Files
muuhd/scenes/gameLoop/gameScene.js
Kim Ravn Hansen ccd0f248fc refactoring
2025-10-21 15:53:44 +02:00

87 lines
5.1 KiB
JavaScript
Executable File

import { Prompt } from "../prompt.js";
import { Scene } from "../scene.js";
/**
* Main game state
*
* It's here we listen for player commands.
*/
export class GameScene extends Scene {
onReady() {
//
// Find out which state the player and their characters are in
// Find out where we are
// Re-route to the relevant scene if necessary.
//
// IF player has stored state THEN
// restore it and resume [main flow]
// END
//
// IF player has no characters THEN
// go to createCharacterScene
// END
//
// set player's current location = Hovedstad
// display the welcome to Hovedstad stuff, and
// await the player's commands.
//
//
// IDEA:
// Does a player have a previous state?
// The state that was on the previous session?
//
// If player does not have a previous session
// then we start in the Adventurers Guild in the Hovedstad
//
this.show(GameScenePlaceholderPrompt);
}
}
class GameScenePlaceholderPrompt extends Prompt {
promptText = `
█▐▀▀▀▌▄
█ ▐▀▀▀▌▌▓▌
█ ▄▄ ▄▄▀
█ ▐▀▀▀▀
▄█▄
▓▀ ▀▌
▓▀ ▓▄
▄▓ ▐▓
▄▓ ▀▌
▓▀▀▀▀▀▓ ▓▀▀▀▀▓ ▐█▀▀▀▀▓
█ █ █ ▓░ ▓▌ ▓░
█ ▀▀▀▀▀ ▀▀▀▀▀ ▓░
▓▒ ▓░
▀▓▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄█
▐▌ █
▓▀▀▀▀█ ▐█▀▀▀█ ▐█▀▀▀▓▒ ▐▌ █ ▐▓▀▀▀▓▒ ▓▀▀▀▓▒ █▀▀▀▀▓
█ █ ▐▌ █ ▐▌ ▓▒ ▐▌ ▐██░ █ ▐█ ▓▄ █ ▐▌ █ ▐█
▓░ ▐▀▀▀ ▐▀▀▀ █░ ▐▌ ▓██▌ █ ▐█ ▀▀▀▀ ▀▀▀ ▐▌
▓▒ █ ▐▌ ▀██▌ █ █ ▐▌
▀▀▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▓▀ ▐▌ █ ▀▌▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▓
▐▌ █ ▐▌ █ █ ▐▌
▐▌ █ ▐▌ █ █ ▐▌
▐▌ ▓▌ █▀▀▀▀▀█ ▐▌▐▌▀▀▀▀█ ▓▀▀▀▀▓▄ █ █▀▀▀▀▀█ ▓▌ ▐▌
▓▌ ██▌ █ █ ▓▌▓▒ █ █ ▐▌ █ █ █ ▓██ ▐▓
▓▒ ▐██▌ █ █ ▓██░ ▐█
▓ ▐▐ █ █ ▐▐ █
█ █ █ █
█ █ ▄▄▄ █ █
█ █ ▄▀▀ ▀▀▓▄ █ █
█ █ ▄▌ ▀▓ █ █
▐█ █ ▓▀ ▐█ █ ▓▒
▐▌ █ ▐▓ ▐▌ ▐█ ▓▒
▐▌ █ █ █ ▐█ ▐▌
▐▌ ▓░ █ █ ▐▌ ▐▌
▓▒ ▓░ █ ▓▒ ▐▌ ▐▓
▓░ ▓░ ▐▌ ▀▌ ▐▌ ▐█
▀▌▄▄ ▓▄▄ ▐█ ▓▌ ▄▄▄▐▌ ▄▄▄▀
▐▐▐▀▀▀▀▐▐▐ ▐▐▀▀▀▀▀▀▐▐
= Welcome to Hovedstad
(( type :quit to quit ))
`;
}