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15 Commits
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1
.gitignore
vendored
1
.gitignore
vendored
@@ -1 +1,2 @@
|
|||||||
out/*
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out/*
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||||||
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.spell.add.spl
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||||||
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|||||||
14
.nvim.lua
Normal file
14
.nvim.lua
Normal file
@@ -0,0 +1,14 @@
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vim.notify("Local nvim config loaded", vim.log.levels.INFO)
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||||||
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-------------------------------------------------------------
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-- Set spell info, but only for files inside the current dir
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------------------------------------------------------------
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||||||
|
local project_root = vim.fn.getcwd()
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||||||
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vim.api.nvim_create_autocmd("BufEnter", {
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pattern = project_root .. "/*",
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callback = function()
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vim.opt_local.spell = true
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vim.opt_local.spelllang = "en"
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vim.opt_local.spellfile = project_root .. "/.spell.add"
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end,
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})
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11
.spell.add
Normal file
11
.spell.add
Normal file
@@ -0,0 +1,11 @@
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|||||||
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Garg
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||||||
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WYRDS
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||||||
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Targ
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||||||
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Farg
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||||||
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golem
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Cowlbear
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Gooblin
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Halvbitter
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||||||
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Mandag
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||||||
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badass
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Djinn
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8
Makefile
Executable file → Normal file
8
Makefile
Executable file → Normal file
@@ -1,12 +1,12 @@
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sort:
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sort:
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cd tooling && lua process.lua ../main.adoc --overwrite
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cd tooling && lua process.lua ../rules.adoc --overwrite
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html:
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html:
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asciidoctor -b html main.adoc -o out/main.html && open out/main.html
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asciidoctor -vw -b html rules.adoc -D out && open out/rules.html
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pdf:
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pdf:
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asciidoctor-pdf main.adoc -o out/main.pdf && open out/main.pdf
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asciidoctor-pdf -vw rules.adoc -o out/rules.pdf && open out/rules.pdf
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d20:
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d20:
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echo "" > out/statsD20.csv
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echo "" > out/statsD20.csv
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lua tooling/mathD20.lua > out/statsD20.csv && open out/statsD20.csv
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lua tooling/mathD20.lua > out/statsD20.csv && column -s\; -t < out/statsD20.csv
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24
ideas.adoc
Executable file → Normal file
24
ideas.adoc
Executable file → Normal file
@@ -17,7 +17,7 @@
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=== THINGS WE DON'T WANT
|
=== THINGS WE DON'T WANT
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* Arguing over technicalities.
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* Arguing over technicalities.
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* Spending game time looking at the rules.
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* Spending game time looking at the rules.
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* Internal strife or competition to be best or mow down the most monsters.
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* Internal strife or competition to be best or mow down the most mønsters.
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* Power gaming and min/maxing.
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* Power gaming and min/maxing.
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* People getting bored during combat.
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* People getting bored during combat.
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* Undetectable, unperceivable, or unstoppable events that kill adventurers
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* Undetectable, unperceivable, or unstoppable events that kill adventurers
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@@ -40,9 +40,9 @@
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* Their gift can burn out if they do evil stuff such as:
|
* Their gift can burn out if they do evil stuff such as:
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** Kill for fun or sadism, or killing the truly innocent, such as kids (100%
|
** Kill for fun or sadism, or killing the truly innocent, such as kids (100%
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burnout).
|
burnout).
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** Kill beings that aren't monsters or villains (high risk of burnout).
|
** Kill beings that aren't mønsters or villains (high risk of burnout).
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** Harm beings that aren't monsters or villains (moderate risk of burnout).
|
** Harm beings that aren't mønsters or villains (moderate risk of burnout).
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** Steal from or swindle beings that aren't monsters or villains (low risk of
|
** Steal from or swindle beings that aren't mønsters or villains (low risk of
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burnout).
|
burnout).
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** Stop actively adventuring (burnout risk increases over time).
|
** Stop actively adventuring (burnout risk increases over time).
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** Become parents (100%)
|
** Become parents (100%)
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@@ -82,8 +82,8 @@ Attacks always deal at least a bit of damage.
|
|||||||
certain classes/abilities have Crit Effects that only triggers when you Crit.
|
certain classes/abilities have Crit Effects that only triggers when you Crit.
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** Usually only one Effect applies - and the player gets to choose.
|
** Usually only one Effect applies - and the player gets to choose.
|
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|
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Monster Crits:: Boss Monsters (and certain Skirmisher monsters) can crit too -
|
Monster Crits:: Boss Monsters (and certain Skirmisher mønsters) can crit too -
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and they have random Crit Effects - each Crit-Capable monster has its own Crit
|
and they have random Crit Effects - each Crit-Capable mønster has its own Crit
|
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Table of nasty effects that can be triggered on a Crit.
|
Table of nasty effects that can be triggered on a Crit.
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||||||
|
|
||||||
|
|
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@@ -210,10 +210,10 @@ We want lots silly and "active" downtime (i.e. all the players do fun stuff).
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|
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Fast-Paced Dungeon Crawls::
|
Fast-Paced Dungeon Crawls::
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We award fast-paced dungeon crawls, so
|
We award fast-paced dungeon crawls, so
|
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* Each monster "defeated" (killed, pacified, or routed) gives XP.
|
* Each mønster "defeated" (killed, pacified, or routed) gives XP.
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* Each encounter has a "bonus time" — if you defeat the encounter within that
|
* Each encounter has a "bonus time" — if you defeat the encounter within that
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time, you get bonus XP.
|
time, you get bonus XP.
|
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** Each monster has a "bonus time" attribute - typically a number of minutes.
|
** Each mønster has a "bonus time" attribute - typically a number of minutes.
|
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** An encounter's "bonus time" is calculated by adding up all "bonus time"
|
** An encounter's "bonus time" is calculated by adding up all "bonus time"
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attributes.
|
attributes.
|
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|
|
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@@ -255,11 +255,11 @@ Ad hoc Progress::
|
|||||||
|
|
||||||
=== PERKS/ABILITIES/STUFF
|
=== PERKS/ABILITIES/STUFF
|
||||||
|
|
||||||
Monstrous Gourmand:: If a dead monster has fresh meat on it, you can probably
|
Monstrous Gourmand:: If a dead mønster has fresh meat on it, you can probably
|
||||||
eat it without issue. You can spend 1 hour preparing the meat, then you have 1
|
eat it without issue. You can spend 1 hour preparing the meat, then you have 1
|
||||||
daily ration of food. Large monsters can yield more than one ration. Be aware
|
daily ration of food. Large mønsters can yield more than one ration. Be aware
|
||||||
that only you can eat those rations safely - normal people could get sick from
|
that only you can eat those rations safely - normal people could get sick from
|
||||||
eating monster meat.
|
eating mønster meat.
|
||||||
|
|
||||||
Dwarf (level 1):: You have one extra item slot (maybe for a later dwarf perk).
|
Dwarf (level 1):: You have one extra item slot (maybe for a later dwarf perk).
|
||||||
You have a lot of facial hair, no matter what gender you are. Your tolerance
|
You have a lot of facial hair, no matter what gender you are. Your tolerance
|
||||||
@@ -366,7 +366,7 @@ Gems::
|
|||||||
|
|
||||||
=== Monsters & Combat
|
=== Monsters & Combat
|
||||||
|
|
||||||
Many monsters (the majority) should have special abilities that make combat
|
Many mønsters (the majority) should have special abilities that make combat
|
||||||
more interesting.
|
more interesting.
|
||||||
|
|
||||||
* Set the adventurer on fire that must be put out.
|
* Set the adventurer on fire that must be put out.
|
||||||
|
|||||||
22
monsters.adoc
Executable file → Normal file
22
monsters.adoc
Executable file → Normal file
@@ -1,9 +1,9 @@
|
|||||||
= Monster's Guide To Doom & Destruction & Stuff
|
= Monster's Guide To Doom & Destruction & Stuff
|
||||||
|
|
||||||
|
|
||||||
== WEIRDS
|
== WYRDS
|
||||||
|
|
||||||
Mondays:: A type of monster invented by Fred after he'd had a really bad day.
|
Mondays:: A type of mønster invented by Fred after he'd had a really bad day.
|
||||||
He called it, a Monday, and it is almost impossible to describe.
|
He called it, a Monday, and it is almost impossible to describe.
|
||||||
|
|
||||||
* It is bestowed with an extreme, but unknowable, intelligence.
|
* It is bestowed with an extreme, but unknowable, intelligence.
|
||||||
@@ -11,7 +11,7 @@ He called it, a Monday, and it is almost impossible to describe.
