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Kim Ravn Hansen
2025-09-12 14:08:20 +02:00
parent fdbe092b17
commit 017dd81be3
3 changed files with 106 additions and 67 deletions

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@@ -1,5 +1,5 @@
= The Rules Doom & Destruction & Stuff
// {{{ DO NOT MESS WITH THIS HEADER LINE. DO NOT ADD BLANK LINES AROUND IT!
// {{{ DO NOT MESS WITH THIS LINE. DO NOT DELETE IT OR ADD BLANK LINES AROUND IT!
:doctype: article
:stylesheet: ./resources/style.css
:icons: font
@@ -51,6 +51,20 @@ should now have a score between 7 and 12.
TIP: The skill scores are likely to change before you're done creating the adventurer,
so write them on a piece of paper rather than on the adventurer's sheet for now.
[sidebar]
.Raising and Reducing Skills
--
Your <<ancestry>>, <<foundation>>, and other factors can change your skills.
Keep an eye out for the words _increase_ and _reduce_, as they have special
meaning.
* Raising a skill cannot lower it; for instance, if your Skulduggery is 12, and
your ancestry, foundation, etc. _raises_ it to 10, then nothing happens.
* Reducing a skill cannot increase it; for instance, if your Grit is 4 and
your ancestry, foundation, etc. _reduces_ it to 6, nothing happens.
--
[[ancestry,ancestry]]
=== {counter:creation}. Ancestry
@@ -75,8 +89,6 @@ Perks when you level up later on.
//---|---------------|--------------------------------------
|===
NOTE: Raising a skill that is already 10 or higher has no effect.
[[foundation,foundation]]
=== {counter:creation}. Foundation
@@ -718,13 +730,35 @@ cross out any unusable Item Slots.
=== Weapons
There are four types of weapons. Basic Weapons (fists, daggers, and clubs),
Light Weapons, Heavy Weapons, and Weird Weapons.
Anyone can use Basic weapons, no matter which proficiencies, foundations, or
perks they may or may not have.
[sidebar]
.Weapon Proficiency
--
If you use a non-basic weapon you are not proficient at using, you can still
use the weapon, but the following penalties apply:
* You have <<disadvantage>> on your attack rolls.
* You cannot <<crit>>.
* You do not trigger the weapon's special effect.
--
.Basic Weapons
[%header,cols="^2,^3,^2,^2,^2,6"]
|===
//-------|-------------------|-------|----|--------|----------------
| Range | Weapon | Hands | IS | Damage | Special Effect
//-------|-------------------|-------|----|--------|----------------
| Any | Dagger | 1 | ⅓ | 4 |
| Melee | Club | 1 | 1 | 4 |
| Melee | Unarmed Combat | 1 | 0 | 2 |
//-------|-------------------|-------|----|--------|----------------
|===
//---------------
// SIMPLE WEAPONS
//---------------
==== Simple Weapons
All adventurers can use simple weapons, regardless of <<foundation>> or
<<perks>>.
.Light Weapons
[%header,cols="^2,^3,^2,^2,^2,6"]
@@ -732,56 +766,64 @@ All adventurers can use simple weapons, regardless of <<foundation>> or
//-------|-------------------|-------|----|--------|----------------
| Range | Weapon | Hands | IS | Damage | Special Effect
//-------|-------------------|-------|----|--------|----------------
| Any | Dagger | 1 | ⅓ | 4 |
| Any | Javelin | 1 | | | Better than spear, somehow
| Any | Spear | 1 | 2 | 5 |
| Melee | Battleaxe | 1 | 8 | | Mini cleave?
| Melee | Claymore | 2 | 8 | | Something cool that the Zweihänder doesn't have
| Melee | Club | 1 | 1 | 4 |
| Melee | Falchion | 2 | | |
| Melee | Flail | 1 | 1 | 6 |
| Melee | Greataxe | 2 | 10 | | Cleave
| Melee | Halberd | 1 | 11 | | Pull
| Melee | Handaxe | 1 | 1 | 6 |
| Melee | Longspear | 2 | 3 | 9 |
| Melee | Longsword | 1 | 8 | |
| Melee | Mace | 1 | 2 | 7 |
| Melee | Morning star | 1 | 2 | 8 |
| Melee | Quarterstaff | 2 | 2 | 6 |
| Melee | Rapier | 1 | 6 | | Fast: attack again?
| Melee | Scimitar | 1 | 7 | |
| Melee | Short Sword | 1 | 6 | |
| Melee | Rapier | 1 | 2 | 6 | Fast: attack again?
| Melee | Short Sword | 1 | 2 | 6 |
| Melee | Sickle | 1 | 1 | 4 |
| Melee | Stiletto | 1 | 4 | | Fast: attack again?
