, pacified, or routed) gives XP.
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* Each mønster "defeated" (killed, pacified, or routed) gives XP.
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* Each encounter has a "bonus time" — if you defeat the encounter within that
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time, you get bonus XP.
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** Each monster has a "bonus time" attribute - typically a number of minutes.
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** Each mønster has a "bonus time" attribute - typically a number of minutes.
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** An encounter's "bonus time" is calculated by adding up all "bonus time"
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attributes.
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@@ -255,11 +255,11 @@ Ad hoc Progress::
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=== PERKS/ABILITIES/STUFF
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Monstrous Gourmand:: If a dead monster has fresh meat on it, you can probably
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Monstrous Gourmand:: If a dead mønster has fresh meat on it, you can probably
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eat it without issue. You can spend 1 hour preparing the meat, then you have 1
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daily ration of food. Large monsters can yield more than one ration. Be aware
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daily ration of food. Large mønsters can yield more than one ration. Be aware
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that only you can eat those rations safely - normal people could get sick from
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eating monster meat.
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eating mønster meat.
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Dwarf (level 1):: You have one extra item slot (maybe for a later dwarf perk).
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You have a lot of facial hair, no matter what gender you are. Your tolerance
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@@ -366,7 +366,7 @@ Gems::
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=== Monsters & Combat
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Many monsters (the majority) should have special abilities that make combat
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Many mønsters (the majority) should have special abilities that make combat
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more interesting.
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* Set the adventurer on fire that must be put out.
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