|
|||||||
suit their needs.
|
suit their needs.
|
||||||
* It can take the shape of forests, castles, large bodies of water, airships,
|
* It can take the shape of forests, castles, large bodies of water, airships,
|
||||||
or similar.
|
or similar.
|
||||||
* It can coalesce into a smaller, more substantial monster, but it rarely does.
|
* It can coalesce into a smaller, more substantial mønster, but it rarely does.
|
||||||
* Its heart is located somewhere inside it, but it can be hard to find, and it
|
* Its heart is located somewhere inside it, but it can be hard to find, and it
|
||||||
never looks like a heart.
|
never looks like a heart.
|
||||||
* It eats happiness and shits out bad health.
|
* It eats happiness and shits out bad health.
|
||||||
@@ -19,7 +19,7 @@ He called it, a Monday, and it is almost impossible to describe.
|
|||||||
== OILS
|
== OILS
|
||||||
|
|
||||||
Garg Oil::
|
Garg Oil::
|
||||||
* Oily slime monster with wings.
|
* Oily slime mønster with wings.
|
||||||
* Can fly.
|
* Can fly.
|
||||||
* Related to Slime.
|
* Related to Slime.
|
||||||
* Drown attack.
|
* Drown attack.
|
||||||
@@ -49,8 +49,8 @@ Gelatinous Pube::
|
|||||||
* Disgustingly smelly seaweed thing
|
* Disgustingly smelly seaweed thing
|
||||||
|
|
||||||
Slime::
|
Slime::
|
||||||
A type of Oil, a slime is a semi-intelligent monster that can be made out of
|
A type of Oil, a slime is a semi-intelligent mønster that can be made out of
|
||||||
anything from rainwater to lava, these monsters are often highly caustic, and
|
anything from rainwater to lava, these mønsters are often highly caustic, and
|
||||||
can constrict their opponents.
|
can constrict their opponents.
|
||||||
|
|
||||||
When a slime is born, it is usually a few cubic centimeters in size, but as it
|
When a slime is born, it is usually a few cubic centimeters in size, but as it
|
||||||
@@ -58,7 +58,7 @@ consumes more and more material, it grows larger. Many slimes like to feed on
|
|||||||
living organic matter (people, plants, animals, etc.).
|
living organic matter (people, plants, animals, etc.).
|
||||||
|
|
||||||
Pooh-ma::
|
Pooh-ma::
|
||||||
A vicious wolf-like oily monster born in the sewers and waste pits of cities,
|
A vicious wolf-like oily mønster born in the sewers and waste pits of cities,
|
||||||
military camps, and similar concentrations of feces.
|
military camps, and similar concentrations of feces.
|
||||||
|
|
||||||
* Basically a dire-wolf made of feces.
|
* Basically a dire-wolf made of feces.
|
||||||
@@ -151,8 +151,7 @@ Combine a bug and a bear.
|
|||||||
* Evil type of gnome
|
* Evil type of gnome
|
||||||
* A bit like Rask Gar.
|
* A bit like Rask Gar.
|
||||||
* Dark vision.
|
* Dark vision.
|
||||||
* Not very fond of gnomes.
|
* Not very fond of gnomes. * Cowards.
|
||||||
* Cowards.
|
|
||||||
* Power cycles:
|
* Power cycles:
|
||||||
** Males are intelligent, cunning, and fierce.
|
** Males are intelligent, cunning, and fierce.
|
||||||
** Females are physically very strong and tough.
|
** Females are physically very strong and tough.
|
||||||
@@ -177,6 +176,11 @@ Golems
|
|||||||
* Fortress Mimic: A mimic the size and shape of a fortress, and with all
|
* Fortress Mimic: A mimic the size and shape of a fortress, and with all
|
||||||
of the armaments too.
|
of the armaments too.
|
||||||
|
|
||||||
|
=== GIMIC
|
||||||
|
|
||||||
|
* Subspecies of Mimic. Useless and short lived, but can be quite dangerous
|
||||||
|
(glass cannon? 🤔)
|
||||||
|
|
||||||
== MISC
|
== MISC
|
||||||
|
|
||||||
Haggis (Hag, slime ??)::
|
Haggis (Hag, slime ??)::
|
||||||
|
|||||||
7
readme.adoc
Executable file → Normal file
7
readme.adoc
Executable file → Normal file
@@ -8,7 +8,6 @@ Kim Ravn Hansen <moccalotto@gmail.com>
|
|||||||
:experimental:
|
:experimental:
|
||||||
:stem:
|
:stem:
|
||||||
|
|
||||||
|
* xref:adventurer#[Adventurers's Guide to Doom & Destruction & Stuff].
|
||||||
* xref:adventurer#[Adventurers’s Guide to Doom & Destruction & Stuff].
|
* xref:hero#[Hero's Guide to Doom & Destruction & Stuff].
|
||||||
* xref:hero#[Hero’s Guide to Doom & Destruction & Stuff].
|
* xref:elite#[Elite's Guide to Doom & Destruction & Stuff].
|
||||||
* xref:elite#[Elite’s Guide to Doom & Destruction & Stuff].
|
|
||||||
|
|||||||
65
style.css → resources/style.css
Executable file → Normal file
65
style.css → resources/style.css
Executable file → Normal file
@@ -1,13 +1,12 @@
|
|||||||
/* this is my custom css */
|
/* this is my custom css */
|
||||||
|
|
||||||
|
|
||||||
@import "https://fonts.googleapis.com/css?family=Open+Sans:300,300italic,400,400italic,600,600italic%7CNoto+Serif:400,400italic,700,700italic%7CDroid+Sans+Mono:400,700";
|
|
||||||
|
|
||||||
/* fonts */
|
/* fonts */
|
||||||
@import url('https://fonts.cdnfonts.com/css/gloria-hallelujah');
|
@import url('https://fonts.cdnfonts.com/css/ubuntu-mono'); /* monospace */
|
||||||
@import url('https://fonts.cdnfonts.com/css/shadows-into-light');
|
@import url('https://fonts.cdnfonts.com/css/gloria-hallelujah'); /* hand written quotes */
|
||||||
@import url('https://fonts.cdnfonts.com/css/shadows-into-light-two');
|
@import url('https://fonts.cdnfonts.com/css/shadows-into-light'); /* hand written Gothic */
|
||||||
@import url('https://fonts.cdnfonts.com/css/spectral');
|
@import url('https://fonts.cdnfonts.com/css/shadows-into-light-two'); /* hand written Gothic */
|
||||||
|
@import url('https://fonts.cdnfonts.com/css/spectral'); /* Serif font */
|
||||||
|
|
||||||
:root {
|
:root {
|
||||||
--text-color: rgb(0, 0, 0, 0.8);
|
--text-color: rgb(0, 0, 0, 0.8);
|
||||||
@@ -16,17 +15,8 @@
|
|||||||
/* MUFASSA */
|
/* MUFASSA */
|
||||||
|
|
||||||
html{
|
html{
|
||||||
font-family: 'Spectral', sans-serif;
|
font-family: 'Spectral', serif;
|
||||||
-webkit-text-size-adjust:100%
|
-webkit-text-size-adjust:100%
|
||||||
}
|
|
||||||
a{
|
|
||||||
background:none
|
|
||||||
}
|
|
||||||
a:focus{
|
|
||||||
outline:thin dotted
|
|
||||||
}
|
|
||||||
a:active,a:hover{
|
|
||||||
outline:0
|
|
||||||
}
|
}
|
||||||
h1{
|
h1{
|
||||||
font-size:2em;
|
font-size:2em;
|
||||||
@@ -56,7 +46,7 @@ html{
|
|||||||
color:#000
|
color:#000
|
||||||
}
|
}
|
||||||
code,kbd,pre,samp{
|
code,kbd,pre,samp{
|
||||||
