stuff
This commit is contained in:
@@ -151,8 +151,7 @@ Combine a bug and a bear.
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* Evil type of gnome
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* Evil type of gnome
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* A bit like Rask Gar.
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* A bit like Rask Gar.
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* Dark vision.
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* Dark vision.
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* Not very fond of gnomes.
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* Not very fond of gnomes. * Cowards.
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* Cowards.
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* Power cycles:
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* Power cycles:
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** Males are intelligent, cunning, and fierce.
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** Males are intelligent, cunning, and fierce.
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** Females are physically very strong and tough.
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** Females are physically very strong and tough.
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@@ -177,6 +176,11 @@ Golems
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* Fortress Mimic: A mimic the size and shape of a fortress, and with all
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* Fortress Mimic: A mimic the size and shape of a fortress, and with all
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of the armaments too.
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of the armaments too.
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=== GIMIC
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* Subspecies of Mimic. Useless and short lived, but can be quite dangerous
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(glass cannon? 🤔)
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== MISC
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== MISC
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Haggis (Hag, slime ??)::
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Haggis (Hag, slime ??)::
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@@ -17,15 +17,6 @@
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html{
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html{
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font-family: 'Spectral', serif;
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font-family: 'Spectral', serif;
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-webkit-text-size-adjust:100%
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-webkit-text-size-adjust:100%
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}
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a{
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background:none
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}
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a:focus{
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outline:thin dotted
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}
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a:active,a:hover{
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outline:0
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}
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}
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h1{
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h1{
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font-size:2em;
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font-size:2em;
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@@ -159,9 +150,6 @@ html{
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word-wrap:anywhere;
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word-wrap:anywhere;
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-moz-osx-font-smoothing:grayscale;
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-moz-osx-font-smoothing:grayscale;
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-webkit-font-smoothing:antialiased
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-webkit-font-smoothing:antialiased
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}
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a:hover{
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cursor:pointer
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}
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}
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img,object,embed{
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img,object,embed{
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max-width:100%;
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max-width:100%;
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@@ -219,15 +207,20 @@ html{
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a{
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a{
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/* color:#2156a5; */
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/* color:#2156a5; */
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color:var(--text-color);
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color:var(--text-color);
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/* text-decoration:underline; */
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text-decoration:none;
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font-style:italic
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font-style:italic;
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line-height:inherit
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line-height:inherit;
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background: none;
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}
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}
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a:hover,a:focus{
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a:hover,a:focus{
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color:#1d4b8f
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color:#1d4b8f;
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outline:0;
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cursor:pointer;
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}
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a:focus{
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}
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}
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a img{
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a img{
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border:0
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border:0;
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}
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}
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p{
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p{
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line-height:1.6;
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line-height:1.6;
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@@ -752,10 +745,10 @@ html{
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}
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}
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#content h1:hover>a.anchor,#content h1>a.anchor:hover,h2:hover>a.anchor,h2>a.anchor:hover,h3:hover>a.anchor,#toctitle:hover>a.anchor,.sidebarblock>.content>.title:hover>a.anchor,h3>a.anchor:hover,#toctitle>a.anchor:hover,.sidebarblock>.content>.title>a.anchor:hover,h4:hover>a.anchor,h4>a.anchor:hover,h5:hover>a.anchor,h5>a.anchor:hover,h6:hover>a.anchor,h6>a.anchor:hover{
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#content h1:hover>a.anchor,#content h1>a.anchor:hover,h2:hover>a.anchor,h2>a.anchor:hover,h3:hover>a.anchor,#toctitle:hover>a.anchor,.sidebarblock>.content>.title:hover>a.anchor,h3>a.anchor:hover,#toctitle>a.anchor:hover,.sidebarblock>.content>.title>a.anchor:hover,h4:hover>a.anchor,h4>a.anchor:hover,h5:hover>a.anchor,h5>a.anchor:hover,h6:hover>a.anchor,h6>a.anchor:hover{
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visibility:visible
