218 lines
5.5 KiB
JavaScript
218 lines
5.5 KiB
JavaScript
/** A call represents the name of a function as well as the arguments passed to it */
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export class TileOptions {
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/** @type {string} Name of the function */ name;
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/** @type {TileArgs[]} Args passed to function */ args;
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constructor(name, args) {
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this.name = name;
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this.args = args;
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}
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/**
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* @param {string} name
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* @param {Record<string,any>} args
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*/
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static fromObject(name, args) {
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//
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const result = new TileOptions(name, []);
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for (const [k, v] of Object.entries(args)) {
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const arg = new TileArgs(k, v);
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result.args.push(arg);
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}
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return result;
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}
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/**
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* Find an arg by name, but fall back to an index position
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*
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* @param {string} name
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* @param {number?} position
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*
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* @returns {TileArgs|null}
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*/
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getArg(name, position) {
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for (let idx in this.args) {
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const arg = this.args[idx];
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if (name === arg.key) {
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return arg;
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}
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}
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return this.args[position] ?? null;
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}
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getValue(name, position, fallbackValue = undefined) {
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const arg = this.getArg(name, position);
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return arg ? arg.value : fallbackValue;
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}
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/**
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* @param {boolean} includePositionals Should the result object include numeric entries for the positional arguments?
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* @returns {object} object where the keys are the names of the named args, and the values are the values of those args.
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*/
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getNamedValues(includePositionals = false) {
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const result = {};
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for (const arg of this.args) {
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const key = arg.key;
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if (includePositionals || typeof key === "string") {
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result[key] = arg;
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}
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}
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return result;
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}
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}
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/** An argument passed to a function. Can be positional or named */
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export class TileArgs {
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/** @type {string|number} */ key;
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/** @type {string|number|boolean|null|undefined} */ value;
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constructor(key, value) {
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this.key = key;
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this.value = value;
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}
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}
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/**
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* Parse a string of options that looks like function calls separated by ";" semicolons
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*
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* @param {string} input
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*
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* @returns {TileOptions[]}
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*
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* @example
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*
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* parse(`O(1); P(orientation=north); E(Gnolls, texture=gnolls)`)
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*
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* // the string above will be parsed into:
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* // [
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* // {name="O", args=[{ key: 0, value: 1 }]},
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* // {name="P", args=[{ key: "orientation", value: "north" }]},
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* // {name="E", args=[{ key: 0, value: "Gnolls" }, { key: "texture", value: "gnolls" }]},
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* // ];
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*
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*/
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export default function parse(input) {
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const calls = [];
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const pattern = /(\w+)\s*\(([^)]*)\)/gu;
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let match;
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while ((match = pattern.exec(input)) !== null) {
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let name = match[1];
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const argsStr = match[2].trim();
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const args = parseArguments(argsStr);
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// Hack to allow special characters in option names
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// If the option name is "__", then the actual
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// option name is given by arg 0, and arg 0 is then
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// automatically removed.
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//
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// So
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// __(foo, 1,2,3) === foo(1,2,3)
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// __("·", 1,2,3) === ·(1,2,3)
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// __("(", 1,2,3) === ((1,2,3)
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// __('"', 1,2,3) === '(1,2,3)
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if (name === "__") {
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name = args.shift().value;
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}
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calls.push(new TileOptions(name, args));
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}
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return calls;
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}
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/**
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* @param {string} argsStr
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* @returns {TileArgs[]}
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*/
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function parseArguments(argsStr) {
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if (!argsStr) return [];
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/** @type {TileArgs[]} */
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const args = [];
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const tokens = tokenize(argsStr);
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for (const pos in tokens) {
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const token = tokens[pos];
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const namedMatch = token.match(/^(\w+)=(.+)$/);
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if (namedMatch) {
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args.push(new TileArgs(namedMatch[1], parseValue(namedMatch[2])));
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} else {
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args.push(new TileArgs(Number.parseInt(pos), parseValue(token)));
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}
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}
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return args;
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}
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/** @protected */
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function tokenize(argsStr) {
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const tokens = [];
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let current = "";
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let depth = 0;
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for (let i = 0; i < argsStr.length; i++) {
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const char = argsStr[i];
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if (char === "(" || char === "[" || char === "{") {
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depth++;
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current += char;
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} else if (char === ")" || char === "]" || char === "}") {
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depth--;
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current += char;
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} else if (char === "," && depth === 0) {
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if (current.trim()) {
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tokens.push(current.trim());
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}
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current = "";
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} else {
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current += char;
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}
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}
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if (current.trim()) {
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tokens.push(current.trim());
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}
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return tokens;
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}
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/** @protected */
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function parseValue(str) {
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str = str.trim();
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// Try to parse as number
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if (/^-?\d+(\.\d+)?$/.test(str)) {
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const f = parseFloat(str);
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const rounded = Math.round(f);
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const diff = Math.abs(rounded - f);
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const epsilon = 1e-6; // MAGIC NUMBER
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if (diff < epsilon) {
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return rounded;
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}
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return f;
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}
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// Boolean
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if (str === "true") return true;
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if (str === "false") return false;
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// Null/undefined
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if (str === "null") return null;
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// Otherwise treat as string (remove quotes if present)
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if ((str.startsWith('"') && str.endsWith('"')) || (str.startsWith("'") && str.endsWith("'"))) {
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return str.slice(1, -1);
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}
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return str;
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}
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