font-family:monospace;
|
font-family:"Ubuntu Mono", monospace;
|
||||||
font-size:1em
|
font-size:1em
|
||||||
}
|
}
|
||||||
pre{
|
pre{
|
||||||
@@ -64,6 +54,7 @@ html{
|
|||||||
}
|
}
|
||||||
q{
|
q{
|
||||||
quotes:"\201C" "\201D" "\2018" "\2019"
|
quotes:"\201C" "\201D" "\2018" "\2019"
|
||||||
|
font-family: "Gloria Hallelujah";
|
||||||
}
|
}
|
||||||
small{
|
small{
|
||||||
font-size:80%
|
font-size:80%
|
||||||
@@ -149,7 +140,7 @@ html{
|
|||||||
color:var(--text-color);
|
color:var(--text-color);
|
||||||
padding:0;
|
padding:0;
|
||||||
margin:0;
|
margin:0;
|
||||||
font-family: 'Spectral', sans-serif;
|
font-family: 'Spectral', serif;
|
||||||
line-height:1;
|
line-height:1;
|
||||||
position:relative;
|
position:relative;
|
||||||
cursor:auto;
|
cursor:auto;
|
||||||
@@ -159,9 +150,6 @@ html{
|
|||||||
word-wrap:anywhere;
|
word-wrap:anywhere;
|
||||||
-moz-osx-font-smoothing:grayscale;
|
-moz-osx-font-smoothing:grayscale;
|
||||||
-webkit-font-smoothing:antialiased
|
-webkit-font-smoothing:antialiased
|
||||||
}
|
|
||||||
a:hover{
|
|
||||||
cursor:pointer
|
|
||||||
}
|
}
|
||||||
img,object,embed{
|
img,object,embed{
|
||||||
max-width:100%;
|
max-width:100%;
|
||||||
@@ -219,15 +207,20 @@ html{
|
|||||||
a{
|
a{
|
||||||
/* color:#2156a5; */
|
/* color:#2156a5; */
|
||||||
color:var(--text-color);
|
color:var(--text-color);
|
||||||
/* text-decoration:underline; */
|
text-decoration:none;
|
||||||
font-style:italic
|
font-style:italic;
|
||||||
line-height:inherit
|
line-height:inherit;
|
||||||
|
background: none;
|
||||||
}
|
}
|
||||||
a:hover,a:focus{
|
a:hover,a:focus{
|
||||||
color:#1d4b8f
|
color:#1d4b8f;
|
||||||
|
outline:0;
|
||||||
|
cursor:pointer;
|
||||||
|
}
|
||||||
|
a:focus{
|
||||||
}
|
}
|
||||||
a img{
|
a img{
|
||||||
border:0
|
border:0;
|
||||||
}
|
}
|
||||||
p{
|
p{
|
||||||
line-height:1.6;
|
line-height:1.6;
|
||||||
@@ -289,7 +282,7 @@ html{
|
|||||||
line-height:inherit
|
line-height:inherit
|
||||||
}
|
}
|
||||||
code{
|
code{
|
||||||
font-family:"Droid Sans Mono","DejaVu Sans Mono",monospace;
|
font-family:"Ubuntu Mono", monospace;
|
||||||
font-weight:400;
|
font-weight:400;
|
||||||
color:rgba(0,0,0,.9)
|
color:rgba(0,0,0,.9)
|
||||||
}
|
}
|
||||||
@@ -325,7 +318,7 @@ html{
|
|||||||
dl dt{
|
dl dt{
|
||||||
margin-bottom:.3125em;
|
margin-bottom:.3125em;
|
||||||
font-weight:bold;
|
font-weight:bold;
|
||||||
font-family:"Shadows Into Light";
|
font-family:"Shadows Into Light", sans-serif;
|
||||||
font-size:1em;
|
font-size:1em;
|
||||||
}
|
}
|
||||||
dl dd{
|
dl dd{
|
||||||
@@ -426,7 +419,7 @@ html{
|
|||||||
}
|
}
|
||||||
pre{
|
pre{
|
||||||
color:rgba(0,0,0,.9);
|
color:rgba(0,0,0,.9);
|
||||||
font-family:"Droid Sans Mono","DejaVu Sans Mono",monospace;
|
font-family:"Ubuntu Mono", monospace;
|
||||||
line-height:1.45;
|
line-height:1.45;
|
||||||
text-rendering:optimizeSpeed
|
text-rendering:optimizeSpeed
|
||||||
}
|
}
|
||||||
@@ -452,7 +445,7 @@ html{
|
|||||||
color:rgba(51,51,51,.8)
|
color:rgba(51,51,51,.8)
|
||||||
}
|
}
|
||||||
kbd{
|
kbd{
|
||||||
font-family:"Droid Sans Mono","DejaVu Sans Mono",monospace;
|
font-family:"Ubuntu Mono", monospace;
|
||||||
display:inline-block;
|
display:inline-block;
|
||||||
color:rgba(0,0,0,.8);
|
color:rgba(0,0,0,.8);
|
||||||
font-size:.65em;
|
font-size:.65em;
|
||||||
@@ -600,7 +593,7 @@ html{
|
|||||||
margin:.5em 0
|
margin:.5em 0
|
||||||
}
|
}
|
||||||
#toc ul{
|
#toc ul{
|
||||||
font-family:"Open Sans","DejaVu Sans",sans-serif;
|
font-family:"Spectral",serif;
|
||||||
list-style-type:none
|
list-style-type:none
|
||||||
}
|
}
|
||||||
#toc li{
|
#toc li{
|
||||||
@@ -752,10 +745,10 @@ html{
|
|||||||
}
|
}
|
||||||
#content h1:hover>a.anchor,#content h1>a.anchor:hover,h2:hover>a.anchor,h2>a.anchor:hover,h3:hover>a.anchor,#toctitle:hover>a.anchor,.sidebarblock>.content>.title:hover>a.anchor,h3>a.anchor:hover,#toctitle>a.anchor:hover,.sidebarblock>.content>.title>a.anchor:hover,h4:hover>a.anchor,h4>a.anchor:hover,h5:hover>a.anchor,h5>a.anchor:hover,h6:hover>a.anchor,h6>a.anchor:hover{
|
#content h1:hover>a.anchor,#content h1>a.anchor:hover,h2:hover>a.anchor,h2>a.anchor:hover,h3:hover>a.anchor,#toctitle:hover>a.anchor,.sidebarblock>.content>.title:hover>a.anchor,h3>a.anchor:hover,#toctitle>a.anchor:hover,.sidebarblock>.content>.title>a.anchor:hover,h4:hover>a.anchor,h4>a.anchor:hover,h5:hover>a.anchor,h5>a.anchor:hover,h6:hover>a.anchor,h6>a.anchor:hover{
|
||||||
visibility:visible
|
visibility:visible
|
||||||
|
text-decoration:none;
|
||||||
}
|
}
|
||||||
#content h1>a.link,h2>a.link,h3>a.link,#toctitle>a.link,.sidebarblock>.content>.title>a.link,h4>a.link,h5>a.link,h6>a.link{
|
#content h1>a.link,h2>a.link,h3>a.link,#toctitle>a.link,.sidebarblock>.content>.title>a.link,h4>a.link,h5>a.link,h6>a.link{
|
||||||
color:#ba3925;
|
color:#ba3925;
|
||||||
text-decoration:none
|
|
||||||
}
|
}
|
||||||
#content h1>a.link:hover,h2>a.link:hover,h3>a.link:hover,#toctitle>a.link:hover,.sidebarblock>.content>.title>a.link:hover,h4>a.link:hover,h5>a.link:hover,h6>a.link:hover{
|
#content h1>a.link:hover,h2>a.link:hover,h3>a.link:hover,#toctitle>a.link:hover,.sidebarblock>.content>.title>a.link:hover,h4>a.link:hover,h5>a.link:hover,h6>a.link:hover{
|
||||||
color:#a53221
|
color:#a53221
|
||||||
@@ -805,7 +798,7 @@ html{
|
|||||||
.admonitionblock td.content>.title,.audioblock>.title,.exampleblock>.title,.imageblock>.title,.listingblock>.title,.literalblock>.title,.stemblock>.title,.openblock>.title,.paragraph>.title,.quoteblock>.title,table.tableblock>.title,.verseblock>.title,.videoblock>.title,.dlist>.title,.olist>.title,.ulist>.title,.qlist>.title,.hdlist>.title{
|
.admonitionblock td.content>.title,.audioblock>.title,.exampleblock>.title,.imageblock>.title,.listingblock>.title,.literalblock>.title,.stemblock>.title,.openblock>.title,.paragraph>.title,.quoteblock>.title,table.tableblock>.title,.verseblock>.title,.videoblock>.title,.dlist>.title,.olist>.title,.ulist>.title,.qlist>.title,.hdlist>.title{
|
||||||
text-rendering:optimizeLegibility;
|
text-rendering:optimizeLegibility;
|
||||||
text-align:left;
|
text-align:left;
|
||||||
font-family:"Noto Serif","DejaVu Serif",serif;
|
font-family:"Spectral", serif;
|
||||||
font-size:1rem;