| Melee | Warhammer | 1 | 2 | 6 |
| Melee | Zweihänder | 1 | 10 | | Push
| Ranged | Large Crossbow | 1 | 10 | |
| Ranged | Longbow | 1 | | |
| Ranged | Shortbow | 1 | | |
| Melee | Stiletto | 1 | 1 | 4 | Fast: attack again?
| Ranged | Javelin | 1 | 1 | 5 | Better than spear, somehow
| Ranged | Shortbow | 1 | 3 | |
| Ranged | Sling | 2 | 1 | 4 |
| Ranged | Small Crossbow | 2 | 2 | 8 |
//-------|-------------------|-------|----|--------|-----------
|===
.Heavy Weapons
[%header,cols="^2,^3,^2,^2,^2,6"]
|===
//-------|-------------------|-------|----|--------|----------------
| Range | Weapon | Hands | IS | Damage | Special Effect
//-------|-------------------|-------|----|--------|----------------
| Melee | Battleaxe | 1 | 3 | 8 | Mini cleave: deal a bit of damage to one adjacent foes.
| Melee | Claymore | 2 | 3 | 8 | Something cool that the Zweihänder doesn't have
| Melee | Falchion | 2 | 3 | |
| Melee | Greataxe | 2 | 4 | 10 | Cleave: deal a bit of damage to ALL adjacent foes.
| Melee | Longsword | 1 | 2 | 8 |
| Melee | Mace | 1 | 2 | 7 |
| Melee | Morning star | 1 | 2 | 8 |
| Melee | Scimitar | 1 | 2 | 7 |
| Melee | Warhammer | 1 | 3 | 6 | Push
| Melee | Zweihänder | 1 | 3 | 10 | 5 extra damage.
| Ranged | Large Crossbow | 1 | 4 | 10 |
| Ranged | Longbow | 1 | 3 | |
//-------|-------------------|-------|----|--------|-----------
|===
==== Weird Weapons
[%unbreakable]
--
In order to be able to use one of the weird weapons on this list, an adventurer
must have a <<foundation>> or <<perks,perk>> that allows them to use that
specific weapon. For instance, an adventurer who has an ability to use the Kosh
can use koshes, but not any of the other weird weapons.
must have a <<foundation>> or <<perks,perk>> that gives them the specific
proficiency that allows them to use that specific weapon. For instance, an
adventurer who has the "Kosh" proficiency use koshes, but not any of
the other weird weapons.
[%header,cols="^2,^3,^2,^2,6"]
[%header,cols="^2,^3,^2,^2,^2,6"]
|===
| Range | Weapon | Hands | Damage | Special Effect
//---------|-------------------|--------|--------|----------------
| Melee | Bastard Sword | 1 | 10 | None - high base damage
| Ranged | Blowgun | 1 | |
| Ranged | Bolas | 1 | 8 |
| Melee | Kosh | 1 | 8 | Knock-out
//---------|-------------------|--------|--------|----------------
| Range | Weapon | Hands | IS | Damage | Special Effect
//-------|-------------------|-------|----|--------|----------------
| Melee | Bastard Sword | 1 | | 10 | None - high base damage
| Melee | Halberd | 2 | | 11 | "Ranged Attack + Pull"
| Melee | Kosh | 1 | | 8 | Knock-out
| Melee | Longspear | 2 | 3 | 9 | "Ranged Attack"
| Ranged | Blowgun | 1 | | |
| Ranged | Bolas | 1 | | 8 |
//-------|-------------------|-------|----|--------|----------------
|===
--
@@ -808,12 +850,12 @@ can use koshes, but not any of the other weird weapons.
//----------------------|-----|-------|---------------------------------
| Armor | HP | Sneak | Notes
//----------------------|-----|-------|---------------------------------
| Scale Mail | 4 | Yes | Metal scales, noisy
| Chain Shirt | 4 | Yes | Metal rings, worn under clothes
| Brigandine | 5 | Yes | Plates riveted inside a jacket
| Lamellar Armor | 5 | Yes | Laced metal or leather plates
| Ring Mail | 4 | Yes | Rings over padded base
| Hardened Leather | 3 | Yes | Boiled and shaped for stiffness
| Scale Mail | 4 | No | Metal scales, noisy
| Chain Shirt | 4 | No | Metal rings, worn under clothes
| Brigandine | 5 | No | Plates riveted inside a jacket
| Lamellar Armor | 5 | No | Laced metal or leather plates
| Ring Mail | 4 | No | Rings over padded base
| Hardened Leather | 3 | No | Boiled and shaped for stiffness
//----------------------|-----|-------|---------------------------------
|===