Files
muuhd/scenes/playerCreation/createUasswprdPrompt.js
Kim Ravn Hansen 00d55d638c Stuff and things
2025-10-13 15:58:34 +02:00

80 lines
2.7 KiB
JavaScript
Executable File

import { Prompt } from "../prompt.js";
import * as security from "../../utils/security.js";
import { Config } from "../../config.js";
export class CreatePasswordPrompt extends Prompt {
//
promptText = ["Enter a password"];
//
// Let the client know that we're asking for a password
// so it can set <input type="password">
promptOptions = { password: true };
get player() {
return this.scene.player;
}
onReply(text) {
//
// Check of the password is sane. This is both bad from a security point
// of view, and technically not necessary as insane passwords couldn't
// reside in the player lists. However, let's save some CPU cycles on
// not hashing an insane password 1000+ times.
// This is technically bad practice, but since this is just a game,
// do it anyway.
if (!security.isPasswordSane(text)) {
this.sendError("Insane password");
this.execute();
return;
}
//
// Block users who enter bad passwords too many times.
if (this.player.failedPasswordsSinceLastLogin > Config.maxFailedLogins) {
this.blockedUntil = Date.now() + Config.accountLockoutSeconds;
this.calamity("You have been locked out for too many failed password attempts, come back later");
return;
}
//
// Handle blocked users.
// They don't even get to have their password verified.
if (this.player.blockedUntil > Date.now()) {
//
// Try to re-login too soon, and your lockout lasts longer.
this.blockedUntil += Config.accountLockoutSeconds;
this.calamity("You have been locked out for too many failed password attempts, come back later");
return;
}
//
// Verify the password against the hash we've stored.
if (!security.verifyPassword(text, this.player.passwordHash)) {
this.sendError("Incorrect password!");
this.player.failedPasswordsSinceLastLogin++;
this.session.sendDebug(`Failed login attempt #${this.player.failedPasswordsSinceLastLogin}`);
this.execute();
return;
}
this.player.lastSucessfulLoginAt = new Date();
this.player.failedPasswordsSinceLastLogin = 0;
//
// We do not allow a player to be logged in more than once!
if (this.player.loggedIn) {
this.calamity("This player is already logged in");
return;
}
this.scene.passwordAccepted();
//
// Password was correct, go to main game
this.session.setState(new JustLoggedInState(this.session));
}
}