|
font-size:1rem;
|
||||||
font-style:italic
|
font-style:italic
|
||||||
}
|
}
|
||||||
@@ -833,7 +826,7 @@ html{
|
|||||||
}
|
}
|
||||||
.admonitionblock>table td.icon .title{
|
.admonitionblock>table td.icon .title{
|
||||||
font-weight:bold;
|
font-weight:bold;
|
||||||
font-family:"Open Sans","DejaVu Sans",sans-serif;
|
font-family:"Spectral", serif;
|
||||||
text-transform:uppercase
|
text-transform:uppercase
|
||||||
}
|
}
|
||||||
.admonitionblock>table td.content{
|
.admonitionblock>table td.content{
|
||||||
@@ -1022,7 +1015,7 @@ html{
|
|||||||
margin:0 1em 1.25em
|
margin:0 1em 1.25em
|
||||||
}
|
}
|
||||||
.verseblock pre{
|
.verseblock pre{
|
||||||
font-family:"Open Sans","DejaVu Sans",sans-serif;
|
font-family:"Spectral", serif;
|
||||||
font-size:1.15rem;
|
font-size:1.15rem;
|
||||||
color:rgba(0,0,0,.85);
|
color:rgba(0,0,0,.85);
|
||||||
font-weight:300;
|
font-weight:300;
|
||||||
@@ -1506,7 +1499,7 @@ html{
|
|||||||
width:1.67em;
|
width:1.67em;
|
||||||
height:1.67em;
|
height:1.67em;
|
||||||
line-height:1.67em;
|
line-height:1.67em;
|
||||||
font-family:"Open Sans","DejaVu Sans",sans-serif;
|
font-family:"Spectral", serif;
|
||||||
font-style:normal;
|
font-style:normal;
|
||||||
font-weight:bold
|
font-weight:bold
|
||||||
}
|
}
|
||||||
40
resources/themes/basic-theme.yml
Normal file
40
resources/themes/basic-theme.yml
Normal file
@@ -0,0 +1,40 @@
|
|||||||
|
extends: default
|
||||||
|
|
||||||
|
page:
|
||||||
|
layout: portrait
|
||||||
|
# margin: [0.2in, .2in, 0.2, .2in]
|
||||||
|
# size: A5
|
||||||
|
|
||||||
|
base:
|
||||||
|
# font-family: Noto Sans
|
||||||
|
|
||||||
|
#
|
||||||
|
# FONTS
|
||||||
|
# ======
|
||||||
|
# font:
|
||||||
|
# catalog:
|
||||||
|
# Noto Sans:
|
||||||
|
# normal: NotoSans-Regular.ttf
|
||||||
|
# bold: NotoSans-Bold.ttf
|
||||||
|
# italic: NotoSans-Italic.ttf
|
||||||
|
# bold_italic: NotoSans-BoldItalic.ttf
|
||||||
|
|
||||||
|
# Footer
|
||||||
|
# ========
|
||||||
|
# footer:
|
||||||
|
# recto:
|
||||||
|
# right:
|
||||||
|
# content: 'PDF v{pdf-version} | {document-title} | {page-number}'
|
||||||
|
# verso:
|
||||||
|
# left:
|
||||||
|
# content: 'PDF v{pdf-version} | {page-number}'
|
||||||
|
|
||||||
|
# Admonitions
|
||||||
|
# ===========
|
||||||
|
# admonition:
|
||||||
|
# background-color: "#666666"
|
||||||
|
# font-size: 42
|
||||||
|
# icon:
|
||||||
|
# note:
|
||||||
|
# stroke-color: #FF0000
|
||||||
|
# size: 24 # horizontal size only
|
||||||
295
main.adoc → rules.adoc
Executable file → Normal file
295
main.adoc → rules.adoc
Executable file → Normal file
@@ -1,9 +1,7 @@
|
|||||||
= The Rules Doom & Destruction & Stuff
|
= The Rules Doom & Destruction & Stuff
|
||||||
|
// {{{ DO NOT MESS WITH THIS LINE. DO NOT DELETE IT OR ADD BLANK LINES AROUND IT!
|
||||||
// {{{ VARIABLES
|
|
||||||
// :stylesheet: style.css
|
|
||||||
:stylesheet: style.css
|
|
||||||
:doctype: article
|
:doctype: article
|
||||||
|
:stylesheet: ./resources/style.css
|
||||||
:icons: font
|
:icons: font
|
||||||
:sectlinks:
|
:sectlinks:
|
||||||
:toc:
|
:toc:
|
||||||
@@ -12,18 +10,19 @@
|
|||||||
:experimental:
|
:experimental:
|
||||||
:stem:
|
:stem:
|
||||||
:xrefstyle: full
|
:xrefstyle: full
|
||||||
:author: Kim Ravn Hansen
|
// :author: Kim Ravn Hansen
|
||||||
:email: moccalotto@gmail.com
|
// :email: moccalotto@gmail.com
|
||||||
:pdf-page-size: a5
|
:pdf-version: 1.7
|
||||||
|
:pdf-theme: basic
|
||||||
|
:pdf-fontsdir: resources/fonts
|
||||||
|
:pdf-themesdir: resources/themes
|
||||||
:reproducible:
|
:reproducible:
|
||||||
:table-stripes: even
|
:table-stripes: even
|
||||||
|
|
||||||
|
|
||||||
:x: ×
|
:x: ×
|
||||||
:one: <<nat1,One>>
|
:one: <<nat1,One>>
|
||||||
:twenty: <<nat20,Twenty>>
|
:twenty: <<nat20,Twenty>>
|
||||||
:DM: Destruction Manager
|
:DM: Destruction Manager
|
||||||
// VARIABLES }}}
|
// }}}
|
||||||
|
|
||||||
== Creating Adventurers
|
== Creating Adventurers
|
||||||
|
|
||||||
@@ -52,6 +51,19 @@ should now have a score between 7 and 12.
|
|||||||
TIP: The skill scores are likely to change before you're done creating the adventurer,
|
TIP: The skill scores are likely to change before you're done creating the adventurer,
|
||||||
so write them on a piece of paper rather than on the adventurer's sheet for now.
|
so write them on a piece of paper rather than on the adventurer's sheet for now.
|
||||||
|
|
||||||
|
[sidebar]
|
||||||
|
.Raising and Reducing Skills
|
||||||
|
--
|
||||||
|
Your <<ancestry>>, <<foundation>>, and other factors can change your skills.
|
||||||
|
Keep an eye out for the words _increase_ and _reduce_, as they have special
|
||||||
|
meaning.
|
||||||
|
|
||||||
|
* Raising a skill cannot lower it; for instance, if your Skulduggery is 12, and
|
||||||
|
your ancestry, foundation, etc. _raises_ it to 10, then nothing happens.
|
||||||
|
* Reducing a skill cannot increase it; for instance, if your Grit is 4 and
|
||||||
|
your ancestry, foundation, etc. _reduces_ it to 6, nothing happens.
|
||||||
|
--
|
||||||
|
|
||||||
[[ancestry,ancestry]]
|
[[ancestry,ancestry]]
|
||||||
=== {counter:creation}. Ancestry
|
=== {counter:creation}. Ancestry
|
||||||
|
|
||||||
@@ -76,8 +88,6 @@ Perks when you level up later on.
|
|||||||
//---|---------------|--------------------------------------
|
//---|---------------|--------------------------------------
|
||||||
|===
|
|===
|
||||||
|
|
||||||
NOTE: Raising a skill that is already 10 or higher has no effect.
|
|
||||||
|
|
||||||
[[foundation,foundation]]
|
[[foundation,foundation]]
|
||||||
=== {counter:creation}. Foundation
|
=== {counter:creation}. Foundation
|
||||||
|
|
||||||
@@ -146,7 +156,7 @@ Roll on the table below to find your Foundation. Note that you may need to rerol
|
|||||||
|
|
||||||
|[unstyled]
|
|[unstyled]
|
||||||
* Light Armor
|
* Light Armor
|
||||||
* Advanced Weapons
|
* Riposte
|
||||||
|
|
||||||
|[unstyled]
|
|[unstyled]
|
||||||
* Leather
|
* Leather
|
||||||
@@ -157,7 +167,7 @@ Roll on the table below to find your Foundation. Note that you may need to rerol
|
|||||||
|[unstyled]
|
|[unstyled]
|
||||||
* 15 Hit Points
|
* 15 Hit Points
|
||||||
* 5 Item Slots
|
* 5 Item Slots
|
||||||
* The TWO WEAPONS perk.
|
* The RIPOSTE proficiency.
