50 lines
1.7 KiB
Markdown
Executable File
50 lines
1.7 KiB
Markdown
Executable File
```
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___ ____ _____ _ ____
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|_ _| _ \| ____| / \ / ___|
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| || | | | _| / _ \ \___ \
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| || |_| | |___ / ___ \ ___) |
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|___|____/|_____/_/ \_\____/
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-------------------------------
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```
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# GARBAGE COLLECTORS
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At night, the Garbage Collectors (smelly gnolls) or other Janitor Mobs come out
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to remove any loose items or dead characters that may be lying around. They
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are quite tough.
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These janitor mobs clean up almost everywhere except Instances (that clean up themselves)
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and players' homes, prisons, and other VIP locations.
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They never trigger quests or events where they go, but:
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- they can interact with adventurers (they are quite aggressive, and may attack unprovoked, maybe sneak past)
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- they can interact with each other, but mostly do so if there are PCs nearby.
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# ATTRITION
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Even when a player is offline, their characters have to pay rent on their homes
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or room and board in an inn, or they can chance it in the wilderness.
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If they run out of money or rations, there is a small chance each day that the
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characters will be garbage collected.
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The sum that needs paying while offline not very large though.
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# CHAT SPELL
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You can buy a spell that lets you initiate a secure and encrypted group chat
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with other players.
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The person who casts the spell generates a private key and sends the public key
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to the others in the chat. Each recipient then generates a one-time symmetric
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key and sends it securely (via the caster's public key) to the caster. The
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caster then generates a "group chat key" and sends it to each recipient via
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their one-time key.
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Any chats via the spell from then on is encrypted with the "group chat key".
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All parties throw away the group chat key when the spell ends.
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Each group chat has a name.
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