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10 Commits
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7c09d28416
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ef3772fe13 |
1
.gitignore
vendored
Normal file → Executable file
1
.gitignore
vendored
Normal file → Executable file
@@ -1 +1,2 @@
|
||||
out/*
|
||||
.spell.add.spl
|
||||
|
||||
14
.nvim.lua
Executable file
14
.nvim.lua
Executable file
@@ -0,0 +1,14 @@
|
||||
vim.notify("Local nvim config loaded", vim.log.levels.INFO)
|
||||
|
||||
-------------------------------------------------------------
|
||||
-- Set spell info, but only for files inside the current dir
|
||||
------------------------------------------------------------
|
||||
local project_root = vim.fn.getcwd()
|
||||
vim.api.nvim_create_autocmd("BufEnter", {
|
||||
pattern = project_root .. "/*",
|
||||
callback = function()
|
||||
vim.opt_local.spell = true
|
||||
vim.opt_local.spelllang = "en"
|
||||
vim.opt_local.spellfile = project_root .. "/.spell.add"
|
||||
end,
|
||||
})
|
||||
12
.spell.add
Executable file
12
.spell.add
Executable file
@@ -0,0 +1,12 @@
|
||||
Tissemand
|
||||
Garg
|
||||
WYRDS
|
||||
Targ
|
||||
Farg
|
||||
golem
|
||||
Cowlbear
|
||||
Gooblin
|
||||
Halvbitter
|
||||
Mandag
|
||||
badass
|
||||
Djinn
|
||||
8
Makefile
8
Makefile
@@ -1,12 +1,12 @@
|
||||
sort:
|
||||
cd tooling && lua process.lua ../main.adoc --overwrite
|
||||
cd tooling && lua process.lua ../rules.adoc --overwrite
|
||||
|
||||
html:
|
||||
asciidoctor -b html main.adoc -o out/main.html && open out/main.html
|
||||
asciidoctor -vw -b html rules.adoc -D out && open out/rules.html
|
||||
|
||||
pdf:
|
||||
asciidoctor-pdf main.adoc -o out/main.pdf && open out/main.pdf
|
||||
asciidoctor-pdf -vw rules.adoc -o out/rules.pdf && open out/rules.pdf
|
||||
|
||||
d20:
|
||||
echo "" > out/statsD20.csv
|
||||
lua tooling/mathD20.lua > out/statsD20.csv && open out/statsD20.csv
|
||||
lua tooling/mathD20.lua > out/statsD20.csv && column -s\; -t < out/statsD20.csv
|
||||
|
||||
24
ideas.adoc
24
ideas.adoc
@@ -17,7 +17,7 @@
|
||||
=== THINGS WE DON'T WANT
|
||||
* Arguing over technicalities.
|
||||
* Spending game time looking at the rules.
|
||||
* Internal strife or competition to be best or mow down the most monsters.
|
||||
* Internal strife or competition to be best or mow down the most mønsters.
|
||||
* Power gaming and min/maxing.
|
||||
* People getting bored during combat.
|
||||
* Undetectable, unperceivable, or unstoppable events that kill adventurers
|
||||
@@ -40,9 +40,9 @@
|
||||
* Their gift can burn out if they do evil stuff such as:
|
||||
** Kill for fun or sadism, or killing the truly innocent, such as kids (100%
|
||||
burnout).
|
||||
** Kill beings that aren't monsters or villains (high risk of burnout).
|
||||
** Harm beings that aren't monsters or villains (moderate risk of burnout).
|
||||
** Steal from or swindle beings that aren't monsters or villains (low risk of
|
||||
** Kill beings that aren't mønsters or villains (high risk of burnout).
|
||||
** Harm beings that aren't mønsters or villains (moderate risk of burnout).
|
||||
** Steal from or swindle beings that aren't mønsters or villains (low risk of
|
||||
burnout).
|
||||
** Stop actively adventuring (burnout risk increases over time).
|
||||
** Become parents (100%)
|
||||
@@ -82,8 +82,8 @@ Attacks always deal at least a bit of damage.
|
||||
certain classes/abilities have Crit Effects that only triggers when you Crit.
|
||||
** Usually only one Effect applies - and the player gets to choose.
|
||||
|
||||
Monster Crits:: Boss Monsters (and certain Skirmisher monsters) can crit too -
|
||||
and they have random Crit Effects - each Crit-Capable monster has its own Crit
|
||||
Monster Crits:: Boss Monsters (and certain Skirmisher mønsters) can crit too -
|
||||
and they have random Crit Effects - each Crit-Capable mønster has its own Crit
|
||||
Table of nasty effects that can be triggered on a Crit.
|
||||
|
||||
|
||||
@@ -210,10 +210,10 @@ We want lots silly and "active" downtime (i.e. all the players do fun stuff).
|
||||
|
||||
Fast-Paced Dungeon Crawls::
|
||||
We award fast-paced dungeon crawls, so
|
||||
* Each monster "defeated" (killed, pacified, or routed) gives XP.
|
||||
* Each mønster "defeated" (killed, pacified, or routed) gives XP.
|
||||
* Each encounter has a "bonus time" — if you defeat the encounter within that
|
||||
time, you get bonus XP.
|
||||
** Each monster has a "bonus time" attribute - typically a number of minutes.
|
||||
** Each mønster has a "bonus time" attribute - typically a number of minutes.
|
||||
** An encounter's "bonus time" is calculated by adding up all "bonus time"
|
||||
attributes.
|
||||
|
||||
@@ -255,11 +255,11 @@ Ad hoc Progress::
|
||||
|
||||
=== PERKS/ABILITIES/STUFF
|
||||
|
||||
Monstrous Gourmand:: If a dead monster has fresh meat on it, you can probably
|
||||
Monstrous Gourmand:: If a dead mønster has fresh meat on it, you can probably
|
||||
eat it without issue. You can spend 1 hour preparing the meat, then you have 1
|
||||
daily ration of food. Large monsters can yield more than one ration. Be aware
|
||||
daily ration of food. Large mønsters can yield more than one ration. Be aware
|
||||
that only you can eat those rations safely - normal people could get sick from
|
||||
eating monster meat.
