67 lines
1.8 KiB
JavaScript
Executable File
67 lines
1.8 KiB
JavaScript
Executable File
import { Player } from "../../models/player.js";
|
|
import { Prompt } from "../prompt.js";
|
|
import * as security from "../../utils/security.js";
|
|
import { gGame } from "../../models/globals.js";
|
|
import { PlayerCreationScene } from "../playerCreation/playerCreationSene.js";
|
|
import { Config } from "../../config.js";
|
|
import { AuthenticationScene } from "./authenticationScene.js";
|
|
|
|
/**
|
|
* @class
|
|
*
|
|
* @property {AuthenticationScene} scene
|
|
*/
|
|
export class UsernamePrompt extends Prompt {
|
|
//
|
|
promptText = [
|
|
"Please enter your username:", //
|
|
"(((type *:create* if you want to create a new user)))", //
|
|
];
|
|
|
|
//
|
|
// When player types :help
|
|
helpText = [
|
|
"This is where you log in.",
|
|
"If you don't already have a player profile on this server, you can type *:create* to create one",
|
|
];
|
|
|
|
//
|
|
// Let the client know that we're asking for a username
|
|
promptOptions = { username: true };
|
|
|
|
/** @returns {AuthenticationScene} */
|
|
get scene() {
|
|
return this._scene;
|
|
}
|
|
|
|
//
|
|
// User replied to our prompt
|
|
onReply(text) {
|
|
//
|
|
// do basic syntax checks on usernames
|
|
if (!security.isUsernameSane(text)) {
|
|
console.info("Someone entered insane username: '%s'", text);
|
|
this.sendError("Incorrect username, try again");
|
|
this.execute();
|
|
return;
|
|
}
|
|
|
|
//
|
|
// try and fetch the player object from the game
|
|
const player = gGame.getPlayer(text);
|
|
|
|
//
|
|
// handle invalid username
|
|
if (!player) {
|
|
console.info("Someone entered incorrect username: '%s'", text);
|
|
this.sendError("Incorrect username, try again");
|
|
this.execute();
|
|
return;
|
|
}
|
|
|
|
//
|
|
// Tell daddy that we're done
|
|
this.scene.usernameAccepted(player);
|
|
}
|
|
}
|