From 017dd81be3cdbaca9990c3b258313bcde526aba0 Mon Sep 17 00:00:00 2001 From: Kim Ravn Hansen Date: Fri, 12 Sep 2025 14:08:20 +0200 Subject: [PATCH] stuff --- monsters.adoc | 8 ++- resources/style.css | 29 ++++------ rules.adoc | 136 +++++++++++++++++++++++++++++--------------- 3 files changed, 106 insertions(+), 67 deletions(-) diff --git a/monsters.adoc b/monsters.adoc index a85a7cb..9b58dde 100755 --- a/monsters.adoc +++ b/monsters.adoc @@ -151,8 +151,7 @@ Combine a bug and a bear. * Evil type of gnome * A bit like Rask Gar. * Dark vision. -* Not very fond of gnomes. -* Cowards. +* Not very fond of gnomes. * Cowards. * Power cycles: ** Males are intelligent, cunning, and fierce. ** Females are physically very strong and tough. @@ -177,6 +176,11 @@ Golems * Fortress Mimic: A mimic the size and shape of a fortress, and with all of the armaments too. +=== GIMIC + +* Subspecies of Mimic. Useless and short lived, but can be quite dangerous + (glass cannon? 🤔) + == MISC Haggis (Hag, slime ??):: diff --git a/resources/style.css b/resources/style.css index e268d4b..67461e6 100755 --- a/resources/style.css +++ b/resources/style.css @@ -17,15 +17,6 @@ html{ font-family: 'Spectral', serif; -webkit-text-size-adjust:100% -} - a{ - background:none -} - a:focus{ - outline:thin dotted -} - a:active,a:hover{ - outline:0 } h1{ font-size:2em; @@ -159,9 +150,6 @@ html{ word-wrap:anywhere; -moz-osx-font-smoothing:grayscale; -webkit-font-smoothing:antialiased -} - a:hover{ - cursor:pointer } img,object,embed{ max-width:100%; @@ -219,15 +207,20 @@ html{ a{ /* color:#2156a5; */ color:var(--text-color); - /* text-decoration:underline; */ - font-style:italic - line-height:inherit + text-decoration:none; + font-style:italic; + line-height:inherit; + background: none; } a:hover,a:focus{ - color:#1d4b8f + color:#1d4b8f; + outline:0; + cursor:pointer; +} + a:focus{ } a img{ - border:0 + border:0; } p{ line-height:1.6; @@ -752,10 +745,10 @@ html{ } #content h1:hover>a.anchor,#content h1>a.anchor:hover,h2:hover>a.anchor,h2>a.anchor:hover,h3:hover>a.anchor,#toctitle:hover>a.anchor,.sidebarblock>.content>.title:hover>a.anchor,h3>a.anchor:hover,#toctitle>a.anchor:hover,.sidebarblock>.content>.title>a.anchor:hover,h4:hover>a.anchor,h4>a.anchor:hover,h5:hover>a.anchor,h5>a.anchor:hover,h6:hover>a.anchor,h6>a.anchor:hover{ visibility:visible + text-decoration:none; } #content h1>a.link,h2>a.link,h3>a.link,#toctitle>a.link,.sidebarblock>.content>.title>a.link,h4>a.link,h5>a.link,h6>a.link{ color:#ba3925; - text-decoration:none } #content h1>a.link:hover,h2>a.link:hover,h3>a.link:hover,#toctitle>a.link:hover,.sidebarblock>.content>.title>a.link:hover,h4>a.link:hover,h5>a.link:hover,h6>a.link:hover{ color:#a53221 diff --git a/rules.adoc b/rules.adoc index 1ef4cc5..5085848 100755 --- a/rules.adoc +++ b/rules.adoc @@ -1,5 +1,5 @@ = The Rules Doom & Destruction & Stuff -// {{{ DO NOT MESS WITH THIS HEADER LINE. DO NOT ADD BLANK LINES AROUND IT! +// {{{ DO NOT MESS WITH THIS LINE. DO NOT DELETE IT OR ADD BLANK LINES AROUND IT! :doctype: article :stylesheet: ./resources/style.css :icons: font @@ -51,6 +51,20 @@ should now have a score between 7 and 12. TIP: The skill scores are likely to change before you're done creating the adventurer, so write them on a piece of paper rather than on the adventurer's sheet for now. + +[sidebar] +.Raising and Reducing Skills +-- +Your <>, <>, and other factors can change your skills. +Keep