|
||||
eating mønster meat.
|
||||
|
||||
Dwarf (level 1):: You have one extra item slot (maybe for a later dwarf perk).
|
||||
You have a lot of facial hair, no matter what gender you are. Your tolerance
|
||||
@@ -366,7 +366,7 @@ Gems::
|
||||
|
||||
=== Monsters & Combat
|
||||
|
||||
Many monsters (the majority) should have special abilities that make combat
|
||||
Many mønsters (the majority) should have special abilities that make combat
|
||||
more interesting.
|
||||
|
||||
* Set the adventurer on fire that must be put out.
|
||||
|
||||
@@ -1,9 +1,9 @@
|
||||
= Monster's Guide To Doom & Destruction & Stuff
|
||||
|
||||
|
||||
== WEIRDS
|
||||
== WYRDS
|
||||
|
||||
Mondays:: A type of monster invented by Fred after he'd had a really bad day.
|
||||
Mondays:: A type of mønster invented by Fred after he'd had a really bad day.
|
||||
He called it, a Monday, and it is almost impossible to describe.
|
||||
|
||||
* It is bestowed with an extreme, but unknowable, intelligence.
|
||||
@@ -11,7 +11,7 @@ He called it, a Monday, and it is almost impossible to describe.
|
||||
suit their needs.
|
||||
* It can take the shape of forests, castles, large bodies of water, airships,
|
||||
or similar.
|
||||
* It can coalesce into a smaller, more substantial monster, but it rarely does.
|
||||
* It can coalesce into a smaller, more substantial mønster, but it rarely does.
|
||||
* Its heart is located somewhere inside it, but it can be hard to find, and it
|
||||
never looks like a heart.
|
||||
* It eats happiness and shits out bad health.
|
||||
@@ -19,7 +19,7 @@ He called it, a Monday, and it is almost impossible to describe.
|
||||
== OILS
|
||||
|
||||
Garg Oil::
|
||||
* Oily slime monster with wings.
|
||||
* Oily slime mønster with wings.
|
||||
* Can fly.
|
||||
* Related to Slime.
|
||||
* Drown attack.
|
||||
@@ -49,8 +49,8 @@ Gelatinous Pube::
|
||||
* Disgustingly smelly seaweed thing
|
||||
|
||||
Slime::
|
||||
A type of Oil, a slime is a semi-intelligent monster that can be made out of
|
||||
anything from rainwater to lava, these monsters are often highly caustic, and
|
||||
A type of Oil, a slime is a semi-intelligent mønster that can be made out of
|
||||
anything from rainwater to lava, these mønsters are often highly caustic, and
|
||||
can constrict their opponents.
|
||||
|
||||
When a slime is born, it is usually a few cubic centimeters in size, but as it
|
||||
@@ -58,7 +58,7 @@ consumes more and more material, it grows larger. Many slimes like to feed on
|
||||
living organic matter (people, plants, animals, etc.).
|
||||
|
||||
Pooh-ma::
|
||||
A vicious wolf-like oily monster born in the sewers and waste pits of cities,
|
||||
A vicious wolf-like oily mønster born in the sewers and waste pits of cities,
|
||||
military camps, and similar concentrations of feces.
|
||||
|
||||
* Basically a dire-wolf made of feces.
|
||||
@@ -151,8 +151,7 @@ Combine a bug and a bear.
|
||||
* Evil type of gnome
|
||||
* A bit like Rask Gar.
|
||||
* Dark vision.
|
||||
* Not very fond of gnomes.
|
||||
* Cowards.
|
||||
* Not very fond of gnomes. * Cowards.
|
||||
* Power cycles:
|
||||
** Males are intelligent, cunning, and fierce.
|
||||
** Females are physically very strong and tough.
|
||||
@@ -177,6 +176,11 @@ Golems
|
||||
* Fortress Mimic: A mimic the size and shape of a fortress, and with all
|
||||
of the armaments too.
|
||||
|
||||
=== GIMIC
|
||||
|
||||
* Subspecies of Mimic. Useless and short lived, but can be quite dangerous
|
||||
(glass cannon? 🤔)
|
||||
|
||||
== MISC
|
||||
|
||||
Haggis (Hag, slime ??)::
|
||||
|
||||
@@ -1,13 +1,12 @@
|
||||
/* this is my custom css */
|
||||
|
||||
|
||||
@import "https://fonts.googleapis.com/css?family=Open+Sans:300,300italic,400,400italic,600,600italic%7CNoto+Serif:400,400italic,700,700italic%7CDroid+Sans+Mono:400,700";
|
||||
|
||||
/* fonts */
|
||||
@import url('https://fonts.cdnfonts.com/css/gloria-hallelujah');
|
||||
@import url('https://fonts.cdnfonts.com/css/shadows-into-light');
|
||||
@import url('https://fonts.cdnfonts.com/css/shadows-into-light-two');
|
||||
@import url('https://fonts.cdnfonts.com/css/spectral');
|
||||
@import url('https://fonts.cdnfonts.com/css/ubuntu-mono'); /* monospace */
|
||||
@import url('https://fonts.cdnfonts.com/css/gloria-hallelujah'); /* hand written quotes */
