diff --git a/ideas.adoc b/ideas.adoc index 37215fa..c8321cb 100755 --- a/ideas.adoc +++ b/ideas.adoc @@ -17,7 +17,7 @@ === THINGS WE DON'T WANT * Arguing over technicalities. * Spending game time looking at the rules. -* Internal strife or competition to be best or mow down the most monsters. +* Internal strife or competition to be best or mow down the most mønsters. * Power gaming and min/maxing. * People getting bored during combat. * Undetectable, unperceivable, or unstoppable events that kill adventurers @@ -40,9 +40,9 @@ * Their gift can burn out if they do evil stuff such as: ** Kill for fun or sadism, or killing the truly innocent, such as kids (100% burnout). -** Kill beings that aren't monsters or villains (high risk of burnout). -** Harm beings that aren't monsters or villains (moderate risk of burnout). -** Steal from or swindle beings that aren't monsters or villains (low risk of +** Kill beings that aren't mønsters or villains (high risk of burnout). +** Harm beings that aren't mønsters or villains (moderate risk of burnout). +** Steal from or swindle beings that aren't mønsters or villains (low risk of burnout). ** Stop actively adventuring (burnout risk increases over time). ** Become parents (100%) @@ -82,8 +82,8 @@ Attacks always deal at least a bit of damage. certain classes/abilities have Crit Effects that only triggers when you Crit. ** Usually only one Effect applies - and the player gets to choose. -Monster Crits:: Boss Monsters (and certain Skirmisher monsters) can crit too - -and they have random Crit Effects - each Crit-Capable monster has its own Crit +Monster Crits:: Boss Monsters (and certain Skirmisher mønsters) can crit too - +and they have random Crit Effects - each Crit-Capable mønster has its own Crit Table of nasty effects that can be triggered on a Crit. @@ -210,10 +210,10 @@ We want lots silly and "active" downtime (i.e. all the players do fun stuff). Fast-Paced Dungeon Crawls:: We award fast-paced dungeon crawls, so -* Each monster "defeated" (killed, pacified, or routed) gives XP. +* Each mønster "defeated" (killed, pacified, or routed) gives XP. * Each encounter has a "bonus time" — if you defeat the encounter within that time, you get bonus XP. -** Each monster has a "bonus time" attribute - typically a number of minutes. +** Each mønster has a "bonus time" attribute - typically a number of minutes. ** An encounter's "bonus time" is calculated by adding up all "bonus time" attributes. @@ -255,11 +255,11 @@ Ad hoc Progress:: === PERKS/ABILITIES/STUFF -Monstrous Gourmand:: If a dead monster has fresh meat on it, you can probably +Monstrous Gourmand:: If a dead mønster has fresh meat on it, you can probably eat it without issue. You can spend 1 hour preparing the meat, then you have 1 -daily ration of food. Large monsters can yield more than one ration. Be aware +daily ration of food. Large mønsters can yield more than one ration. Be aware that only you can eat those rations safely - normal people could get sick from -eating monster meat. +eating mønster meat. Dwarf (level 1):: You have one extra item slot (maybe for a later dwarf perk). You have a lot of facial hair, no matter what gender you are. Your tolerance @@ -366,7 +366,7 @@ Gems:: === Monsters & Combat -Many monsters (the majority) should have special abilities that make combat +Many mønsters (the majority) should have special abilities that make combat more interesting. * Set the adventurer on fire that must be put out. diff --git a/monsters.adoc b/monsters.adoc index 9b58dde..8befdd9 100755 --- a/monsters.adoc +++ b/monsters.adoc @@ -3,7 +3,7 @@ == WYRDS -Mondays:: A type of monster invented by Fred after he'd had a really bad day. +Mondays:: A type of mønster invented by Fred after he'd had a really bad day. He called it, a Monday, and it is almost impossible to describe. * It is bestowed with an extreme, but unknowable, intelligence. @@ -11,7 +11,7 @@ He called it, a Monday, and it is almost impossible to describe. suit their needs. * It can take the shape of forests, castles, large bodies of water, airships, or similar. -* It can coalesce into a smaller, more substantial monster, but it rarely does. +* It can coalesce into a smaller, more substantial mønster, but it rarely does. * Its heart is located somewhere inside it, but it can be hard to find, and it never looks like a heart. * It eats happiness and shits out bad health. @@ -19,7 +19,7 @@ He called it, a Monday, and it is almost impossible to describe. == OILS Garg Oil:: - * Oily slime monster with wings. + * Oily slime mønster with wings. * Can fly. * Related to Slime. * Drown attack. @@ -49,8 +49,8 @@ Gelatinous Pube:: * Disgustingly smelly seaweed thing Slime:: -A type of Oil, a slime is a semi-intelligent monster that can be made out of -anything from rainwater to lava, these monsters are often highly caustic, and +A type of Oil, a slime is a semi-intelligent mønster that can be made out of +anything from rainwater to lava, these mønsters are often highly caustic, and can constrict their opponents. When a slime is born, it is usually a few cubic centimeters in size, but as it @@ -58,7 +58,7 @@ consumes more and more material, it grows larger. Many slimes like to feed on living organic matter (people, plants, animals, etc.). Pooh-ma:: -A vicious wolf-like oily monster born in the sewers and waste pits of cities, +A vicious wolf-like oily mønster born in the sewers and waste pits of cities, military camps, and similar concentrations of feces. * Basically a dire-wolf made of feces.