196 lines
7.7 KiB
Markdown
Executable File
196 lines
7.7 KiB
Markdown
Executable File
```
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___ ____ _____ _ ____
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|_ _| _ \| ____| / \ / ___|
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| || | | | _| / _ \ \___ \
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| || |_| | |___ / ___ \ ___) |
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|___|____/|_____/_/ \_\____/
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-------------------------------
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```
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# GARBAGE COLLECTORS
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At night, the Garbage Collectors (smelly gnolls) or other Janitor Mobs come out
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to remove any loose items or dead characters that may be lying around. They
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are quite tough.
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These janitor mobs clean up almost everywhere except Instances (that clean up themselves)
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and players' homes, prisons, and other VIP locations.
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They never trigger quests or events where they go, but:
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- they can interact with adventurers (they are quite aggressive, and may attack unprovoked, maybe sneak past)
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- they can interact with each other, but mostly do so if there are PCs nearby.
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# ATTRITION
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Even when a player is offline, their characters have to pay rent on their homes
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or room and board in an inn, or they can chance it in the wilderness.
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If they run out of money or rations, there is a small chance each day that the
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characters will be garbage collected.
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The sum that needs paying while offline not very large though.
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# CHAT SPELL
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You can buy a spell that lets you initiate a secure and encrypted group chat
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with other players.
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The person who casts the spell generates a private key and sends the public key
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to the others in the chat. Each recipient then generates a one-time symmetric
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key and sends it securely (via the caster's public key) to the caster. The
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caster then generates a "group chat key" and sends it to each recipient via
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their one-time key.
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Any chats via the spell from then on is encrypted with the "group chat key".
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All parties throw away the group chat key when the spell ends.
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Each group chat has a name.
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```
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____ _
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| __ ) _ _ __ _ __ _ ___ | |__ _ _ __ _ __ _ ___
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| _ \| | | |/ _` |/ _` |/ _ \ | '_ \| | | |/ _` |/ _` |/ _ \
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| |_) | |_| | (_| | (_| | __/ | |_) | |_| | (_| | (_| | __/
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|____/ \__, |\__, |\__, |\___| |_.__/ \__, |\__, |\__, |\___|
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|___/ |___/ |___/ |___/ |___/ |___/
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```
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# CONSTRUCTION / BUILDING
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- You can build a house / mansion / castle / wizard tower / underdark / cave / wattever.
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- You can invite other players oveer for a tjat.
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- You can build portals to other dimensions (instances),
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and you can allow other players to try it out.
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```
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____ __ __ _
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| _ \ _ _ _ __ __ _ ___ ___ _ __ | \/ | ___ __| | ___ ___
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| | | | | | | '_ \ / _` |/ _ \/ _ \| '_ \ | |\/| |/ _ \ / _` |/ _ \/ __|
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| |_| | |_| | | | | (_| | __/ (_) | | | | | | | | (_) | (_| | __/\__ \
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|____/ \__,_|_| |_|\__, |\___|\___/|_| |_| |_| |_|\___/ \__,_|\___||___/
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|___/
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```
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- `Caves`
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- GameMode = _Spelunking_: Sir Whalemeat the Thurd is Spelunking in the Caves of Purh.
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- Played like `Rogue`
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- Procedurally (pre-)generated caves (Game of Life? automata?)
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- Turn based: you take one action, and everything else gets one `tick`.
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- 1 Location == 1 cave
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- `Donjons`
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- GameMode = _Crawling_: Lady Gurthie Firefoot is Crawling the Donjons of Speematoforr.
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- Played like `Knights of Pen and Paper`
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- WebGL: Actual rendered 3d, but black and white.
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- Texture pack is just ascii text (TEXTures).
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- Possibly Procedurally generated
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- Most likely like this: https://www.youtube.com/watch?v=D1jLK4TG6O4&list=LL
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- Animations like `Stonekeep` - only showing animation when the player moves.
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- Monsters are just outlines of monster shapes, shaded with variably-sized letters
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that spell out the monster's name.
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- Procedurally (pre-)generated dungeons
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- Every time you enter a non-explored space, you roll a die, and see what happens.