|
||||
@import url('https://fonts.cdnfonts.com/css/shadows-into-light'); /* hand written Gothic */
|
||||
@import url('https://fonts.cdnfonts.com/css/shadows-into-light-two'); /* hand written Gothic */
|
||||
@import url('https://fonts.cdnfonts.com/css/spectral'); /* Serif font */
|
||||
|
||||
:root {
|
||||
--text-color: rgb(0, 0, 0, 0.8);
|
||||
@@ -16,17 +15,8 @@
|
||||
/* MUFASSA */
|
||||
|
||||
html{
|
||||
font-family: 'Spectral', sans-serif;
|
||||
font-family: 'Spectral', serif;
|
||||
-webkit-text-size-adjust:100%
|
||||
}
|
||||
a{
|
||||
background:none
|
||||
}
|
||||
a:focus{
|
||||
outline:thin dotted
|
||||
}
|
||||
a:active,a:hover{
|
||||
outline:0
|
||||
}
|
||||
h1{
|
||||
font-size:2em;
|
||||
@@ -56,7 +46,7 @@ html{
|
||||
color:#000
|
||||
}
|
||||
code,kbd,pre,samp{
|
||||
font-family:monospace;
|
||||
font-family:"Ubuntu Mono", monospace;
|
||||
font-size:1em
|
||||
}
|
||||
pre{
|
||||
@@ -64,6 +54,7 @@ html{
|
||||
}
|
||||
q{
|
||||
quotes:"\201C" "\201D" "\2018" "\2019"
|
||||
font-family: "Gloria Hallelujah";
|
||||
}
|
||||
small{
|
||||
font-size:80%
|
||||
@@ -149,7 +140,7 @@ html{
|
||||
color:var(--text-color);
|
||||
padding:0;
|
||||
margin:0;
|
||||
font-family: 'Spectral', sans-serif;
|
||||
font-family: 'Spectral', serif;
|
||||
line-height:1;
|
||||
position:relative;
|
||||
cursor:auto;
|
||||
@@ -159,9 +150,6 @@ html{
|
||||
word-wrap:anywhere;
|
||||
-moz-osx-font-smoothing:grayscale;
|
||||
-webkit-font-smoothing:antialiased
|
||||
}
|
||||
a:hover{
|
||||
cursor:pointer
|
||||
}
|
||||
img,object,embed{
|
||||
max-width:100%;
|
||||
@@ -219,15 +207,20 @@ html{
|
||||
a{
|
||||
/* color:#2156a5; */
|
||||
color:var(--text-color);
|
||||
/* text-decoration:underline; */
|
||||
font-style:italic
|
||||
line-height:inherit
|
||||
text-decoration:none;
|
||||
font-style:italic;
|
||||
line-height:inherit;
|
||||
background: none;
|
||||
}
|
||||
a:hover,a:focus{
|
||||
color:#1d4b8f
|
||||
color:#1d4b8f;
|
||||
outline:0;
|
||||
cursor:pointer;
|
||||
}
|
||||
a:focus{
|
||||
}
|
||||
a img{
|
||||
border:0
|
||||
border:0;
|
||||
}
|
||||
p{
|
||||
line-height:1.6;
|
||||
@@ -289,7 +282,7 @@ html{
|
||||
line-height:inherit
|
||||
}
|
||||
code{
|
||||
font-family:"Droid Sans Mono","DejaVu Sans Mono",monospace;
|
||||
font-family:"Ubuntu Mono", monospace;
|
||||
font-weight:400;
|
||||
color:rgba(0,0,0,.9)
|
||||
}
|
||||
@@ -325,7 +318,7 @@ html{
|
||||
dl dt{
|
||||
margin-bottom:.3125em;
|
||||
font-weight:bold;
|
||||
font-family:"Shadows Into Light";
|
||||
font-family:"Shadows Into Light", sans-serif;
|
||||
font-size:1em;
|
||||
}
|
||||
dl dd{
|
||||
@@ -426,7 +419,7 @@ html{
|
||||
}
|
||||
pre{
|
||||
color:rgba(0,0,0,.9);
|
||||
font-family:"Droid Sans Mono","DejaVu Sans Mono",monospace;
|
||||
font-family:"Ubuntu Mono", monospace;
|
||||
line-height:1.45;
|
||||
text-rendering:optimizeSpeed
|
||||
}
|
||||
@@ -452,7 +445,7 @@ html{
|
||||
color:rgba(51,51,51,.8)
|
||||
}
|
||||
kbd{
|
||||
font-family:"Droid Sans Mono","DejaVu Sans Mono",monospace;
|
||||
font-family:"Ubuntu Mono", monospace;
|
||||
display:inline-block;
|
||||
color:rgba(0,0,0,.8);
|
||||
font-size:.65em;
|
||||
@@ -600,7 +593,7 @@ html{
|
||||
margin:.5em 0
|
||||
}
|
||||
#toc ul{
|
||||
font-family:"Open Sans","DejaVu Sans",sans-serif;
|
||||
font-family:"Spectral",serif;
|
||||
list-style-type:none
|
||||
}
|
||||
#toc li{
|
||||
@@ -752,10 +745,10 @@ html{
|
||||
}
|
||||
#content h1:hover>a.anchor,#content h1>a.anchor:hover,h2:hover>a.anchor,h2>a.anchor:hover,h3:hover>a.anchor,#toctitle:hover>a.anchor,.sidebarblock>.content>.title:hover>a.anchor,h3>a.anchor:hover,#toctitle>a.anchor:hover,.sidebarblock>.content>.title>a.anchor:hover,h4:hover>a.anchor,h4>a.anchor:hover,h5:hover>a.anchor,h5>a.anchor:hover,h6:hover>a.anchor,h6>a.anchor:hover{
|
||||
visibility:visible
|
||||
text-decoration:none;
|
||||
}
|
||||
#content h1>a.link,h2>a.link,h3>a.link,#toctitle>a.link,.sidebarblock>.content>.title>a.link,h4>a.link,h5>a.link,h6>a.link{
|
||||
color:#ba3925;
|
||||
text-decoration:none
|
||||
}
|
||||
#content h1>a.link:hover,h2>a.link:hover,h3>a.link:hover,#toctitle>a.link:hover,.sidebarblock>.content>.title>a.link:hover,h4>a.link:hover,h5>a.link:hover,h6>a.link:hover{
|
||||
