This commit is contained in:
Kim Ravn Hansen
2025-10-09 15:52:08 +02:00
parent 017dd81be3
commit 57194a0ba8
2 changed files with 18 additions and 18 deletions

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@@ -17,7 +17,7 @@
=== THINGS WE DON'T WANT
* Arguing over technicalities.
* Spending game time looking at the rules.
* Internal strife or competition to be best or mow down the most monsters.
* Internal strife or competition to be best or mow down the most mønsters.
* Power gaming and min/maxing.
* People getting bored during combat.
* Undetectable, unperceivable, or unstoppable events that kill adventurers
@@ -40,9 +40,9 @@
* Their gift can burn out if they do evil stuff such as:
** Kill for fun or sadism, or killing the truly innocent, such as kids (100%
burnout).
** Kill beings that aren't monsters or villains (high risk of burnout).
** Harm beings that aren't monsters or villains (moderate risk of burnout).
** Steal from or swindle beings that aren't monsters or villains (low risk of
** Kill beings that aren't mønsters or villains (high risk of burnout).
** Harm beings that aren't mønsters or villains (moderate risk of burnout).
** Steal from or swindle beings that aren't mønsters or villains (low risk of
burnout).
** Stop actively adventuring (burnout risk increases over time).
** Become parents (100%)
@@ -82,8 +82,8 @@ Attacks always deal at least a bit of damage.
certain classes/abilities have Crit Effects that only triggers when you Crit.
** Usually only one Effect applies - and the player gets to choose.
Monster Crits:: Boss Monsters (and certain Skirmisher monsters) can crit too -
and they have random Crit Effects - each Crit-Capable monster has its own Crit
Monster Crits:: Boss Monsters (and certain Skirmisher mønsters) can crit too -
and they have random Crit Effects - each Crit-Capable mønster has its own Crit
Table of nasty effects that can be triggered on a Crit.
@@ -210,10 +210,10 @@ We want lots silly and "active" downtime (i.e. all the players do fun stuff).
Fast-Paced Dungeon Crawls::
We award fast-paced dungeon crawls, so
* Each monster "defeated" (killed, pacified, or routed) gives XP.
* Each mønster "defeated" (killed, pacified, or routed) gives XP.
* Each encounter has a "bonus time" — if you defeat the encounter within that
time, you get bonus XP.
** Each monster has a "bonus time" attribute - typically a number of minutes.
** Each mønster has a "bonus time" attribute - typically a number of minutes.
** An encounter's "bonus time" is calculated by adding up all "bonus time"
attributes.
@@ -255,11 +255,11 @@ Ad hoc Progress::
=== PERKS/ABILITIES/STUFF
Monstrous Gourmand:: If a dead monster has fresh meat on it, you can probably
Monstrous Gourmand:: If a dead mønster has fresh meat on it, you can probably
eat it without issue. You can spend 1 hour preparing the meat, then you have 1
daily ration of food. Large monsters can yield more than one ration. Be aware
daily ration of food. Large mønsters can yield more than one ration. Be aware
that only you can eat those rations safely - normal people could get sick from
eating monster meat.
eating mønster meat.
Dwarf (level 1):: You have one extra item slot (maybe for a later dwarf perk).
You have a lot of facial hair, no matter what gender you are. Your tolerance
@@ -366,7 +366,7 @@ Gems::
=== Monsters & Combat
Many monsters (the majority) should have special abilities that make combat
Many mønsters (the majority) should have special abilities that make combat
more interesting.
* Set the adventurer on fire that must be put out.

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@@ -3,7 +3,7 @@
== WYRDS
Mondays:: A type of monster invented by Fred after he'd had a really bad day.
Mondays:: A type of mønster invented by Fred after he'd had a really bad day.
He called it, a Monday, and it is almost impossible to describe.
* It is bestowed with an extreme, but unknowable, intelligence.
@@ -11,7 +11,7 @@ He called it, a Monday, and it is almost impossible to describe.
suit their needs.
* It can take the shape of forests, castles, large bodies of water, airships,
or similar.
* It can coalesce into a smaller, more substantial monster, but it rarely does.
* It can coalesce into a smaller, more substantial mønster, but it rarely does.
* Its heart is located somewhere inside it, but it can be hard to find, and it
never looks like a heart.
* It eats happiness and shits out bad health.
@@ -19,7 +19,7 @@ He called it, a Monday, and it is almost impossible to describe.
== OILS
Garg Oil::
* Oily slime monster with wings.
* Oily slime mønster with wings.
* Can fly.
* Related to Slime.
* Drown attack.
@@ -49,8 +49,8 @@ Gelatinous Pube::
* Disgustingly smelly seaweed thing
Slime::
A type of Oil, a slime is a semi-intelligent monster that can be made out of
anything from rainwater to lava, these monsters are often highly caustic, and
A type of Oil, a slime is a semi-intelligent mønster that can be made out of
anything from rainwater to lava, these mønsters are often highly caustic, and
can constrict their opponents.
When a slime is born, it is usually a few cubic centimeters in size, but as it
@@ -58,7 +58,7 @@ consumes more and more material, it grows larger. Many slimes like to feed on
living organic matter (people, plants, animals, etc.).
Pooh-ma::
A vicious wolf-like oily monster born in the sewers and waste pits of cities,
A vicious wolf-like oily mønster born in the sewers and waste pits of cities,
military camps, and similar concentrations of feces.
* Basically a dire-wolf made of feces.