an eye out for the words _increase_ and _reduce_, as they have special +meaning. + +* Raising a skill cannot lower it; for instance, if your Skulduggery is 12, and + your ancestry, foundation, etc. _raises_ it to 10, then nothing happens. +* Reducing a skill cannot increase it; for instance, if your Grit is 4 and + your ancestry, foundation, etc. _reduces_ it to 6, nothing happens. +-- + [[ancestry,ancestry]] === {counter:creation}. Ancestry @@ -75,8 +89,6 @@ Perks when you level up later on. //---|---------------|-------------------------------------- |=== -NOTE: Raising a skill that is already 10 or higher has no effect. - [[foundation,foundation]] === {counter:creation}. Foundation @@ -718,13 +730,35 @@ cross out any unusable Item Slots. === Weapons +There are four types of weapons. Basic Weapons (fists, daggers, and clubs), +Light Weapons, Heavy Weapons, and Weird Weapons. + +Anyone can use Basic weapons, no matter which proficiencies, foundations, or +perks they may or may not have. + +[sidebar] +.Weapon Proficiency +-- +If you use a non-basic weapon you are not proficient at using, you can still +use the weapon, but the following penalties apply: + +* You have <> on your attack rolls. +* You cannot <>. +* You do not trigger the weapon's special effect. +-- + +.Basic Weapons +[%header,cols="^2,^3,^2,^2,^2,6"] +|=== +//-------|-------------------|-------|----|--------|---------------- +| Range | Weapon | Hands | IS | Damage | Special Effect +//-------|-------------------|-------|----|--------|---------------- +| Any | Dagger | 1 | ⅓ | 4 | +| Melee | Club | 1 | 1 | 4 | +| Melee | Unarmed Combat | 1 | 0 | 2 | +//-------|-------------------|-------|----|--------|---------------- +|=== -//--------------- -// SIMPLE WEAPONS -//--------------- -==== Simple Weapons -All adventurers can use simple weapons, regardless of <> or -<>. .Light Weapons [%header,cols="^2,^3,^2,^2,^2,6"] @@ -732,56 +766,64 @@ All adventurers can use simple weapons, regardless of <> or //-------|-------------------|-------|----|--------|---------------- | Range | Weapon | Hands | IS | Damage | Special Effect //-------|-------------------|-------|----|--------|---------------- -| Any | Dagger | 1 | ⅓ | 4 | -| Any | Javelin | 1 | | | Better than spear, somehow | Any | Spear | 1 | 2 | 5 | -| Melee | Battleaxe | 1 | 8 | | Mini cleave? -| Melee | Claymore | 2 | 8 | | Something cool that the Zweihänder doesn't have -| Melee | Club | 1 | 1 | 4 | -| Melee | Falchion | 2 | | | | Melee | Flail | 1 | 1 | 6 | -| Melee | Greataxe | 2 | 10 | | Cleave -| Melee | Halberd | 1 | 11 | | Pull | Melee | Handaxe | 1 | 1 | 6 | -| Melee | Longspear | 2 | 3 | 9 | -| Melee | Longsword | 1 | 8 | | -| Melee | Mace | 1 | 2 | 7 | -| Melee | Morning star | 1 | 2 | 8 | | Melee | Quarterstaff | 2 | 2 | 6 | -| Melee | Rapier | 1 | 6 | | Fast: attack again? -| Melee | Scimitar | 1 | 7 | | -| Melee | Short Sword | 1 | 6 | | +| Melee | Rapier | 1 | 2 | 6 | Fast: attack again? +| Melee | Short Sword | 1 | 2 | 6 | | Melee | Sickle | 1 | 1 | 4 | -| Melee | Stiletto | 1 | 4 | | Fast: attack again? -| Melee | Warhammer | 1 | 2 | 6 | -| Melee | Zweihänder | 1 | 10 | | Push -| Ranged | Large Crossbow | 1 | 10 | | -| Ranged | Longbow | 1 | | | -| Ranged | Shortbow | 1 | | | +| Melee | Stiletto | 1 | 1 | 4 | Fast: attack again? +| Ranged | Javelin | 1 | 1 | 5 | Better than spear, somehow +| Ranged | Shortbow | 1 | 3 | | | Ranged | Sling | 2 | 1 | 