color:#a53221
|
||||
@@ -805,7 +798,7 @@ html{
|
||||
.admonitionblock td.content>.title,.audioblock>.title,.exampleblock>.title,.imageblock>.title,.listingblock>.title,.literalblock>.title,.stemblock>.title,.openblock>.title,.paragraph>.title,.quoteblock>.title,table.tableblock>.title,.verseblock>.title,.videoblock>.title,.dlist>.title,.olist>.title,.ulist>.title,.qlist>.title,.hdlist>.title{
|
||||
text-rendering:optimizeLegibility;
|
||||
text-align:left;
|
||||
font-family:"Noto Serif","DejaVu Serif",serif;
|
||||
font-family:"Spectral", serif;
|
||||
font-size:1rem;
|
||||
font-style:italic
|
||||
}
|
||||
@@ -833,7 +826,7 @@ html{
|
||||
}
|
||||
.admonitionblock>table td.icon .title{
|
||||
font-weight:bold;
|
||||
font-family:"Open Sans","DejaVu Sans",sans-serif;
|
||||
font-family:"Spectral", serif;
|
||||
text-transform:uppercase
|
||||
}
|
||||
.admonitionblock>table td.content{
|
||||
@@ -1022,7 +1015,7 @@ html{
|
||||
margin:0 1em 1.25em
|
||||
}
|
||||
.verseblock pre{
|
||||
font-family:"Open Sans","DejaVu Sans",sans-serif;
|
||||
font-family:"Spectral", serif;
|
||||
font-size:1.15rem;
|
||||
color:rgba(0,0,0,.85);
|
||||
font-weight:300;
|
||||
@@ -1506,7 +1499,7 @@ html{
|
||||
width:1.67em;
|
||||
height:1.67em;
|
||||
line-height:1.67em;
|
||||
font-family:"Open Sans","DejaVu Sans",sans-serif;
|
||||
font-family:"Spectral", serif;
|
||||
font-style:normal;
|
||||
font-weight:bold
|
||||
}
|
||||
40
resources/themes/basic-theme.yml
Executable file
40
resources/themes/basic-theme.yml
Executable file
@@ -0,0 +1,40 @@
|
||||
extends: default
|
||||
|
||||
page:
|
||||
layout: portrait
|
||||
# margin: [0.2in, .2in, 0.2, .2in]
|
||||
# size: A5
|
||||
|
||||
base:
|
||||
# font-family: Noto Sans
|
||||
|
||||
#
|
||||
# FONTS
|
||||
# ======
|
||||
# font:
|
||||
# catalog:
|
||||
# Noto Sans:
|
||||
# normal: NotoSans-Regular.ttf
|
||||
# bold: NotoSans-Bold.ttf
|
||||
# italic: NotoSans-Italic.ttf
|
||||
# bold_italic: NotoSans-BoldItalic.ttf
|
||||
|
||||
# Footer
|
||||
# ========
|
||||
# footer:
|
||||
# recto:
|
||||
# right:
|
||||
# content: 'PDF v{pdf-version} | {document-title} | {page-number}'
|
||||
# verso:
|
||||
# left:
|
||||
# content: 'PDF v{pdf-version} | {page-number}'
|
||||
|
||||
# Admonitions
|
||||
# ===========
|
||||
# admonition:
|
||||
# background-color: "#666666"
|
||||
# font-size: 42
|
||||
# icon:
|
||||
# note:
|
||||
# stroke-color: #FF0000
|
||||
# size: 24 # horizontal size only
|
||||
@@ -1,9 +1,7 @@
|
||||
= The Rules Doom & Destruction & Stuff
|
||||
|
||||
// {{{ VARIABLES
|
||||
// :stylesheet: style.css
|
||||
:stylesheet: style.css
|
||||
// {{{ DO NOT MESS WITH THIS LINE. DO NOT DELETE IT OR ADD BLANK LINES AROUND IT!
|
||||
:doctype: article
|
||||
:stylesheet: ./resources/style.css
|
||||
:icons: font
|
||||
:sectlinks:
|
||||
:toc:
|
||||
@@ -12,18 +10,19 @@
|
||||
:experimental:
|
||||
:stem:
|
||||
:xrefstyle: full
|
||||
:author: Kim Ravn Hansen
|
||||
:email: moccalotto@gmail.com
|
||||
:pdf-page-size: a5
|
||||
// :author: Kim Ravn Hansen
|
||||
// :email: moccalotto@gmail.com
|
||||
:pdf-version: 1.7
|
||||
:pdf-theme: basic
|
||||
:pdf-fontsdir: resources/fonts
|
||||
:pdf-themesdir: resources/themes
|
||||
:reproducible:
|
||||
:table-stripes: even
|
||||
|
||||
|
||||
:x: ×
|
||||
:one: <<nat1,One>>
|
||||
:twenty: <<nat20,Twenty>>
|
||||
:DM: Destruction Manager
|
||||
// VARIABLES }}}
|
||||
// }}}
|
||||
|
||||
== Creating Adventurers
|
||||
|
||||
@@ -52,6 +51,19 @@ should now have a score between 7 and 12.
|
||||
TIP: The skill scores are likely to change before you're done creating the adventurer,
|
||||
so write them on a piece of paper rather than on the adventurer's sheet for now.
|
||||
|
||||
[sidebar]
|
||||
.Raising and Reducing Skills
|
||||
--
|
||||
Your <<ancestry>>, <<foundation>>, and other factors can change your skills.
|
||||
Keep an eye out for the words _increase_ and _reduce_, as they have special
|
||||
meaning.
|
||||
|
||||
* Raising a skill cannot lower it; for instance, if your Skulduggery is 12, and
|
||||
your ancestry, foundation, etc. _raises_ it to 10, then nothing happens.
|
||||
* Reducing a skill cannot increase it; for instance, if your Grit is 4 and
|
||||
your ancestry, foundation, etc. _reduces_ it to 6, nothing happens.
