Stuff and things
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@@ -1,4 +1,4 @@
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import { Session } from "../models/session.js";
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/** @typedef {import("../models/session.js").Session} Session */
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const castle = `
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▄
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@@ -5,6 +5,18 @@ import { frameText } from "../utils/tui.js";
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import { Config } from "../config.js";
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import { State } from "./state.js";
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// _____ ___ ____ ___ ____ _ _____
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// |_ _/ _ \| _ \ / _ \ _ / ___|___ _ ____ _____ _ __| |_ |_ _|__
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// | || | | | | | | | | (_) | | / _ \| '_ \ \ / / _ \ '__| __| | |/ _ \
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// | || |_| | |_| | |_| |_ | |__| (_) | | | \ V / __/ | | |_ | | (_) |
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// |_| \___/|____/ \___/(_) \____\___/|_| |_|\_/ \___|_| \__| |_|\___/
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//
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// ____
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// / ___| ___ ___ _ __ ___ ___
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// \___ \ / __/ _ \ '_ \ / _ \/ __|
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// ___) | (_| __/ | | | __/\__ \
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// |____/ \___\___|_| |_|\___||___/
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export class PartyCreationState extends State {
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/**
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* @proteted
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@@ -16,7 +28,7 @@ export class PartyCreationState extends State {
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/** @param {Session} session */
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constructor(session) {
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/** @type {Session} */
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super();
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this.session = session;
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}
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@@ -32,11 +44,7 @@ export class PartyCreationState extends State {
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this.sendText(createPartyLogo, { preformatted: true });
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this.session.sendText([
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"",
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`Current party size: ${charCount}`,
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`Max party size: ${Config.maxPartySize}`,
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]);
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this.session.sendText(["", `Current party size: ${charCount}`, `Max party size: ${Config.maxPartySize}`]);
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const min = 1;
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const max = Config.maxPartySize - charCount;
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const prompt = [
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@@ -46,32 +54,32 @@ export class PartyCreationState extends State {
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this.sendText(`You can create a party with ${min} - ${max} characters, how big should your party be?`);
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/** @param {WebsocketMessage} message */
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this.sendPrompt(prompt, (m) => this.receivePlayerCount(m));
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/** @param {WebsocketMessage} m */
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this.sendPrompt(prompt, (m) => this.receiveCharacterCount(m));
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}
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/** @param {WebsocketMessage} m */
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receivePlayerCount(m) {
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receiveCharacterCount(m) {
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if (m.isHelpRequest()) {
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return this.partySizeHelp();
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}
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if (!m.isInteger()) {
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this.sendError("You didn't enter an integer");
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this.sendPrompt(prompt, (m) => this.receivePlayerCount(m));
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this.sendPrompt(prompt, (m) => this.receiveCharacterCount(m));
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return;
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}
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const numCharactersToCreate = Number(message.text);
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if (numCharactersToCreate > max) {
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const numCharactersToCreate = Number(m.text);
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if (numCharactersToCreate > Config.maxPartySize) {
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this.sendError("Number too high");
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this.sendPrompt(prompt, (m) => this.receivePlayerCount(m));
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this.sendPrompt(prompt, (m) => this.receiveCharacterCount(m));
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return;
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}
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if (numCharactersToCreate < min) {
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if (numCharactersToCreate < 1) {
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this.sendError("Number too low");
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this.sendPrompt(prompt, (m) => this.receivePlayerCount(m));
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this.sendPrompt(prompt, (m) => this.receiveCharacterCount(m));
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return;
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}
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@@ -80,7 +88,7 @@ export class PartyCreationState extends State {
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partySizeHelp() {
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this.sendText([
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`Your party can consist of 1 to ${mps} characters.`,
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`Your party can consist of 1 to ${Config.maxPartySize} characters.`,
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"",
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"* Large parties tend live longer",
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`* If you have fewer than ${Config.maxPartySize} characters, you can`,
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@@ -95,3 +103,7 @@ export class PartyCreationState extends State {
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return;
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}
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}
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if (Math.PI < 0 && Session && WebsocketMessage) {
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("STFU Linda");
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}
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0
scenes/playerCreation/createUasswprdPrompt.js
Normal file → Executable file
0
scenes/playerCreation/createUasswprdPrompt.js
Normal file → Executable file
@@ -1,5 +1,6 @@
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import { Config } from "../../config.js";
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import { gGame } from "../../models/globals.js";
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import { generateHash } from "../../utils/security.js";
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import { Scene } from "../scene.js";
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import { CreateUsernamePrompt } from "./createUsernamePrompt.js";
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@@ -47,6 +48,6 @@ export class PlayerCreationScene extends Scene {
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passwordAccepted(password) {
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this.password = password;
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this.session.sendText("*_Success_* ✅ You will now be asked to log in again, sorry for that ;)");
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this.player.setPasswordHash(security.generateHash(this.password));
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this.player.setPasswordHash(generateHash(this.password));
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}
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}
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@@ -1,11 +1,8 @@
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import figlet from "figlet";
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import { gGame } from "../models/globals.js";
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import { Session } from "../models/session.js";
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import { Scene } from "./scene.js";
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import { MessageType, WebsocketMessage } from "../utils/messages.js";
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import { mustBe, mustBeString } from "../utils/mustbe.js";
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import { sprintf } from "sprintf-js";
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/** @typedef {import("../models/session.js").Session} Session */
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/** @typedef {import("../utils/message.js").WebsocketMessage} WebsocketMessage */
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/** @typedef {import("../utils/message.js").MessageType} MessageType */
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/**
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* @typedef {object} PromptMethods
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* @property {function(...any): any} [onColon_*] - Any method starting with "onColon_"
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@@ -27,10 +24,6 @@ export class Prompt {
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return this._scene;
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}
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//
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// Extra info about the prompt we send to the client.
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promptOptions = undefined;
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/**
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* Dictionary of help topics.
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* Keys: string matching /^[a-z]+$/ (topic name)
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@@ -159,7 +152,7 @@ export class Prompt {
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*
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* @param {WebsocketMessage} message The incoming reply
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*/
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onReply(message) {}
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onReply() {}
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/**
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* @overload
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@@ -202,7 +195,7 @@ export class Prompt {
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* @param {string} errorMessage
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*/
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calamity(...args) {
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this.session.calamity();
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this.session.calamity(...args);
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}
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//
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