|
||||||
* Melee Combat raised to 10
|
* Melee Combat raised to 10
|
||||||
* Magic limited to 10
|
* Magic limited to 10
|
||||||
|
|
||||||
@@ -171,7 +181,6 @@ Roll on the table below to find your Foundation. Note that you may need to rerol
|
|||||||
|
|
||||||
|[unstyled]
|
|[unstyled]
|
||||||
* Medium Armor
|
* Medium Armor
|
||||||
* Advanced Weapons
|
|
||||||
|
|
||||||
|[unstyled]
|
|[unstyled]
|
||||||
* Halberd
|
* Halberd
|
||||||
@@ -232,7 +241,8 @@ Roll on the table below to find your Foundation. Note that you may need to rerol
|
|||||||
|
|
||||||
|[unstyled]
|
|[unstyled]
|
||||||
* 10 Hit Points
|
* 10 Hit Points
|
||||||
* 6 Item Slots
|
* 8 Item Slots
|
||||||
|
* Awareness raised to 10
|
||||||
|
|
||||||
//
|
//
|
||||||
//---------------------------------------------------------------------------------------
|
//---------------------------------------------------------------------------------------
|
||||||
@@ -243,7 +253,6 @@ Roll on the table below to find your Foundation. Note that you may need to rerol
|
|||||||
| Reckless
|
| Reckless
|
||||||
|
|
||||||
|[unstyled]
|
|[unstyled]
|
||||||
* Advanced Weapons
|
|
||||||
|
|
||||||
|[unstyled]
|
|[unstyled]
|
||||||
* Great Axe
|
* Great Axe
|
||||||
@@ -267,7 +276,6 @@ Roll on the table below to find your Foundation. Note that you may need to rerol
|
|||||||
|
|
||||||
|[unstyled]
|
|[unstyled]
|
||||||
* Light Armor
|
* Light Armor
|
||||||
* Advanced Weapons
|
|
||||||
|
|
||||||
|[unstyled]
|
|[unstyled]
|
||||||
* Leather Armor
|
* Leather Armor
|
||||||
@@ -275,6 +283,7 @@ Roll on the table below to find your Foundation. Note that you may need to rerol
|
|||||||
* Longbow
|
* Longbow
|
||||||
* Snare Maker's Kit
|
* Snare Maker's Kit
|
||||||
* 25 Silver Pieces
|
* 25 Silver Pieces
|
||||||
|
* Regional Map
|
||||||
|
|
||||||
|[unstyled]
|
|[unstyled]
|
||||||
* 10 Hit Points
|
* 10 Hit Points
|
||||||
@@ -294,7 +303,6 @@ Roll on the table below to find your Foundation. Note that you may need to rerol
|
|||||||
|[unstyled]
|
|[unstyled]
|
||||||
* Light Armor
|
* Light Armor
|
||||||
* Shields
|
* Shields
|
||||||
* Advanced Weapons
|
|
||||||
|
|
||||||
|[unstyled]
|
|[unstyled]
|
||||||
* Spear
|
* Spear
|
||||||
@@ -329,12 +337,11 @@ Roll on the table below to find your Foundation. Note that you may need to rerol
|
|||||||
|
|
||||||
|
|
||||||
|[unstyled]
|
|[unstyled]
|
||||||
* 10 Hit Points a
|
* 10 Hit Points
|
||||||
* 6 Item Slots b ==>
|
* 6 Item Slots
|
||||||
* Melee Combat raised to 10
|
* Melee Combat raised to 10
|
||||||
* Awareness raised to 10
|
* Awareness raised to 10
|
||||||
* Skulduggery raised to 10
|
* Skulduggery raised to 10
|
||||||
* Grit raised to 10
|
|
||||||
|
|
||||||
//
|
//
|
||||||
//---------------------------------------------------------------------------------------
|
//---------------------------------------------------------------------------------------
|
||||||
@@ -345,7 +352,6 @@ Roll on the table below to find your Foundation. Note that you may need to rerol
|
|||||||
| Spellsword
|
| Spellsword
|
||||||
|
|
||||||
|[unstyled]
|
|[unstyled]
|
||||||
* Advanced Weapons
|
|
||||||
|
|
||||||
|[unstyled]
|
|[unstyled]
|
||||||
* Tier 1 Wand with random spell.
|
* Tier 1 Wand with random spell.
|
||||||
@@ -379,6 +385,7 @@ Roll on the table below to find your Foundation. Note that you may need to rerol
|
|||||||
* Map Maker's Kit
|
* Map Maker's Kit
|
||||||
* Chalk
|
* Chalk
|
||||||
* Caltrops
|
* Caltrops
|
||||||
|
* 10 meter rope
|
||||||
* 5 Silver Pieces
|
* 5 Silver Pieces
|
||||||
|
|
||||||
|[unstyled]
|
|[unstyled]
|
||||||
@@ -400,19 +407,18 @@ Roll on the table below to find your Foundation. Note that you may need to rerol
|
|||||||
|[unstyled]
|
|[unstyled]
|
||||||
* Heavy Armor
|
* Heavy Armor
|
||||||
* Shield
|
* Shield
|
||||||
* Advanced Weapons
|
|
||||||
|
|
||||||
|[unstyled]
|
|[unstyled]
|
||||||
* Half-Plate
|
* Half-Plate
|
||||||
* Large Shield
|
* Large Shield
|
||||||
* Long Sword
|
* Longsword
|
||||||
* 10 Silver Pieces
|
* 10 Silver Pieces
|
||||||
|
|
||||||
|[unstyled]
|
|[unstyled]
|
||||||
* 10 Hit Points
|
* 10 Hit Points
|
||||||
* 2 Item Slots
|
* 2 Item Slots
|
||||||
* Melee Combat raised to 10
|
* Melee Combat raised to 10
|
||||||
* Magic Reduced to 6
|
* Magic Reduced to 5
|
||||||
* Awareness Reduced to 10
|
* Awareness Reduced to 10
|
||||||
|
|
||||||
//
|
//
|
||||||
@@ -439,8 +445,8 @@ Roll on the table below to find your Foundation. Note that you may need to rerol
|
|||||||
* Melee Combat raised to 10
|
* Melee Combat raised to 10
|
||||||
* Ranged Combat raised to 10
|
* Ranged Combat raised to 10
|
||||||
* Awareness raised to 10
|
* Awareness raised to 10
|
||||||
* Magic limited to 6
|
* Magic reduced to 5
|
||||||
* Knowledge limited to 10
|
* Knowledge reduced to 10
|
||||||
|
|
||||||
//
|
//
|
||||||
//---------------------------------------------------------------------------------------
|
//---------------------------------------------------------------------------------------
|
||||||
@@ -504,8 +510,8 @@ Roll two d8s; one for the left-hand table, and once for the right-hand table
|
|||||||
Your background is what your adventurer used to do before they received the
|
Your background is what your adventurer used to do before they received the
|
||||||
Adventurer's Blessing.
|
Adventurer's Blessing.
|
||||||
|
|
||||||
If the DM makes you roll for something that is directly related to your
|
Your background gives you knowledge that can help you during gameplay. The DM
|
||||||
background, let the DM know - they might just give you an advantage.
|
may give you advantage on a roll of it is directly related to your background.
|
||||||
|
|
||||||
Roll a d20 and a d6 and look at the table below to find your background.
|
Roll a d20 and a d6 and look at the table below to find your background.
|
||||||
|
|
||||||
@@ -513,6 +519,7 @@ Roll a d20 and a d6 and look at the table below to find your background.
|
|||||||
|===
|
|===
|
||||||
//---|----------------------|----|----------------------------
|
//---|----------------------|----|----------------------------
|
||||||
| d20| d6 rolled 1, 3, or 5 | d20| d6 rolled 2, 4, or 6
|
| d20| d6 rolled 1, 3, or 5 | d20| d6 rolled 2, 4, or 6
|
||||||
|
//---|----------------------|----|----------------------------
|
||||||
| 1 | Apothecary | 1 | Hunter
|
| 1 | Apothecary | 1 | Hunter
|
||||||
| 2 | Baker | 2 | Hustler
|
| 2 | Baker | 2 | Hustler
|
||||||
| 3 | Banker | 3 | Laborer
|
| 3 | Banker | 3 | Laborer
|
||||||
@@ -542,6 +549,7 @@ value both times, the trait is extra pronounced.
|
|||||||
.Body traits
|
.Body traits
|
||||||
[%header,cols="^1,11"]
|
[%header,cols="^1,11"]
|
||||||
|===
|
|===
|
||||||
|
//------|-------------------
|
||||||
| d12 | Body traits
|
| d12 | Body traits
|
||||||
//------|-------------------
|
//------|-------------------
|
||||||
| 1 | Tall
|
| 1 | Tall
|
||||||
@@ -564,6 +572,7 @@ Roll d20 once for facial traits.