|
||||
--
|
||||
|
||||
[[ancestry,ancestry]]
|
||||
=== {counter:creation}. Ancestry
|
||||
|
||||
@@ -76,8 +88,6 @@ Perks when you level up later on.
|
||||
//---|---------------|--------------------------------------
|
||||
|===
|
||||
|
||||
NOTE: Raising a skill that is already 10 or higher has no effect.
|
||||
|
||||
[[foundation,foundation]]
|
||||
=== {counter:creation}. Foundation
|
||||
|
||||
@@ -146,7 +156,7 @@ Roll on the table below to find your Foundation. Note that you may need to rerol
|
||||
|
||||
|[unstyled]
|
||||
* Light Armor
|
||||
* Advanced Weapons
|
||||
* Riposte
|
||||
|
||||
|[unstyled]
|
||||
* Leather
|
||||
@@ -157,7 +167,7 @@ Roll on the table below to find your Foundation. Note that you may need to rerol
|
||||
|[unstyled]
|
||||
* 15 Hit Points
|
||||
* 5 Item Slots
|
||||
* The TWO WEAPONS perk.
|
||||
* The RIPOSTE proficiency.
|
||||
* Melee Combat raised to 10
|
||||
* Magic limited to 10
|
||||
|
||||
@@ -171,7 +181,6 @@ Roll on the table below to find your Foundation. Note that you may need to rerol
|
||||
|
||||
|[unstyled]
|
||||
* Medium Armor
|
||||
* Advanced Weapons
|
||||
|
||||
|[unstyled]
|
||||
* Halberd
|
||||
@@ -232,7 +241,7 @@ Roll on the table below to find your Foundation. Note that you may need to rerol
|
||||
|
||||
|[unstyled]
|
||||
* 10 Hit Points
|
||||
* 6 Item Slots
|
||||
* 8 Item Slots
|
||||
|
||||
//
|
||||
//---------------------------------------------------------------------------------------
|
||||
@@ -243,7 +252,6 @@ Roll on the table below to find your Foundation. Note that you may need to rerol
|
||||
| Reckless
|
||||
|
||||
|[unstyled]
|
||||
* Advanced Weapons
|
||||
|
||||
|[unstyled]
|
||||
* Great Axe
|
||||
@@ -267,7 +275,6 @@ Roll on the table below to find your Foundation. Note that you may need to rerol
|
||||
|
||||
|[unstyled]
|
||||
* Light Armor
|
||||
* Advanced Weapons
|
||||
|
||||
|[unstyled]
|
||||
* Leather Armor
|
||||
@@ -275,6 +282,7 @@ Roll on the table below to find your Foundation. Note that you may need to rerol
|
||||
* Longbow
|
||||
* Snare Maker's Kit
|
||||
* 25 Silver Pieces
|
||||
* Regional Map
|
||||
|
||||
|[unstyled]
|
||||
* 10 Hit Points
|
||||
@@ -294,7 +302,6 @@ Roll on the table below to find your Foundation. Note that you may need to rerol
|
||||
|[unstyled]
|
||||
* Light Armor
|
||||
* Shields
|
||||
* Advanced Weapons
|
||||
|
||||
|[unstyled]
|
||||
* Spear
|
||||
@@ -329,8 +336,8 @@ Roll on the table below to find your Foundation. Note that you may need to rerol
|
||||
|
||||
|
||||
|[unstyled]
|
||||
* 10 Hit Points a
|
||||
* 6 Item Slots b ==>
|
||||
* 10 Hit Points
|
||||
* 6 Item Slots
|
||||
* Melee Combat raised to 10
|
||||
* Awareness raised to 10
|
||||
* Skulduggery raised to 10
|
||||
@@ -345,7 +352,6 @@ Roll on the table below to find your Foundation. Note that you may need to rerol
|
||||
| Spellsword
|
||||
|
||||
|[unstyled]
|
||||
* Advanced Weapons
|
||||
|
||||
|[unstyled]
|
||||
* Tier 1 Wand with random spell.
|
||||
@@ -400,7 +406,6 @@ Roll on the table below to find your Foundation. Note that you may need to rerol
|
||||
|[unstyled]
|
||||
* Heavy Armor
|
||||
* Shield
|
||||
* Advanced Weapons
|
||||
|
||||
|[unstyled]
|
||||
* Half-Plate
|
||||
@@ -504,8 +509,8 @@ Roll two d8s; one for the left-hand table, and once for the right-hand table
|
||||
Your background is what your adventurer used to do before they received the
|
||||
Adventurer's Blessing.
|
||||
|
||||
If the DM makes you roll for something that is directly related to your
|
||||
background, let the DM know - they might just give you an advantage.
|
||||
Your background gives you knowledge that can help you during gameplay. The DM
|
||||
may give you advantage on a roll of it is directly related to your background.
|
||||
|
||||
Roll a d20 and a d6 and look at the table below to find your background.
|
||||
|
||||
@@ -513,6 +518,7 @@ Roll a d20 and a d6 and look at the table below to find your background.
|
||||
|===
|
||||
//---|----------------------|----|----------------------------
|
||||
| d20| d6 rolled 1, 3, or 5 | d20| d6 rolled 2, 4, or 6
|
||||
//---|----------------------|----|----------------------------
|
||||
| 1 | Apothecary | 1 | Hunter
|
||||
| 2 | Baker | 2 | Hustler
|
||||
| 3 | Banker | 3 | Laborer
|
||||
@@ -542,6 +548,7 @@ value both times, the trait is extra pronounced.
|
||||
.Body traits
|
||||
[%header,cols="^1,11"]
|
||||
|===
|
||||
//------|-------------------
|
||||
| d12 | Body traits
|
||||
//------|-------------------
|
||||
| 1 | Tall
|
||||
@@ -564,6 +571,7 @@ Roll d20 once for facial traits.
