= Monster's Guide To Doom & Destruction & Stuff == WYRDS Mondays:: A type of monster invented by Fred after he'd had a really bad day. He called it, a Monday, and it is almost impossible to describe. * It is bestowed with an extreme, but unknowable, intelligence. * It is extremely large, but is able to be wholly or partially ephemeral to suit their needs. * It can take the shape of forests, castles, large bodies of water, airships, or similar. * It can coalesce into a smaller, more substantial monster, but it rarely does. * Its heart is located somewhere inside it, but it can be hard to find, and it never looks like a heart. * It eats happiness and shits out bad health. == OILS Garg Oil:: * Oily slime monster with wings. * Can fly. * Related to Slime. * Drown attack. * Oil splash attack. * Resistant to piercing weapons. Gargle Oil:: * Thinner version of Garg Oil. * Very slippery. * Flammable. * Resistant to piercing weapons. * Resistant to slashing weapons. * Can turn into slime puddle. * Spray attack. * Organic Compound Spray Attack. Targ Oil:: * Thicker and sticker version of Garg Oil. * Stronger. * Sticky attacks. * Cannot fly, but wings are considered armor pieces. Farg Oil:: * Gargle Oil with powerful ranged attacks and spells. Gelatinous Pube:: * Disgustingly smelly seaweed thing Slime:: A type of Oil, a slime is a semi-intelligent monster that can be made out of anything from rainwater to lava, these monsters are often highly caustic, and can constrict their opponents. When a slime is born, it is usually a few cubic centimeters in size, but as it consumes more and more material, it grows larger. Many slimes like to feed on living organic matter (people, plants, animals, etc.). Pooh-ma:: A vicious wolf-like oily monster born in the sewers and waste pits of cities, military camps, and similar concentrations of feces. * Basically a dire-wolf made of feces. * Is technically a slime, but can also be classified as an undead, an orc, or even a golem, depending on its composition. * Strong. * Spreads diseases that can affect adventurers. * Stink breath weapon. * Claws. * Pooh-fling (throws own body parts at opponent, high damage, but loses own HP). * Resistance to piercing weapons (roll damage with disadvantage). * Resistance to fire (roll damage with disadvantage). * Usually antisocial, but can hunt in packs with its brothers. * It does not like the light (all checks are difficult when in bright light). B'ooze:: * An ooze made of booze. == ORCS [quote,Oralix LeDique] Orcs are to trees what undeads to the Enlightened. Green and brown skinned creatures that are created when trees and large plants die from unnatural causes. * Orcs are a category containing orcs, trolls, cyclops * Not gnolls, goblins or hobs. * Created completely from plant matter => green and brown skins. * They exude a kind of blight that slowly degenerates vegetation, which makes the orcs stronger. * Boss Orcs can reverse their blight, killing off a few orcs and rapidly increasing plant growth. * Continue to grow as long as there is nourishment (plant matter). * Sometimes destroy forests to create more orcs. * Only become undead if some outside force (such as an evil mage) turns them. * Tough, extreme pain tolerance, and high morale. * Individual orcs have animalistic intelligence, but sometimes a Great Leader that can control or direct the entire army. * Die if they are kept away from an open sky for too long; they cannot be imprisoned in a donjon or inside any kind of building - they'll rot. * Breeder orcs are a kind of "queen" orc that can charm enlightened males into mating with them, creating hybrid orc spawn. Hybrid Orcs:: * Like nephilim * Intelligent * Independent * Very Powerful == UNDEADS * Undead creatures rise automatically. Especially if they have died from traumatic events such as war, assault, and magical accidents. * Once slain, some undeads can rise again. Usually as less powerful beings. * Undeads almost always have worse stats than when they were alive. * Generally immune to fear. * Generally slower. * Generally able to see/sense in darkness. * Powerful undeads, such as liches, generally do not rise spontaneously. Mummy Troll:: A troll (who is technically an Orc) that has been magically preserved, wrapped in magical bandages, and turned undead. Undeads of the Sea:: Sailors and enlightened sea creatures can become undead. Sailors tend to walk towards shore and become a menace on the beaches and harbours of the world. Sea creatures tend to patrol their old territories and make a mess there. Crack-Ann:: Female undead Kraken. Rotten and spiteful. Poisonous and stinky bodily fluids ad nauseam. Old George:: Male version of Crack-Ann. He's an elderly dude, who is slow and not as young as he was. Sailors have learned to navigate around him, and generally avoid him. == Bug Bears Combine a bug and a bear. * Many varieties * Some are mostly bug, some are mostly bear. * Some have wings, some have mandibles, some have cute bear ears on exoskeletal head. == GOBLIN * Evil type of gnome * A bit like Rask Gar. * Dark vision. * Not very fond of gnomes. * Cowards. * Power cycles: ** Males are intelligent, cunning, and fierce. ** Females are physically very strong and tough. ** Goblins are less powerful during 12 "daytime" hours. ** ?? On odd years males get a boost to their mental stats, and on even years females get a boost to their physical stats. This is universal. It means that, no matter where you are, you either have clever males or strong females, it varies from year to year. * Specializes in: ** Extremely unsafe mechanical engineering. ** Narcotics and similar poisons. ** Unstable blast powder. ** Traps that are unfair, unstable, and unnecessarily gruesome. == AUTOMATA Golems == MIMIC * House Mimic: A mimic the size and shape of a house. * Fortress Mimic: A mimic the size and shape of a fortress, and with all of the armaments too. == MISC Haggis (Hag, slime ??):: Disgusting smelly blob of vile spellcasting. Cognac:: Much more awesome than a gin (djinn)