|
|||||||
.Facial traits
|
.Facial traits
|
||||||
[%header,cols="^1,11"]
|
[%header,cols="^1,11"]
|
||||||
|===
|
|===
|
||||||
|
//------|-------------------------------------------
|
||||||
| d20 | Facial trait
|
| d20 | Facial trait
|
||||||
//------|-------------------------------------------
|
//------|-------------------------------------------
|
||||||
| 1 | Sharp cheekbones and hollow eyes
|
| 1 | Sharp cheekbones and hollow eyes
|
||||||
@@ -592,6 +601,7 @@ Roll d20 once for facial traits.
|
|||||||
.Hair traits
|
.Hair traits
|
||||||
[%header,cols="^1,11"]
|
[%header,cols="^1,11"]
|
||||||
|===
|
|===
|
||||||
|
//------|------------------------------------------------
|
||||||
| d10 | Hair Trait
|
| d10 | Hair Trait
|
||||||
//------|------------------------------------------------
|
//------|------------------------------------------------
|
||||||
| 1 | Long and silky, flows like water
|
| 1 | Long and silky, flows like water
|
||||||
@@ -617,10 +627,12 @@ traits — especially your vice, and only if you don't overdo it.
|
|||||||
|
|
||||||
==== Vice
|
==== Vice
|
||||||
|
|
||||||
Roll once to find your vice.
|
Roll once to find your vice. Your vices can get you into trouble
|
||||||
|
but the DM may grant you extra XP for your effort.
|
||||||
|
|
||||||
[%header,cols="^1,11"]
|
[%header,cols="^1,11"]
|
||||||
|===
|
|===
|
||||||
|
//------|--------------------------------------------
|
||||||
| d12 | Vice
|
| d12 | Vice
|
||||||
//------|--------------------------------------------
|
//------|--------------------------------------------
|
||||||
| 1 | Loves owning and interacting with treasure
|
| 1 | Loves owning and interacting with treasure
|
||||||
@@ -641,11 +653,12 @@ Roll once to find your vice.
|
|||||||
|
|
||||||
==== Virtue
|
==== Virtue
|
||||||
|
|
||||||
Roll once to find your virtue. The DM might give you extra
|
Roll once to find your virtue. The DM might give you extra XP if you play out
|
||||||
XP if your virtues come into play.
|
your virtues, especially if they get you into trouble.
|
||||||
|
|
||||||
[%header,cols="^1,11"]
|
[%header,cols="^1,11"]
|
||||||
|===
|
|===
|
||||||
|
//------|--------------------------------------------
|
||||||
| d20 | Virtue
|
| d20 | Virtue
|
||||||
//------|--------------------------------------------
|
//------|--------------------------------------------
|
||||||
| 1 | Loyal to a fault, never breaks a promise
|
| 1 | Loyal to a fault, never breaks a promise
|
||||||
@@ -673,11 +686,13 @@ XP if your virtues come into play.
|
|||||||
|
|
||||||
==== Quirk
|
==== Quirk
|
||||||
|
|
||||||
Roll once to find your quirk. The DM might give you extra XP if your quirks
|
Roll once to find your quirk.
|
||||||
come into play.
|
|
||||||
|
Quirks may get you into trouble, but the GM might give you extra XP for it.
|
||||||
|
|
||||||
[%header,cols="^1,11"]
|
[%header,cols="^1,11"]
|
||||||
|===
|
|===
|
||||||
|
//----|----------------------------------------------
|
||||||
| d20 | Quirk
|
| d20 | Quirk
|
||||||
//----|----------------------------------------------
|
//----|----------------------------------------------
|
||||||
| 1 | Likes to rhyme
|
| 1 | Likes to rhyme
|
||||||
@@ -688,14 +703,14 @@ come into play.
|
|||||||
| 6 | Deep dislike of mirrors
|
| 6 | Deep dislike of mirrors
|
||||||
| 7 | Collects bones, teeth, or pebbles
|
| 7 | Collects bones, teeth, or pebbles
|
||||||
| 8 | Speaks in third person
|
| 8 | Speaks in third person
|
||||||
| 9 | Talks to their pet stone
|
| 9 | Talks to their pet stone (or similar object)
|
||||||
| 10 | Always wears gloves
|
| 10 | Always wears gloves
|
||||||
| 11 | Whistles when nervous
|
| 11 | Starts whistling when nervous
|
||||||
| 12 | Believes in bizarre superstitions
|
| 12 | Believes in bizarre superstitions
|
||||||
| 13 | Refuses to walk through doorways first
|
| 13 | Refuses to walk through doorways first
|
||||||
| 14 | Smells everything before touching it
|
| 14 | Smells everything before touching it
|
||||||
| 15 | Never says their real name
|
| 15 | Never says their real name
|
||||||
| 16 | Only speaks in third person
|
| 16 | Phrases everything like a question
|
||||||
| 17 | Claims to have lived many past lives
|
| 17 | Claims to have lived many past lives
|
||||||
| 18 | Counts out their coins slowly and meticulously
|
| 18 | Counts out their coins slowly and meticulously
|
||||||
| 19 | Hates silence, starts singing or humming
|
| 19 | Hates silence, starts singing or humming
|
||||||
@@ -711,93 +726,106 @@ a gender and a name.
|
|||||||
|
|
||||||
Your adventurer has a number of Item Slots, determined by their Foundation. The
|
Your adventurer has a number of Item Slots, determined by their Foundation. The
|
||||||
sheet provides space for 10 slots, but you may have fewer. Shade, hatch, or
|
sheet provides space for 10 slots, but you may have fewer. Shade, hatch, or
|
||||||
cross out any unusable Item Slots. == Perks
|
cross out any unusable Item Slots.
|
||||||
|
|
||||||
== Items
|
== Items
|
||||||
|
|
||||||
=== Weapons
|
=== Weapons
|
||||||
|
|
||||||
|
There are four types of weapons. Basic Weapons (fists, daggers, and clubs),
|
||||||
|
Light Weapons, Heavy Weapons, and Specialist Weapons.
|
||||||
|
|
||||||
//---------------
|
Anyone can use Basic weapons, no matter which proficiencies, foundations, or
|
||||||
// SIMPLE WEAPONS
|
perks they may or may not have.
|
||||||
//---------------
|
|
||||||
==== Simple Weapons
|
[sidebar]
|
||||||
|
.Weapon Proficiency
|
||||||
|
--
|
||||||
|
If you use a non-basic weapon you are not proficient at using, you can still
|
||||||
|
use the weapon, but the following penalties apply:
|
||||||
|
|
||||||
|
* You have <<disadvantage>> on your attack rolls.
|
||||||
|
* You cannot <<crit>>.
|
||||||
|
* You do not trigger the weapon's special effect.
|
||||||
|
--
|
||||||
|
|
||||||
|
.Basic Weapons
|
||||||
|
[%header,cols="^2,^3,^2,^2,^2,6"]
|
||||||
|
|===
|
||||||
|
//-------|-------------------|-------|----|--------|----------------
|
||||||
|
| Range | Weapon | Hands | IS | Damage | Special Effect
|
||||||
|
//-------|-------------------|-------|----|--------|----------------
|
||||||
|
| Any | Dagger | 1 | ⅓ | 4 |
|
||||||
|
| Melee | Club | 1 | 1 | 4 |
|
||||||
|
| Melee | Unarmed Combat | 1 | 0 | 2 |
|
||||||
|
//-------|-------------------|-------|----|--------|----------------
|
||||||
|
|===
|
||||||
|
|
||||||
|
|
||||||
|
.Light Weapons
|
||||||
|
[%header,cols="^2,^3,^2,^2,^2,6"]
|
||||||
|
|===
|
||||||
|
//-------|-------------------|-------|----|--------|----------------
|
||||||
|
| Range | Weapon | Hands | IS | Damage | Special Effect
|
||||||
|
//-------|-------------------|-------|----|--------|----------------
|
||||||
|
| Any | Spear | 1 | 2 | 5 |
|
||||||
|
| Melee | Flail | 1 | 1 | 6 |
|
||||||
|
| Melee | Handaxe | 1 | 1 | 6 |
|
||||||
|
| Melee | Quarterstaff | 2 | 2 | 6 |
|
||||||
|
| Melee | Rapier | 1 | 2 | 6 | Fast: attack again?
