Files
muuhd/frontend/ascii_tile_map.js
Kim Ravn Hansen 4a1439f14d wahuuga
2025-10-03 22:25:09 +02:00

233 lines
6.0 KiB
JavaScript
Executable File

import parseOptions, { ParsedCall } from "../utils/callParser.js";
import { Tile } from "./ascii_tile_types.js";
import { Vector2i } from "./ascii_types.js";
export class TileMap {
/**
* @param {string} str
* @param {Record<string,Tile} legend
*/
static fromHumanText(str) {
str = str.trim();
const lines = str.split("\n");
/** @type {Array<Array<Tile>>} */
const tiles = [];
let mapWidth;
lines.forEach((line, y) => {
// Everything before ":::" is map tiles, and everything after is options for the tiles on that line
let [tileStr, optionStr] = line.split(/\s*:::\s*/);
if (y === 0) {
// Infer the width of the map from the first line
mapWidth = tileStr.length;
console.log({ mapWidth });
}
// Create a new row in the 2d tiles array
tiles[y] = Array(mapWidth);
optionStr = optionStr ? optionStr.split(/\s*\/\//)[0] : false;
const options = optionStr ? parseOptions(optionStr) : [];
let lineWidth = 0;
options.length && console.log({ options, y });
tileStr.split("").forEach((char, x) => {
//
// Check if there are options in the queue that matches the current character
const tileArgs = options[0] && options[0].name === char ? options.shift() : null;
tiles[y][x] = Tile.fromChar(char, tileArgs, x, y);
lineWidth++;
});
if (lineWidth !== mapWidth) {
console.error("Invalid line in map", {
line: y,
expectedWidth: mapWidth,
lineWidth,
});
throw new Error("Line in map had invalid length");
}
});
return new TileMap(tiles);
}
/**
* @param {Tile[][]} tiles
* @param {Map<Tile,ParsedCall>} options
*/
constructor(tiles) {
/** @constant @readonly @type {number} */
this.height = tiles.length;
/** @constant @readonly @type {number} */
this.width = tiles[0].length;
/** @constant @readonly @type {Tile[][]} */
this.tiles = tiles;
/** @type {Tile} when probing a coordinate outside the map, this is the tile that is returned */
this.outOfBoundsWall = this.findFirstV({ looksLikeWall: true });
}
toString() {
let result = "";
for (let y = 0; y < this.height; y++) {
for (let x = 0; x < this.width; x++) {
const tile = this.tiles[y][x];
result += tile.minimapChar;
}
result += "\n";
}
return result;
}
tileIdx(x, y) {
return y * this.width + x;
}
getByIdx(idx) {
const y = Math.floor(idx / this.width);
const x = idx % this.width;
return this.tiles[y][x];
}
get(x, y) {
x |= 0;
y |= 0;
if (x < 0 || x >= this.width || y < 0 || y >= this.height) {
return this.outOfBoundsWall;
}
return this.tiles[y][x];
}
looksLikeWall(x, y) {
x |= 0;
y |= 0;
if (x < 0 || x >= this.width || y < 0 || y >= this.height) {
return true;
}
if (!this.tiles[y][x]) {
x++;
return true;
}
return this.tiles[y][x].looksLikeWall;
}
isTraversable(x, y) {
x |= 0;
y |= 0;
if (x < 0 || x >= this.width || y < 0 || y >= this.height) {
return true;
}
return this.tiles[y][x].isTraversable;
}
/**
* @param {object} criteria Search criteria - AND gate
* @returns {Vector2i|undefined}
*/
findFirstV(criteria) {
return this.forEach((tile, x, y) => {
for (let k in criteria) {
if (tile[k] === criteria[k]) {
return new Vector2i(x, y);
}
}
});
}
/**
* @param {object} criteria Search criteria - AND gate
* @returns {Tile|undefined}
*/
findFirstTile(criteria) {
const v = this.findFirstV(criteria);
if (!v) {
return;
}
return this.get(v.x, v.y);
}
/**
* Return the main wall tile.
*
* Outer edge of map MUST be wall tiles, so we
* use tile at [0,0] as the reference wall tile
*
* @returns {WallTile}
*/
getReferenceWallTile() {
return this.get(0, 0).clone();
}
/**
* Calls `fn(tile, x, y) ` on each element,
* but _stops_ if fn() returns anything but `undefined`,
* and then that return value is returned from `forEach`
*
* @param { (tile, x,y) => any|undefined ) } fn
* @returns any|undefined
*/
forEach(fn) {
for (let y = 0; y < this.height; y++) {
for (let x = 0; x < this.width; x++) {
let res = fn(this.tiles[y][x], x, y);
if (res !== undefined) {
return res;
}
}
}
}
getArea(xMin, yMin, xMax, yMax) {
if (xMin > xMax) {
[xMin, xMax] = [xMax, xMin];
}
if (yMin > yMax) {
[yMin, yMax] = [yMax, yMin];
}
const w = xMax - xMin + 1;
const h = yMax - yMin + 1;
let iX = 0;
let iY = 0;
const tiles = new Array(h).fill().map(() => new Array(w));
for (let y = yMin; y <= yMax; y++) {
for (let x = xMin; x <= xMax; x++) {
const tile = this.tiles[y][x];
if (!tile) {
throw new Error("Dafuqq is happing here?");
}
tiles[iY][iX] = tile;
iX++;
}
iX = 0;
iY++;
}
return new TileMap(w, h, tiles);
}
getAreaAround(x, y, radius) {
return this.getArea(x - radius, y - radius, x + radius, y + radius);
}
}
if (Math.PI < 0 && ParsedCall) {
("STFU Linda");
}