28 lines
872 B
JavaScript
28 lines
872 B
JavaScript
import { Config } from "../config.js";
|
|
import { gGame } from "../models/globals.js";
|
|
import { CharacterSeeder } from "./characerSeeder.js";
|
|
import { ItemSeeder } from "./itemSeeder.js";
|
|
import { PlayerSeeder } from "./playerSeeder.js";
|
|
|
|
/**
|
|
* Create and populate a Game object.
|
|
*
|
|
* This seeder creates all models necessary to play the game.
|
|
*
|
|
* If dev mode, we create some known debug logins. (username = user, password = pass) as well as a few others
|
|
*/
|
|
export class GameSeeder {
|
|
seed() {
|
|
console.info("seeding");
|
|
|
|
gGame.rngSeed = Config.rngSeed;
|
|
new PlayerSeeder().seed(); // Create debug players
|
|
new ItemSeeder().seed(); // Create items, etc.
|
|
new CharacterSeeder().createParty(gGame.getPlayerByUsername("user"), 3); // Create debug characters.
|
|
|
|
//
|
|
// Done
|
|
console.info("seeding done");
|
|
}
|
|
}
|