38 lines
1.5 KiB
JavaScript
Executable File
38 lines
1.5 KiB
JavaScript
Executable File
import { Game } from "./models/game.js";
|
|
import { Player } from "./models/player.js";
|
|
|
|
// ____ _____ _____ ____ _____ ____
|
|
// / ___|| ____| ____| _ \| ____| _ \
|
|
// \___ \| _| | _| | | | | _| | |_) |
|
|
// ___) | |___| |___| |_| | |___| _ <
|
|
// |____/|_____|_____|____/|_____|_| \_\
|
|
//
|
|
/** @param {Game} game */
|
|
export class Seeder {
|
|
seed(game) {
|
|
/** @protected @type {Game} */
|
|
this.game = game;
|
|
|
|
this.createPlayers();
|
|
}
|
|
|
|
/** @protected */
|
|
createPlayers() {
|
|
// "pass" encrypted by client is:
|
|
// "V1_Kims_Krappy_Krypto:1000:SHA-256:8bdff92251f55df078f7a12446748fbeeb308991008096bf2eed3fd8926d0301"
|
|
// "pass" encrypted by client and then by server is:
|
|
// "1000:833d63b13a187a0d8950c83ad6d955b9:4bdc9981dd245e7c77949e0166094264f98c62ae9f4f5ebbcda50728bbb8b080"
|
|
//
|
|
// Since the server-side hashes have random salts, the hashes themselves can change for the same password.
|
|
// The client side hash must not have a random salt, otherwise, it must change every time.
|
|
//
|
|
// The hash below is just one has that represents the password "pass" sent via V1 of the "Kims Krappy Krypto" scheme.
|
|
//
|
|
const passwordHash = "1000:bdaa0d7436caeaa4d278e7591870b68c:151b8f7e73a97a01af190a51b45ee389c2f4590a6449ddae6f25b9eab49cac0d";
|
|
const player = new Player("user", passwordHash);
|
|
this.game.createPlayer("user", passwordHash);
|
|
|
|
// const char = new Character(player.username, "Sir Debug The Strong", true);
|
|
}
|
|
}
|