Files
muuhd/scenes/partyCreation/partyCreationScene.js
Kim Ravn Hansen 4c2b2dcdfe Stuff
2025-10-23 09:37:39 +02:00

103 lines
3.7 KiB
JavaScript
Executable File

// _____ ___ ____ ___ ____ _ _____
// |_ _/ _ \| _ \ / _ \ _ / ___|___ _ ____ _____ _ __| |_ |_ _|__
// | || | | | | | | | | (_) | | / _ \| '_ \ \ / / _ \ '__| __| | |/ _ \
// | || |_| | |_| | |_| |_ | |__| (_) | | | \ V / __/ | | |_ | | (_) |
// |_| \___/|____/ \___/(_) \____\___/|_| |_|\_/ \___|_| \__| |_|\___/
//
// ____
// / ___| ___ ___ _ __ ___ ___
// \___ \ / __/ _ \ '_ \ / _ \/ __|
// ___) | (_| __/ | | | __/\__ \
// |____/ \___\___|_| |_|\___||___/
// export class PartyCreationState extends State {
// /**
// * @proteted
// * @type {(msg: WebsocketMessage) => }
// *
// * NOTE: Should this be a stack?
// */
// _dynamicMessageHandler;
//
// /** @param {Session} session */
// constructor(session) {
// super();
// this.session = session;
// }
//
// /** We attach (and execute) the next state */
// onAttach() {
// const charCount = this.session.player.characters.size;
//
// //NOTE: could use async to optimize performance
// const createPartyLogo = frameText(figlet.textSync("Create Your Party"), {
// vPadding: 0,
// frameChars: "§=§§§§§§",
// });
//
// this.sendText(createPartyLogo, { preformatted: true });
//
// this.session.sendText(["", `Current party size: ${charCount}`, `Max party size: ${Config.maxPartySize}`]);
// const min = 1;
// const max = Config.maxPartySize - charCount;
// const prompt = [
// `Please enter an integer between ${min} - ${max}`,
// "((type *:help* to get more info about party size))",
// ];
//
// this.sendText(`You can create a party with ${min} - ${max} characters, how big should your party be?`);
//
// /** @param {WebsocketMessage} m */
// this.sendPrompt(prompt, (m) => this.receiveCharacterCount(m));
// }
//
// /** @param {WebsocketMessage} m */
// receiveCharacterCount(m) {
// if (m.isHelpRequest()) {
// return this.partySizeHelp();
// }
//
// if (!m.isInteger()) {
// this.sendError("You didn't enter an integer");
// this.sendPrompt(prompt, (m) => this.receiveCharacterCount(m));
// return;
// }
//
// const numCharactersToCreate = Number(m.text);
// if (numCharactersToCreate > Config.maxPartySize) {
// this.sendError("Number too high");
// this.sendPrompt(prompt, (m) => this.receiveCharacterCount(m));
// return;
// }
//
// if (numCharactersToCreate < 1) {
// this.sendError("Number too low");
// this.sendPrompt(prompt, (m) => this.receiveCharacterCount(m));
// return;
// }
//
// this.sendText(`Let's create ${numCharactersToCreate} character(s) for you :)`);
// }
//
// partySizeHelp() {
// this.sendText([
// `Your party can consist of 1 to ${Config.maxPartySize} characters.`,
// "",
// "* Large parties tend live longer",
// `* If you have fewer than ${Config.maxPartySize} characters, you can`,
// " hire extra characters in your local inn.",
// "* large parties level slower because there are more",
// " characters to share the Experience Points",
// "* The individual members of small parties get better",
// " loot because they don't have to share, but it",
// " a lot of skill to accumulate loot as fast a larger",
// " party can",
// ]);
// return;
// }
// }
//
// if (Math.PI < 0 && Session && WebsocketMessage) {
// ("STFU Linda");
// }