4 | | Ranged | Small Crossbow | 2 | 2 | 8 | //-------|-------------------|-------|----|--------|----------- |=== +.Heavy Weapons +[%header,cols="^2,^3,^2,^2,^2,6"] +|=== +//-------|-------------------|-------|----|--------|---------------- +| Range | Weapon | Hands | IS | Damage | Special Effect +//-------|-------------------|-------|----|--------|---------------- +| Melee | Battleaxe | 1 | 3 | 8 | Mini cleave: deal a bit of damage to one adjacent foes. +| Melee | Claymore | 2 | 3 | 8 | Something cool that the Zweihänder doesn't have +| Melee | Falchion | 2 | 3 | | +| Melee | Greataxe | 2 | 4 | 10 | Cleave: deal a bit of damage to ALL adjacent foes. +| Melee | Longsword | 1 | 2 | 8 | +| Melee | Mace | 1 | 2 | 7 | +| Melee | Morning star | 1 | 2 | 8 | +| Melee | Scimitar | 1 | 2 | 7 | +| Melee | Warhammer | 1 | 3 | 6 | Push +| Melee | Zweihänder | 1 | 3 | 10 | 5 extra damage. +| Ranged | Large Crossbow | 1 | 4 | 10 | +| Ranged | Longbow | 1 | 3 | | +//-------|-------------------|-------|----|--------|----------- +|=== + ==== Weird Weapons [%unbreakable] -- In order to be able to use one of the weird weapons on this list, an adventurer -must have a <> or <> that allows them to use that -specific weapon. For instance, an adventurer who has an ability to use the Kosh -can use koshes, but not any of the other weird weapons. +must have a <> or <> that gives them the specific +proficiency that allows them to use that specific weapon. For instance, an +adventurer who has the "Kosh" proficiency use koshes, but not any of +the other weird weapons. -[%header,cols="^2,^3,^2,^2,6"] +[%header,cols="^2,^3,^2,^2,^2,6"] |=== -| Range | Weapon | Hands | Damage | Special Effect -//---------|-------------------|--------|--------|---------------- -| Melee | Bastard Sword | 1 | 10 | None - high base damage -| Ranged | Blowgun | 1 | | -| Ranged | Bolas | 1 | 8 | -| Melee | Kosh | 1 | 8 | Knock-out -//---------|-------------------|--------|--------|---------------- +| Range | Weapon | Hands | IS | Damage | Special Effect +//-------|-------------------|-------|----|--------|---------------- +| Melee | Bastard Sword | 1 | | 10 | None - high base damage +| Melee | Halberd | 2 | | 11 | "Ranged Attack + Pull" +| Melee | Kosh | 1 | | 8 | Knock-out +| Melee | Longspear | 2 | 3 | 9 | "Ranged Attack" +| Ranged | Blowgun | 1 | | | +| Ranged | Bolas | 1 | | 8 | +//-------|-------------------|-------|----|--------|---------------- |=== -- @@ -808,12 +850,12 @@ can use koshes, but not any of the other weird weapons. //----------------------|-----|-------|--------------------------------- | Armor | HP | Sneak | Notes //----------------------|-----|-------|--------------------------------- -| Scale Mail | 4 | Yes | Metal scales, noisy -| Chain Shirt | 4 | Yes | Metal rings, worn under clothes -| Brigandine | 5 | Yes | Plates riveted inside a jacket -| Lamellar Armor | 5 | Yes | Laced metal or leather plates -| Ring Mail | 4 | Yes | Rings over padded base -| Hardened Leather | 3 | Yes | Boiled and shaped for stiffness +| Scale Mail | 4 | No | Metal scales, noisy +| Chain Shirt | 4 | No | Metal rings, worn under clothes +| Brigandine | 5 | No | Plates riveted inside a jacket +| Lamellar Armor | 5 | No | Laced metal or leather plates +| Ring Mail | 4 | No | Rings over padded base +| Hardened Leather | 3 | No | Boiled and shaped for stiffness //----------------------|-----|-------|--------------------------------- |===