|
||||||
|
| Melee | Short Sword | 1 | 2 | 6 |
|
||||||
|
| Melee | Sickle | 1 | 1 | 4 |
|
||||||
|
| Melee | Stiletto | 1 | 1 | 4 | Fast: attack again?
|
||||||
|
| Ranged | Javelin | 1 | 1 | 5 | Only 1 item slot
|
||||||
|
| Ranged | Shortbow | 1 | 3 | |
|
||||||
|
| Ranged | Sling | 2 | 1 | 4 |
|
||||||
|
| Ranged | Small Crossbow | 2 | 2 | 8 |
|
||||||
|
//-------|-------------------|-------|----|--------|-----------
|
||||||
|
|===
|
||||||
|
|
||||||
|
.Heavy Weapons
|
||||||
|
[%header,cols="^2,^3,^2,^2,^2,6"]
|
||||||
|
|===
|
||||||
|
//-------|-------------------|-------|----|--------|----------------
|
||||||
|
| Range | Weapon | Hands | IS | Damage | Special Effect
|
||||||
|
//-------|-------------------|-------|----|--------|----------------
|
||||||
|
| Melee | Battleaxe | 1 | 3 | 8 | Mini cleave: deal a bit of damage to one adjacent foes.
|
||||||
|
| Melee | Claymore | 2 | 3 | 8 | Something cool that the Zweihänder doesn't have
|
||||||
|
| Melee | Falchion | 2 | 3 | |
|
||||||
|
| Melee | Greataxe | 2 | 4 | 10 | Cleave: deal a bit of damage to ALL adjacent foes.
|
||||||
|
| Melee | Longsword | 1 | 2 | 8 |
|
||||||
|
| Melee | Mace | 1 | 2 | 7 |
|
||||||
|
| Melee | Morning star | 1 | 2 | 8 |
|
||||||
|
| Melee | Scimitar | 1 | 2 | 7 |
|
||||||
|
| Melee | Warhammer | 1 | 3 | 6 | Push
|
||||||
|
| Melee | Zweihänder | 1 | 3 | 10 | 5 extra damage.
|
||||||
|
| Ranged | Large Crossbow | 1 | 4 | 10 |
|
||||||
|
| Ranged | Longbow | 1 | 3 | 8 |
|
||||||
|
//-------|-------------------|-------|----|--------|-----------
|
||||||
|
|===
|
||||||
|
|
||||||
|
|
||||||
|
==== Specialist Weapons
|
||||||
[%unbreakable]
|
[%unbreakable]
|
||||||
--
|
--
|
||||||
All adventurers can use simple weapons, regardless of <<foundation>>,
|
In order to be able to use one of the Specialist weapons on this list, an adventurer
|
||||||
<<perks>>, or <<class>>.
|
must have a <<foundation>> or <<perks,perk>> that gives them the specific
|
||||||
|
proficiency that allows them to use that specific weapon. For instance, an
|
||||||
|
adventurer who has the "Kosh" proficiency use koshes, but not any of
|
||||||
|
the other Specialist weapons.
|
||||||
|
|
||||||
|
|
||||||
[%header,cols="^2,^3,^2,^2,^2,6"]
|
[%header,cols="^2,^3,^2,^2,^2,6"]
|
||||||
|===
|
|===
|
||||||
| Range | Weapon | Hands | IS | Damage | Special Effect
|
| Range | Weapon | Hands | IS | Damage | Special Effect
|
||||||
//----------|-------------------|-------|----|--------|----------------
|
//-------|-------------------|-------|----|--------|------------------------------
|
||||||
| Any | Dagger | 1 | ⅓ | 4 |
|
| Melee | Bastard Sword | 1 | | 10 | None - high base damage
|
||||||
| Any | Spear | 1 | 2 | 5 |
|
| Melee | Halberd | 2 | | 11 | "Ranged Attack + Pull"
|
||||||
| Melee | Club | 1 | 1 | 4 |
|
| Melee | Kosh | 1 | | 8 | Knock-out
|
||||||
| Melee | Flail | 1 | 1 | 6 |
|
| Melee | Pike | 2 | 3 | 9 | "Ranged Attack"
|
||||||
| Melee | Handaxe | 1 | 1 | 6 |
|
| Ranged | Blowgun | 1 | | |
|
||||||
| Melee | Longspear | 2 | 3 | 9 |
|
| Ranged | Bolas | 1 | | 8 |
|
||||||
| Melee | Mace | 1 | 2 | 7 |
|
//-------|-------------------|-------|----|--------|------------------------------
|
||||||
| Melee | Morning star | 1 | 2 | 8 |
|
|
||||||
| Melee | Quarterstaff | 2 | 2 | 6 |
|
|
||||||
| Melee | Sickle | 1 | 1 | 4 |
|
|
||||||
| Melee | Warhammer | 1 | 2 | 6 |
|
|
||||||
| Ranged | Sling | 2 | 1 | 4 |
|
|
||||||
| Ranged | Small Crossbow | 2 | 2 | 8 |
|
|
||||||
//----------|-------------------|-------|----|--------|----------------
|
|
||||||
|===
|
|
||||||
--
|
|
||||||
|
|
||||||
==== Advanced Weapons
|
|
||||||
[%unbreakable]
|
|
||||||
--
|
|
||||||
Any adventurer who has a <<foundation>>, <<class>>, or <<perk>> that allows
|
|
||||||
them to use advanced weapons can use the weapons on this list. Adventurers who
|
|
||||||
haven't got such an ability has <<disadvantage>> when attacking with advanced
|
|
||||||
weapons, and can never use their special abilities.
|
|
||||||
|
|
||||||
[%header,cols="^2,^3,^2,^2,6"]
|
|
||||||
|===
|
|
||||||
| Range | Weapon | Hands | Damage | Special Effect
|
|
||||||
//---------|-------------------|-------|-------------------------
|
|
||||||
| Any | Javelin | 1 | | Better than spear, somehow
|
|
||||||
| Melee | Battleaxe | 1 | 8 | Mini cleave?
|
|
||||||
| Melee | Claymore | 2 | 8 | Something cool that the Zweihänder doesn't have
|
|
||||||
| Melee | Falchion | 2 | |
|
|
||||||
| Melee | Greataxe | 2 | 10 | Cleave
|
|
||||||
| Melee | Halberd | 1 | 11 | Pull
|
|
||||||
| Melee | Longsword | 1 | 8 |
|
|
||||||
| Melee | Rapier | 1 | 6 | Fast: attack again?
|
|
||||||
| Melee | Scimitar | 1 | 7 |
|
|
||||||
| Melee | Short Sword | 1 | 6 |
|
|
||||||
| Melee | Stiletto | 1 | 4 | Fast: attack again?
|
|
||||||
| Melee | Zweihänder | 1 | 10 | Push
|
|
||||||
| Ranged | Large Crossbow | 1 | 10 |
|
|
||||||
| Ranged | Longbow | 1 | |
|
|
||||||
| Ranged | Shortbow | 1 | |
|
|
||||||
//---------|-------------------|-------|-------------------------
|
|
||||||
|===
|
|
||||||
--
|
|
||||||
|
|
||||||
|
|
||||||
==== Weird Weapons
|
|
||||||
[%unbreakable]
|
|
||||||
--
|
|
||||||
In order to be able to use one of the weird weapons on this list, an adventurer
|
|
||||||
must have a <<foundation>>, <<class>>, or <<perk>> that allows them to use that
|
|
||||||
specific weapon. For instance, an adventurer who has an ability to use the Kosh
|
|
||||||
can use koshes, but not any of the other weird weapons.
|
|
||||||
|
|
||||||
|
|
||||||
[%header,cols="^2,^3,^2,^2,6"]
|
|
||||||
|===
|
|
||||||
| Range | Weapon | Hands | Damage | Special Effect
|
|
||||||
//---------|-------------------|--------|--------|----------------
|
|
||||||
| Melee | Bastard Sword | 1 | 10 | None - high base damage
|
|
||||||
| Ranged | Blowgun | 1 | |
|
|
||||||
| Ranged | Bolas | 1 | 8 |
|
|
||||||
| Melee | Kosh | 1 | 8 | Knock-out
|
|
||||||
//---------|-------------------|--------|--------|----------------
|
|
||||||
|===
|
|===
|
||||||
--
|
--
|
||||||
|
|
||||||
@@ -809,12 +837,12 @@ can use koshes, but not any of the other weird weapons.