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visibility:visible
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text-decoration:none;
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}
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}
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#content h1>a.link,h2>a.link,h3>a.link,#toctitle>a.link,.sidebarblock>.content>.title>a.link,h4>a.link,h5>a.link,h6>a.link{
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#content h1>a.link,h2>a.link,h3>a.link,#toctitle>a.link,.sidebarblock>.content>.title>a.link,h4>a.link,h5>a.link,h6>a.link{
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color:#ba3925;
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color:#ba3925;
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text-decoration:none
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}
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}
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#content h1>a.link:hover,h2>a.link:hover,h3>a.link:hover,#toctitle>a.link:hover,.sidebarblock>.content>.title>a.link:hover,h4>a.link:hover,h5>a.link:hover,h6>a.link:hover{
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#content h1>a.link:hover,h2>a.link:hover,h3>a.link:hover,#toctitle>a.link:hover,.sidebarblock>.content>.title>a.link:hover,h4>a.link:hover,h5>a.link:hover,h6>a.link:hover{
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color:#a53221
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color:#a53221
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136
rules.adoc
136
rules.adoc
@@ -1,5 +1,5 @@
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= The Rules Doom & Destruction & Stuff
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= The Rules Doom & Destruction & Stuff
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// {{{ DO NOT MESS WITH THIS HEADER LINE. DO NOT ADD BLANK LINES AROUND IT!
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// {{{ DO NOT MESS WITH THIS LINE. DO NOT DELETE IT OR ADD BLANK LINES AROUND IT!
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:doctype: article
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:doctype: article
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:stylesheet: ./resources/style.css
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:stylesheet: ./resources/style.css
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:icons: font
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:icons: font
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@@ -51,6 +51,20 @@ should now have a score between 7 and 12.
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TIP: The skill scores are likely to change before you're done creating the adventurer,
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TIP: The skill scores are likely to change before you're done creating the adventurer,
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so write them on a piece of paper rather than on the adventurer's sheet for now.
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so write them on a piece of paper rather than on the adventurer's sheet for now.
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[sidebar]
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.Raising and Reducing Skills
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--
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Your <<ancestry>>, <<foundation>>, and other factors can change your skills.
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Keep an eye out for the words _increase_ and _reduce_, as they have special
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meaning.
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* Raising a skill cannot lower it; for instance, if your Skulduggery is 12, and
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your ancestry, foundation, etc. _raises_ it to 10, then nothing happens.
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* Reducing a skill cannot increase it; for instance, if your Grit is 4 and
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your ancestry, foundation, etc. _reduces_ it to 6, nothing happens.
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--
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[[ancestry,ancestry]]
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[[ancestry,ancestry]]
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=== {counter:creation}. Ancestry
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=== {counter:creation}. Ancestry
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@@ -75,8 +89,6 @@ Perks when you level up later on.
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//---|---------------|--------------------------------------
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//---|---------------|--------------------------------------
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|===
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|===
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NOTE: Raising a skill that is already 10 or higher has no effect.
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[[foundation,foundation]]
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[[foundation,foundation]]
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=== {counter:creation}. Foundation
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=== {counter:creation}. Foundation
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@@ -718,13 +730,35 @@ cross out any unusable Item Slots.
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=== Weapons
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=== Weapons
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There are four types of weapons. Basic Weapons (fists, daggers, and clubs),
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Light Weapons, Heavy Weapons, and Weird Weapons.
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Anyone can use Basic weapons, no matter which proficiencies, foundations, or
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perks they may or may not have.
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[sidebar]
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.Weapon Proficiency
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--
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If you use a non-basic weapon you are not proficient at using, you can still
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use the weapon, but the following penalties apply:
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* You have <<disadvantage>> on your attack rolls.
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* You cannot <<crit>>.
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* You do not trigger the weapon's special effect.
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--
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.Basic Weapons
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[%header,cols="^2,^3,^2,^2,^2,6"]
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|===
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//-------|-------------------|-------|----|--------|----------------
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| Range | Weapon | Hands | IS | Damage | Special Effect
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//-------|-------------------|-------|----|--------|----------------
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| Any | Dagger | 1 | ⅓ | 4 |
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| Melee | Club | 1 | 1 | 4 |
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| Melee | Unarmed Combat | 1 | 0 | 2 |
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//-------|-------------------|-------|----|--------|----------------
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|===
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//---------------
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// SIMPLE WEAPONS
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//---------------
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==== Simple Weapons
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All adventurers can use simple weapons, regardless of <<foundation>> or
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<<perks>>.