|
||||
.Facial traits
|
||||
[%header,cols="^1,11"]
|
||||
|===
|
||||
//------|-------------------------------------------
|
||||
| d20 | Facial trait
|
||||
//------|-------------------------------------------
|
||||
| 1 | Sharp cheekbones and hollow eyes
|
||||
@@ -592,6 +600,7 @@ Roll d20 once for facial traits.
|
||||
.Hair traits
|
||||
[%header,cols="^1,11"]
|
||||
|===
|
||||
//------|------------------------------------------------
|
||||
| d10 | Hair Trait
|
||||
//------|------------------------------------------------
|
||||
| 1 | Long and silky, flows like water
|
||||
@@ -617,10 +626,12 @@ traits — especially your vice, and only if you don't overdo it.
|
||||
|
||||
==== Vice
|
||||
|
||||
Roll once to find your vice.
|
||||
Roll once to find your vice. Your vices can get you into trouble
|
||||
but the DM may grant you extra XP for your effort.
|
||||
|
||||
[%header,cols="^1,11"]
|
||||
|===
|
||||
//------|--------------------------------------------
|
||||
| d12 | Vice
|
||||
//------|--------------------------------------------
|
||||
| 1 | Loves owning and interacting with treasure
|
||||
@@ -641,11 +652,12 @@ Roll once to find your vice.
|
||||
|
||||
==== Virtue
|
||||
|
||||
Roll once to find your virtue. The DM might give you extra
|
||||
XP if your virtues come into play.
|
||||
Roll once to find your virtue. The DM might give you extra XP if you play out
|
||||
your virtues, especially if they get you into trouble.
|
||||
|
||||
[%header,cols="^1,11"]
|
||||
|===
|
||||
//------|--------------------------------------------
|
||||
| d20 | Virtue
|
||||
//------|--------------------------------------------
|
||||
| 1 | Loyal to a fault, never breaks a promise
|
||||
@@ -673,11 +685,13 @@ XP if your virtues come into play.
|
||||
|
||||
==== Quirk
|
||||
|
||||
Roll once to find your quirk. The DM might give you extra XP if your quirks
|
||||
come into play.
|
||||
Roll once to find your quirk.
|
||||
|
||||
Quirks may get you into trouble, but the GM might give you extra XP for it.
|
||||
|
||||
[%header,cols="^1,11"]
|
||||
|===
|
||||
//----|----------------------------------------------
|
||||
| d20 | Quirk
|
||||
//----|----------------------------------------------
|
||||
| 1 | Likes to rhyme
|
||||
@@ -688,14 +702,14 @@ come into play.
|
||||
| 6 | Deep dislike of mirrors
|
||||
| 7 | Collects bones, teeth, or pebbles
|
||||
| 8 | Speaks in third person
|
||||
| 9 | Talks to their pet stone
|
||||
| 9 | Talks to their pet stone (or similar object)
|
||||
| 10 | Always wears gloves
|
||||
| 11 | Whistles when nervous
|
||||
| 11 | Starts whistling when nervous
|
||||
| 12 | Believes in bizarre superstitions
|
||||
| 13 | Refuses to walk through doorways first
|
||||
| 14 | Smells everything before touching it
|
||||
| 15 | Never says their real name
|
||||
| 16 | Only speaks in third person
|
||||
| 16 | Phrases everything like a question
|
||||
| 17 | Claims to have lived many past lives
|
||||
| 18 | Counts out their coins slowly and meticulously
|
||||
| 19 | Hates silence, starts singing or humming
|
||||
@@ -711,93 +725,106 @@ a gender and a name.
|
||||
|
||||
Your adventurer has a number of Item Slots, determined by their Foundation. The
|
||||
sheet provides space for 10 slots, but you may have fewer. Shade, hatch, or
|
||||
cross out any unusable Item Slots. == Perks
|
||||
cross out any unusable Item Slots.
|
||||
|
||||
== Items
|
||||
|
||||
=== Weapons
|
||||
|
||||
There are four types of weapons. Basic Weapons (fists, daggers, and clubs),
|
||||
Light Weapons, Heavy Weapons, and Specialist Weapons.
|
||||
|
||||
//---------------
|
||||
// SIMPLE WEAPONS
|
||||
//---------------
|
||||
==== Simple Weapons
|
||||
Anyone can use Basic weapons, no matter which proficiencies, foundations, or
|
||||
perks they may or may not have.
|
||||
|
||||
[sidebar]
|
||||
.Weapon Proficiency
|
||||
--
|
||||
If you use a non-basic weapon you are not proficient at using, you can still
|
||||
use the weapon, but the following penalties apply:
|
||||
|
||||
* You have <<disadvantage>> on your attack rolls.
|
||||
* You cannot <<crit>>.
|
||||
* You do not trigger the weapon's special effect.
|
||||
--
|
||||
|
||||
.Basic Weapons
|
||||
[%header,cols="^2,^3,^2,^2,^2,6"]
|
||||
|===
|
||||
//-------|-------------------|-------|----|--------|----------------
|
||||
| Range | Weapon | Hands | IS | Damage | Special Effect
|
||||
//-------|-------------------|-------|----|--------|----------------
|
||||
| Any | Dagger | 1 | ⅓ | 4 |
|
||||
| Melee | Club | 1 | 1 | 4 |
|
||||
| Melee | Unarmed Combat | 1 | 0 | 2 |
|
||||
//-------|-------------------|-------|----|--------|----------------
|
||||
|===
|
||||
|
||||
|
||||
.Light Weapons
|
||||
[%header,cols="^2,^3,^2,^2,^2,6"]
|
||||
|===
|
||||
//-------|-------------------|-------|----|--------|----------------
|
||||
| Range | Weapon | Hands | IS | Damage | Special Effect
|
||||
//-------|-------------------|-------|----|--------|----------------
|
||||
| Any | Spear | 1 | 2 | 5 |
|
||||
| Melee | Flail | 1 | 1 | 6 |
|
||||
| Melee | Handaxe | 1 | 1 | 6 |
|
||||
| Melee | Quarterstaff | 2 | 2 | 6 |
|
||||
| Melee | Rapier | 1 | 2 | 6 | Fast: attack again?