|
|||||||
//----------------------|-----|-------|---------------------------------
|
//----------------------|-----|-------|---------------------------------
|
||||||
| Armor | HP | Sneak | Notes
|
| Armor | HP | Sneak | Notes
|
||||||
//----------------------|-----|-------|---------------------------------
|
//----------------------|-----|-------|---------------------------------
|
||||||
| Padded Armor | 1 | Yes | Cheap, bulky cloth layers
|
| Traveler's Coat | 4 | Yes | Light and practical
|
||||||
| Leather Armor | 2 | No | Flexible leather
|
| Padded Armor | 5 | Yes | Cheap, bulky cloth layers
|
||||||
| Studded Leather | 3 | No | Reinforced with metal studs
|
| Leather Armor | 6 | No | Flexible leather
|
||||||
| Hide Shirt | 2 | Yes | Made from thick animal hide
|
| Hide Shirt | 7 | No | Made from thick animal hide
|
||||||
| Gambeson | 2 | Yes | Quilted cloth and fibres
|
| Studded Leather | 8 | No | Reinforced with metal studs
|
||||||
| Traveler's Coat | 1 | Yes | Light and practical
|
| Gambeson | 9 | Yes | Quilted cloth and fibres
|
||||||
//----------------------|-----|-------|---------------------------------
|
//----------------------|-----|-------|---------------------------------
|
||||||
|===
|
|===
|
||||||
|
|
||||||
@@ -824,12 +852,10 @@ can use koshes, but not any of the other weird weapons.
|
|||||||
//----------------------|-----|-------|---------------------------------
|
//----------------------|-----|-------|---------------------------------
|
||||||
| Armor | HP | Sneak | Notes
|
| Armor | HP | Sneak | Notes
|
||||||
//----------------------|-----|-------|---------------------------------
|
//----------------------|-----|-------|---------------------------------
|
||||||
| Scale Mail | 4 | Yes | Metal scales, noisy
|
| Breastplate | 10 | yes | Cloth armor and metal chest plate
|
||||||
| Chain Shirt | 4 | Yes | Metal rings, worn under clothes
|
| Chain Mail | 11 | No | Rings over padded base
|
||||||
| Brigandine | 5 | Yes | Plates riveted inside a jacket
|
| Scale Mail | 12 | No | Metal scales, noisy
|
||||||
| Lamellar Armor | 5 | Yes | Laced metal or leather plates
|
| Lamellar Armor | 13 | No | Laced metal plates
|
||||||
| Ring Mail | 4 | Yes | Rings over padded base
|
|
||||||
| Hardened Leather | 3 | Yes | Boiled and shaped for stiffness
|
|
||||||
//----------------------|-----|-------|---------------------------------
|
//----------------------|-----|-------|---------------------------------
|
||||||
|===
|
|===
|
||||||
|
|
||||||
@@ -839,15 +865,14 @@ can use koshes, but not any of the other weird weapons.
|
|||||||
//----------------------|-----|-------|---------------------------------
|
//----------------------|-----|-------|---------------------------------
|
||||||
| Armor | HP | Sneak | Notes
|
| Armor | HP | Sneak | Notes
|
||||||
//----------------------|-----|-------|---------------------------------
|
//----------------------|-----|-------|---------------------------------
|
||||||
| Chainmail | 6 | No | Full-body chain coverage
|
| Splint Mail | 14 | No | Metal strips on a backing
|
||||||
| Splint Mail | 7 | No | Metal strips on a backing
|
| Banded Mail | 15 | No | Horizontal bands over padding
|
||||||
| Banded Mail | 7 | No | Horizontal bands over padding
|
| Half-Plate | 16 | No | Partial plate, better mobility
|
||||||
| Half-Plate | 8 | No | Partial plate, better mobility
|
| Full Plate | 18 | No | Maximum protection, very heavy
|
||||||
| Full Plate | 9 | No | Maximum protection, very heavy
|
|
||||||
| Coat of Plates | 8 | No | Metal plates sewn into a coat
|
|
||||||
//----------------------|-----|-------|---------------------------------
|
//----------------------|-----|-------|---------------------------------
|
||||||
|===
|
|===
|
||||||
|
|
||||||
|
[[perks,perks]]
|
||||||
== Perks
|
== Perks
|
||||||
This chapter is not for
|
This chapter is not for
|
||||||
|
|
||||||
@@ -899,7 +924,7 @@ This chapter is not for
|
|||||||
* Map
|
* Map
|
||||||
** The world should be weird and funny, but not ridiculous.
|
** The world should be weird and funny, but not ridiculous.
|
||||||
** ShipWorld: the world, when seen from above, looks like the outline of a
|
** ShipWorld: the world, when seen from above, looks like the outline of a
|
||||||
ship, that's seen from above. But instead of being made of wooden planks,
|
ship, that's also seen from above. But instead of being made of wooden planks,
|
||||||
there is real terrain and flora. But there should/could be elevation changes
|
there is real terrain and flora. But there should/could be elevation changes
|
||||||
where the different decks (such as the Poop Deck) are.
|
where the different decks (such as the Poop Deck) are.
|
||||||
*** What's around the ship?
|
*** What's around the ship?
|
||||||
@@ -956,3 +981,5 @@ This chapter is not for
|
|||||||
** Halvbitter: more badass than Djinn
|
** Halvbitter: more badass than Djinn
|
||||||
** Gooblin
|
** Gooblin
|
||||||
** Cowlbear (a bear in a cowl?)
|
** Cowlbear (a bear in a cowl?)
|
||||||
|
|
||||||
|
|
||||||
0
sheet.adoc
Executable file → Normal file
0
sheet.adoc
Executable file → Normal file
5
tooling/mathD100.lua
Executable file → Normal file
5
tooling/mathD100.lua
Executable file → Normal file
@@ -14,8 +14,10 @@ end
|
|||||||
-- }}}
|
-- }}}
|
||||||
|
|
||||||
--{{{ print_r
|
--{{{ print_r
|
||||||
|
--- @diagnostic disable-next-line unused-function
|
||||||
local function print_r(t)
|
local function print_r(t)
|
||||||
local print_r_cache = {}
|
local print_r_cache = {}
|
||||||
|
--- @diagnostic disable-next-line unused-function
|
||||||
local function sub_print_r(t, indent)
|
local function sub_print_r(t, indent)
|
||||||
if (print_r_cache[tostring(t)]) then
|
if (print_r_cache[tostring(t)]) then
|
||||||
print(indent .. "*" .. tostring(t))
|
print(indent .. "*" .. tostring(t))
|
||||||
@@ -67,7 +69,8 @@ end
|
|||||||
--}}}
|
--}}}
|
||||||
|
|
||||||
--{{{ table_count
|
--{{{ table_count
|
||||||
function table_count(t)
|
--- @diagnostic disable-next-line unused-function
|
||||||
|
local function table_count(t)
|
||||||
local count = 0
|
local count = 0
|
||||||
for _ in pairs(t) do count = count + 1 end
|
for _ in pairs(t) do count = count + 1 end
|
||||||
return count
|
return count
|
||||||
|
|||||||
5
tooling/mathD20.lua
Executable file → Normal file
5
tooling/mathD20.lua
Executable file → Normal file
@@ -1,7 +1,9 @@
|
|||||||
--
|
--
|
||||||
--{{{ print_r(t)
|
--{{{ print_r(t)
|
||||||
|
--- @diagnostic disable-next-line unused-function
|
||||||
local function print_r(t)
|
local function print_r(t)
|
||||||
local print_r_cache = {}
|
local print_r_cache = {}
|
||||||
|
--- @diagnostic disable-next-line unused-function
|
||||||
local function sub_print_r(t, indent)
|
local function sub_print_r(t, indent)
|
||||||
if (print_r_cache[tostring(t)]) then
|
if (print_r_cache[tostring(t)]) then
|
||||||
print(indent .. "*" .. tostring(t))
|
print(indent .. "*" .. tostring(t))
|
||||||
@@ -53,7 +55,8 @@ end
|
|||||||
--}}}
|
--}}}
|
||||||
|
|
||||||
--{{{ table_count(t)
|
--{{{ table_count(t)
|
||||||
function table_count(t)
|
--- @diagnostic disable-next-line unused-function
|
||||||
|
local function table_count(t)
|
||||||
local count = 0
|
local count = 0
|
||||||
for _ in pairs(t) do count = count + 1 end
|
for _ in pairs(t) do count = count + 1 end
|
||||||
return count
|
return count
|
||||||
|
|||||||
0
tooling/process.lua
Executable file → Normal file
0
tooling/process.lua
Executable file → Normal file
0
tooling/sorter.lua
Executable file → Normal file
0
tooling/sorter.lua
Executable file → Normal file
Reference in New Issue
Block a user