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.Light Weapons
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.Light Weapons
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[%header,cols="^2,^3,^2,^2,^2,6"]
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[%header,cols="^2,^3,^2,^2,^2,6"]
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@@ -732,56 +766,64 @@ All adventurers can use simple weapons, regardless of <<foundation>> or
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//-------|-------------------|-------|----|--------|----------------
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//-------|-------------------|-------|----|--------|----------------
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| Range | Weapon | Hands | IS | Damage | Special Effect
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| Range | Weapon | Hands | IS | Damage | Special Effect
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//-------|-------------------|-------|----|--------|----------------
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//-------|-------------------|-------|----|--------|----------------
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| Any | Dagger | 1 | ⅓ | 4 |
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| Any | Javelin | 1 | | | Better than spear, somehow
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| Any | Spear | 1 | 2 | 5 |
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| Any | Spear | 1 | 2 | 5 |
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| Melee | Battleaxe | 1 | 8 | | Mini cleave?
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| Melee | Claymore | 2 | 8 | | Something cool that the Zweihänder doesn't have
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| Melee | Club | 1 | 1 | 4 |
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| Melee | Falchion | 2 | | |
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| Melee | Flail | 1 | 1 | 6 |
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| Melee | Flail | 1 | 1 | 6 |
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| Melee | Greataxe | 2 | 10 | | Cleave
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| Melee | Halberd | 1 | 11 | | Pull
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| Melee | Handaxe | 1 | 1 | 6 |
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| Melee | Handaxe | 1 | 1 | 6 |
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| Melee | Longspear | 2 | 3 | 9 |
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| Melee | Longsword | 1 | 8 | |
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| Melee | Mace | 1 | 2 | 7 |
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| Melee | Morning star | 1 | 2 | 8 |
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| Melee | Quarterstaff | 2 | 2 | 6 |
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| Melee | Quarterstaff | 2 | 2 | 6 |
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| Melee | Rapier | 1 | 6 | | Fast: attack again?
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| Melee | Rapier | 1 | 2 | 6 | Fast: attack again?
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| Melee | Scimitar | 1 | 7 | |
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| Melee | Short Sword | 1 | 2 | 6 |
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| Melee | Short Sword | 1 | 6 | |
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| Melee | Sickle | 1 | 1 | 4 |
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| Melee | Sickle | 1 | 1 | 4 |
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| Melee | Stiletto | 1 | 4 | | Fast: attack again?
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| Melee | Stiletto | 1 | 1 | 4 | Fast: attack again?
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| Melee | Warhammer | 1 | 2 | 6 |
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| Ranged | Javelin | 1 | 1 | 5 | Better than spear, somehow
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| Melee | Zweihänder | 1 | 10 | | Push
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| Ranged | Shortbow | 1 | 3 | |
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| Ranged | Large Crossbow | 1 | 10 | |
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| Ranged | Longbow | 1 | | |
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| Ranged | Shortbow | 1 | | |
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| Ranged | Sling | 2 | 1 | 4 |
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| Ranged | Sling | 2 | 1 | 4 |
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| Ranged | Small Crossbow | 2 | 2 | 8 |
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| Ranged | Small Crossbow | 2 | 2 | 8 |
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//-------|-------------------|-------|----|--------|-----------
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//-------|-------------------|-------|----|--------|-----------
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|===
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|===
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.Heavy Weapons
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[%header,cols="^2,^3,^2,^2,^2,6"]
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|===
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//-------|-------------------|-------|----|--------|----------------
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| Range | Weapon | Hands | IS | Damage | Special Effect
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//-------|-------------------|-------|----|--------|----------------
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| Melee | Battleaxe | 1 | 3 | 8 | Mini cleave: deal a bit of damage to one adjacent foes.