|
||||
| Melee | Short Sword | 1 | 2 | 6 |
|
||||
| Melee | Sickle | 1 | 1 | 4 |
|
||||
| Melee | Stiletto | 1 | 1 | 4 | Fast: attack again?
|
||||
| Ranged | Javelin | 1 | 1 | 5 | Better than spear, somehow
|
||||
| Ranged | Shortbow | 1 | 3 | |
|
||||
| Ranged | Sling | 2 | 1 | 4 |
|
||||
| Ranged | Small Crossbow | 2 | 2 | 8 |
|
||||
//-------|-------------------|-------|----|--------|-----------
|
||||
|===
|
||||
|
||||
.Heavy Weapons
|
||||
[%header,cols="^2,^3,^2,^2,^2,6"]
|
||||
|===
|
||||
//-------|-------------------|-------|----|--------|----------------
|
||||
| Range | Weapon | Hands | IS | Damage | Special Effect
|
||||
//-------|-------------------|-------|----|--------|----------------
|
||||
| Melee | Battleaxe | 1 | 3 | 8 | Mini cleave: deal a bit of damage to one adjacent foes.
|
||||
| Melee | Claymore | 2 | 3 | 8 | Something cool that the Zweihänder doesn't have
|
||||
| Melee | Falchion | 2 | 3 | |
|
||||
| Melee | Greataxe | 2 | 4 | 10 | Cleave: deal a bit of damage to ALL adjacent foes.
|
||||
| Melee | Longsword | 1 | 2 | 8 |
|
||||
| Melee | Mace | 1 | 2 | 7 |
|
||||
| Melee | Morning star | 1 | 2 | 8 |
|
||||
| Melee | Scimitar | 1 | 2 | 7 |
|
||||
| Melee | Warhammer | 1 | 3 | 6 | Push
|
||||
| Melee | Zweihänder | 1 | 3 | 10 | 5 extra damage.
|
||||
| Ranged | Large Crossbow | 1 | 4 | 10 |
|
||||
| Ranged | Longbow | 1 | 3 | |
|
||||
//-------|-------------------|-------|----|--------|-----------
|
||||
|===
|
||||
|
||||
|
||||
==== Specialist Weapons
|
||||
[%unbreakable]
|
||||
--
|
||||
All adventurers can use simple weapons, regardless of <<foundation>>,
|
||||
<<perks>>, or <<class>>.
|
||||
In order to be able to use one of the Specialist weapons on this list, an adventurer
|
||||
must have a <<foundation>> or <<perks,perk>> that gives them the specific
|
||||
proficiency that allows them to use that specific weapon. For instance, an
|
||||
adventurer who has the "Kosh" proficiency use koshes, but not any of
|
||||
the other Specialist weapons.
|
||||
|
||||
|
||||
[%header,cols="^2,^3,^2,^2,^2,6"]
|
||||
|===
|
||||
| Range | Weapon | Hands | IS | Damage | Special Effect
|
||||
//----------|-------------------|-------|----|--------|----------------
|
||||
| Any | Dagger | 1 | ⅓ | 4 |
|
||||
| Any | Spear | 1 | 2 | 5 |
|
||||
| Melee | Club | 1 | 1 | 4 |
|
||||
| Melee | Flail | 1 | 1 | 6 |
|
||||
| Melee | Handaxe | 1 | 1 | 6 |
|
||||
| Melee | Longspear | 2 | 3 | 9 |
|
||||
| Melee | Mace | 1 | 2 | 7 |
|
||||
| Melee | Morning star | 1 | 2 | 8 |
|
||||
| Melee | Quarterstaff | 2 | 2 | 6 |
|
||||
| Melee | Sickle | 1 | 1 | 4 |
|
||||
| Melee | Warhammer | 1 | 2 | 6 |
|
||||
| Ranged | Sling | 2 | 1 | 4 |
|
||||
| Ranged | Small Crossbow | 2 | 2 | 8 |
|
||||
//----------|-------------------|-------|----|--------|----------------
|
||||
|===
|
||||
--
|
||||
|
||||
==== Advanced Weapons
|
||||
[%unbreakable]
|
||||
--
|
||||
Any adventurer who has a <<foundation>>, <<class>>, or <<perk>> that allows
|
||||
them to use advanced weapons can use the weapons on this list. Adventurers who
|
||||
haven't got such an ability has <<disadvantage>> when attacking with advanced
|
||||
weapons, and can never use their special abilities.
|
||||
|
||||
[%header,cols="^2,^3,^2,^2,6"]
|
||||
|===
|
||||
| Range | Weapon | Hands | Damage | Special Effect
|
||||
//---------|-------------------|-------|-------------------------
|
||||
| Any | Javelin | 1 | | Better than spear, somehow
|
||||
| Melee | Battleaxe | 1 | 8 | Mini cleave?
|
||||
| Melee | Claymore | 2 | 8 | Something cool that the Zweihänder doesn't have
|
||||
| Melee | Falchion | 2 | |
|
||||
| Melee | Greataxe | 2 | 10 | Cleave
|
||||
| Melee | Halberd | 1 | 11 | Pull
|
||||
| Melee | Longsword | 1 | 8 |
|
||||
| Melee | Rapier | 1 | 6 | Fast: attack again?
|
||||
| Melee | Scimitar | 1 | 7 |
|
||||
| Melee | Short Sword | 1 | 6 |
|
||||
| Melee | Stiletto | 1 | 4 | Fast: attack again?