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- Combat is like `Dark Queen of Krynn` (i.e. third person semi-iso)
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- 1 Location == 1 donjon room/area
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- BSP (binary space partition) https://www.youtube.com/watch?v=TlLIOgWYVpI&t=374s
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- `Overland`
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- GameMode = _Traveling_: Swift Dangledonk the Slow is Traveling the Marshes of Moohfaahsaah
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- Travel is like `Rogue`
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- Combat is like `Dark Queen of Krynn`
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- Static terrain.
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- Random encounters.
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- Each encounter has a randomly generated mini map (which is just monsters and a few obstacles)
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- 1 Location == 1 area / screen
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- `Settlements`
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- GameMode = _Sojourning_: Swingleding the Mage is Sojourning in the City of Hovedstad.
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- may be played like MUDs (`go west`, `go to town square`, etc.).
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- Static (mostly)
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- Combat is like `Dark Queen of Krynn`
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- 1 Location == 1 area (an inn, etc.)
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- `Dwelling`
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- GameMode = _Hanging Out_: Wendlegloom Uklimuck is Hanging Out in The House of the Sitting Sun.
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- Homes that players can own or build.
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- Like `Rogue` but with tweaks such as detailed descriptions
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of the cool stuff the players have done with the room.
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```
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// __ __ _ ___
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// | \/ | ___ _ __ ___ _ _ | | ( _ )
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// | |\/| |/ _ \| '_ \ / _ \ | | / __) / _ \/\
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// | | | | (_) | | | | __/ |_| \__ \ | (_> <
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// |_| |_|\___/|_| |_|\___|\__, ( / \___/\/
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// |___/ |_|
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// _____
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// | ____|_ __ ___ ___ _ __ ___ _ __ ___ _ _
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// | _| | '_ \ / __/ _ \| '_ \ / _ \| '_ ` _ \| | | |
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// | |___| | | | (_| (_) | | | | (_) | | | | | | |_| |
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// |_____|_| |_|\___\___/|_| |_|\___/|_| |_| |_|\__, |
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// |___/
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```
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- `VAT (Very Awful Tax)`
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- Applies only to transfers of valuables between parties/players.
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- Its 10%
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- Also, players cannot give each other items, they must sell them for a fair price (50% of worth)
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- `Financial Obligations`
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- A party can have between 0 and 255 FOs.
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- An obligation of X (where X is higher than 0) means that `X * 100 / 255` percent of all gold is subtracted
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- When you find it
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- When you sell an item
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- When you acquire gold from quests, jobs, services, etc.
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- When another player/party gives or lends you money
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- Your obligation can reach 255, but never go above. This means that, if you have an obligation if `X`, and
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means you cannot do something (hire a hireling, take out a loan, or buy a BOO) that has an FO
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level higher than `255-X`;
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- FO only affects gold, not items, gems, etc, but it will affect you once you try to sell those items.
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- `Hirelings`
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- Can be hired in taverns
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- Can be exchanged with other players?
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- Often cost money to buy
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- Often come with an FO that only goes away when they leave the party.
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- `Bases of Operation (BOOs)`
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- Can be purchased in cities.
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- Cost initial large amount of gold
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- Always comes with some level of FO that
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only goes away if you sell the BOO or if it is destroyed by
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baddies.
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- `Loans`
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- Gives you cash in hand.
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- Comes with an FO that only goes away when you pay back the loan in its
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entirety. The obligation is not lowered, even if you pay back 99.9% of the
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loan.
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- `Artifacts`
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- Certain magical items come with FOs.
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Because you rent them rather than own them.
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- `Pleading`
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- Certain monsters (like Dragons, Gins, Dark Lord Wizards, Bandit Leaders,
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etc) will let you walk away in exchange for a certain level of FO. This
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only goes away when you kill the monster.
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- Note that ordinary bandits will not let you live - they are not clever
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enough to see your potential.
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- Pleading only works if you have more free FOs than the level of the
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monster.
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- Pleading will usually cost you either 80% of your free FOs, or twice the
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level of the monster, whichever is lower.
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```
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____ _ _ _ _ ____
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| _ \| | | | \ | / ___|
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| |_) | | | | \| \___ \
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| __/| |_| | |\ |___) |
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|_| \___/|_| \_|____/
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```
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- Waif-Unction Collabs
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- Waify Collapse
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- Drag-on lance
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