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| Melee | Claymore | 2 | 3 | 8 | Something cool that the Zweihänder doesn't have
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| Melee | Falchion | 2 | 3 | |
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| Melee | Greataxe | 2 | 4 | 10 | Cleave: deal a bit of damage to ALL adjacent foes.
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| Melee | Longsword | 1 | 2 | 8 |
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| Melee | Mace | 1 | 2 | 7 |
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| Melee | Morning star | 1 | 2 | 8 |
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| Melee | Scimitar | 1 | 2 | 7 |
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| Melee | Warhammer | 1 | 3 | 6 | Push
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| Melee | Zweihänder | 1 | 3 | 10 | 5 extra damage.
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| Ranged | Large Crossbow | 1 | 4 | 10 |
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| Ranged | Longbow | 1 | 3 | |
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//-------|-------------------|-------|----|--------|-----------
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|===
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==== Weird Weapons
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==== Weird Weapons
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[%unbreakable]
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[%unbreakable]
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--
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--
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In order to be able to use one of the weird weapons on this list, an adventurer
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In order to be able to use one of the weird weapons on this list, an adventurer
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must have a <<foundation>> or <<perks,perk>> that allows them to use that
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must have a <<foundation>> or <<perks,perk>> that gives them the specific
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specific weapon. For instance, an adventurer who has an ability to use the Kosh
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proficiency that allows them to use that specific weapon. For instance, an
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can use koshes, but not any of the other weird weapons.
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adventurer who has the "Kosh" proficiency use koshes, but not any of
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the other weird weapons.
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[%header,cols="^2,^3,^2,^2,6"]
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[%header,cols="^2,^3,^2,^2,^2,6"]
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|===
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|===
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| Range | Weapon | Hands | Damage | Special Effect
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| Range | Weapon | Hands | IS | Damage | Special Effect
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//---------|-------------------|--------|--------|----------------
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//-------|-------------------|-------|----|--------|----------------
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| Melee | Bastard Sword | 1 | 10 | None - high base damage
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| Melee | Bastard Sword | 1 | | 10 | None - high base damage
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| Ranged | Blowgun | 1 | |
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| Melee | Halberd | 2 | | 11 | "Ranged Attack + Pull"
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| Ranged | Bolas | 1 | 8 |
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| Melee | Kosh | 1 | | 8 | Knock-out
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| Melee | Kosh | 1 | 8 | Knock-out
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| Melee | Longspear | 2 | 3 | 9 | "Ranged Attack"
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//---------|-------------------|--------|--------|----------------
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| Ranged | Blowgun | 1 | | |
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| Ranged | Bolas | 1 | | 8 |
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//-------|-------------------|-------|----|--------|----------------
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|===
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|===
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--
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--
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@@ -808,12 +850,12 @@ can use koshes, but not any of the other weird weapons.
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//----------------------|-----|-------|---------------------------------
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//----------------------|-----|-------|---------------------------------
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| Armor | HP | Sneak | Notes
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| Armor | HP | Sneak | Notes
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//----------------------|-----|-------|---------------------------------
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//----------------------|-----|-------|---------------------------------
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| Scale Mail | 4 | Yes | Metal scales, noisy
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| Scale Mail | 4 | No | Metal scales, noisy
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| Chain Shirt | 4 | Yes | Metal rings, worn under clothes
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| Chain Shirt | 4 | No | Metal rings, worn under clothes
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| Brigandine | 5 | Yes | Plates riveted inside a jacket
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| Brigandine | 5 | No | Plates riveted inside a jacket
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| Lamellar Armor | 5 | Yes | Laced metal or leather plates
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| Lamellar Armor | 5 | No | Laced metal or leather plates
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| Ring Mail | 4 | Yes | Rings over padded base
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| Ring Mail | 4 | No | Rings over padded base
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| Hardened Leather | 3 | Yes | Boiled and shaped for stiffness
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| Hardened Leather | 3 | No | Boiled and shaped for stiffness
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//----------------------|-----|-------|---------------------------------
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//----------------------|-----|-------|---------------------------------
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|===
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|===
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Reference in New Issue
Block a user