|
||||
| Melee | Zweihänder | 1 | 10 | Push
|
||||
| Ranged | Large Crossbow | 1 | 10 |
|
||||
| Ranged | Longbow | 1 | |
|
||||
| Ranged | Shortbow | 1 | |
|
||||
//---------|-------------------|-------|-------------------------
|
||||
|===
|
||||
--
|
||||
|
||||
|
||||
==== Weird Weapons
|
||||
[%unbreakable]
|
||||
--
|
||||
In order to be able to use one of the weird weapons on this list, an adventurer
|
||||
must have a <<foundation>>, <<class>>, or <<perk>> that allows them to use that
|
||||
specific weapon. For instance, an adventurer who has an ability to use the Kosh
|
||||
can use koshes, but not any of the other weird weapons.
|
||||
|
||||
|
||||
[%header,cols="^2,^3,^2,^2,6"]
|
||||
|===
|
||||
| Range | Weapon | Hands | Damage | Special Effect
|
||||
//---------|-------------------|--------|--------|----------------
|
||||
| Melee | Bastard Sword | 1 | 10 | None - high base damage
|
||||
| Ranged | Blowgun | 1 | |
|
||||
| Ranged | Bolas | 1 | 8 |
|
||||
| Melee | Kosh | 1 | 8 | Knock-out
|
||||
//---------|-------------------|--------|--------|----------------
|
||||
//-------|-------------------|-------|----|--------|------------------------------
|
||||
| Melee | Bastard Sword | 1 | | 10 | None - high base damage
|
||||
| Melee | Halberd | 2 | | 11 | "Ranged Attack + Pull"
|
||||
| Melee | Kosh | 1 | | 8 | Knock-out
|
||||
| Melee | Longspear | 2 | 3 | 9 | "Ranged Attack"
|
||||
| Ranged | Blowgun | 1 | | |
|
||||
| Ranged | Bolas | 1 | | 8 |
|
||||
//-------|-------------------|-------|----|--------|------------------------------
|
||||
|===
|
||||
--
|
||||
|
||||
@@ -824,12 +851,12 @@ can use koshes, but not any of the other weird weapons.
|
||||
//----------------------|-----|-------|---------------------------------
|
||||
| Armor | HP | Sneak | Notes
|
||||
//----------------------|-----|-------|---------------------------------
|
||||
| Scale Mail | 4 | Yes | Metal scales, noisy
|
||||
| Chain Shirt | 4 | Yes | Metal rings, worn under clothes
|
||||
| Brigandine | 5 | Yes | Plates riveted inside a jacket
|
||||
| Lamellar Armor | 5 | Yes | Laced metal or leather plates
|
||||
| Ring Mail | 4 | Yes | Rings over padded base
|
||||
| Hardened Leather | 3 | Yes | Boiled and shaped for stiffness
|
||||
| Scale Mail | 4 | No | Metal scales, noisy
|
||||
| Chain Shirt | 4 | No | Metal rings, worn under clothes
|
||||
| Brigandine | 5 | No | Plates riveted inside a jacket
|
||||
| Lamellar Armor | 5 | No | Laced metal or leather plates
|
||||
| Ring Mail | 4 | No | Rings over padded base
|
||||
| Hardened Leather | 3 | No | Boiled and shaped for stiffness
|
||||
//----------------------|-----|-------|---------------------------------
|
||||
|===
|
||||
|
||||
@@ -848,6 +875,7 @@ can use koshes, but not any of the other weird weapons.
|
||||
//----------------------|-----|-------|---------------------------------
|
||||
|===
|
||||
|
||||
[[perks,perks]]
|
||||
== Perks
|
||||
This chapter is not for
|
||||
|
||||
@@ -899,7 +927,7 @@ This chapter is not for
|
||||
* Map
|
||||
** The world should be weird and funny, but not ridiculous.
|
||||
** ShipWorld: the world, when seen from above, looks like the outline of a
|
||||
ship, that's seen from above. But instead of being made of wooden planks,
|
||||
ship, that's also seen from above. But instead of being made of wooden planks,
|
||||
there is real terrain and flora. But there should/could be elevation changes
|
||||
where the different decks (such as the Poop Deck) are.
|
||||
*** What's around the ship?
|
||||
@@ -956,3 +984,5 @@ This chapter is not for
|
||||
** Halvbitter: more badass than Djinn
|
||||
** Gooblin
|
||||
** Cowlbear (a bear in a cowl?)
|
||||
|
||||
|
||||
@@ -14,8 +14,10 @@ end
|
||||
-- }}}
|
||||
|
||||
--{{{ print_r
|
||||
--- @diagnostic disable-next-line unused-function
|
||||
local function print_r(t)
|
||||
local print_r_cache = {}
|
||||
--- @diagnostic disable-next-line unused-function
|
||||
local function sub_print_r(t, indent)
|
||||
if (print_r_cache[tostring(t)]) then
|
||||
print(indent .. "*" .. tostring(t))
|
||||
@@ -67,7 +69,8 @@ end
|
||||
--}}}
|
||||
|
||||
--{{{ table_count
|
||||
function table_count(t)
|
||||
--- @diagnostic disable-next-line unused-function
|
||||
local function table_count(t)
|
||||
local count = 0
|
||||
for _ in pairs(t) do count = count + 1 end
|
||||
return count
|
||||
|
||||
@@ -1,7 +1,9 @@
|
||||
--
|
||||
--{{{ print_r(t)
|
||||
--- @diagnostic disable-next-line unused-function
|
||||
local function print_r(t)
|
||||
local print_r_cache = {}
|
||||
--- @diagnostic disable-next-line unused-function
|
||||
local function sub_print_r(t, indent)
|
||||
if (print_r_cache[tostring(t)]) then
|
||||
print(indent .. "*" .. tostring(t))
|
||||
@@ -53,7 +55,8 @@ end
|
||||
--}}}
|
||||
|
||||
--{{{ table_count(t)
|
||||
function table_count(t)
|
||||
--- @diagnostic disable-next-line unused-function
|
||||
local function table_count(t)
|
||||
local count = 0
|
||||
for _ in pairs(t) do count = count + 1 end
|
||||
return count
|
||||
|
||||
Reference in New Issue
Block a user