Fonts and junk

This commit is contained in:
Kim Ravn Hansen
2025-09-02 12:47:22 +02:00
parent f30d1b9719
commit ef3772fe13
78 changed files with 51 additions and 28 deletions

0
.gitignore vendored Normal file → Executable file
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@@ -1,3 +1,4 @@
sort:
cd tooling && lua process.lua ../main.adoc --overwrite
@@ -5,7 +6,7 @@ html:
asciidoctor -b html main.adoc -o out/main.html && open out/main.html
pdf:
asciidoctor-pdf main.adoc -o out/main.pdf && open out/main.pdf
asciidoctor-pdf -a pdf-theme=basic -a pdf-themesdir=resources/themes -a pdf-fontsdir=resources/fonts main.adoc -o out/main.pdf && open out/main.pdf
d20:
echo "" > out/statsD20.csv

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@@ -1,7 +1,6 @@
= The Rules Doom & Destruction & Stuff
// {{{ VARIABLES
// :stylesheet: style.css
:stylesheet: style.css
:doctype: article
:icons: font
@@ -14,11 +13,8 @@
:xrefstyle: full
:author: Kim Ravn Hansen
:email: moccalotto@gmail.com
:pdf-page-size: a5
:reproducible:
:table-stripes: even
:x: ×
:one: <<nat1,One>>
:twenty: <<nat20,Twenty>>
@@ -504,8 +500,8 @@ Roll two d8s; one for the left-hand table, and once for the right-hand table
Your background is what your adventurer used to do before they received the
Adventurer's Blessing.
If the DM makes you roll for something that is directly related to your
background, let the DM know - they might just give you an advantage.
Your background gives you knowledge that can help you during gameplay. The DM
may give you advantage on a roll of it is directly related to your background.
Roll a d20 and a d6 and look at the table below to find your background.
@@ -513,6 +509,7 @@ Roll a d20 and a d6 and look at the table below to find your background.
|===
//---|----------------------|----|----------------------------
| d20| d6 rolled 1, 3, or 5 | d20| d6 rolled 2, 4, or 6
//---|----------------------|----|----------------------------
| 1 | Apothecary | 1 | Hunter
| 2 | Baker | 2 | Hustler
| 3 | Banker | 3 | Laborer
@@ -542,6 +539,7 @@ value both times, the trait is extra pronounced.
.Body traits
[%header,cols="^1,11"]
|===
//------|-------------------
| d12 | Body traits
//------|-------------------
| 1 | Tall
@@ -564,6 +562,7 @@ Roll d20 once for facial traits.
.Facial traits
[%header,cols="^1,11"]
|===
//------|-------------------------------------------
| d20 | Facial trait
//------|-------------------------------------------
| 1 | Sharp cheekbones and hollow eyes
@@ -592,6 +591,7 @@ Roll d20 once for facial traits.
.Hair traits
[%header,cols="^1,11"]
|===
//------|------------------------------------------------
| d10 | Hair Trait
//------|------------------------------------------------
| 1 | Long and silky, flows like water
@@ -617,10 +617,12 @@ traits — especially your vice, and only if you don't overdo it.
==== Vice
Roll once to find your vice.
Roll once to find your vice. Your vices can get you into trouble
but the DM may grant you extra XP for your effort.
[%header,cols="^1,11"]
|===
//------|--------------------------------------------
| d12 | Vice
//------|--------------------------------------------
| 1 | Loves owning and interacting with treasure
@@ -641,11 +643,12 @@ Roll once to find your vice.
==== Virtue
Roll once to find your virtue. The DM might give you extra
XP if your virtues come into play.
Roll once to find your virtue. The DM might give you extra XP if you play out
your virtues, especially if they get you into trouble.
[%header,cols="^1,11"]
|===
//------|--------------------------------------------
| d20 | Virtue
//------|--------------------------------------------
| 1 | Loyal to a fault, never breaks a promise
@@ -673,11 +676,13 @@ XP if your virtues come into play.
==== Quirk
Roll once to find your quirk. The DM might give you extra XP if your quirks
come into play.
Roll once to find your quirk.
Quirks may get you into trouble, but the GM might give you extra XP for it.
[%header,cols="^1,11"]
|===
//----|----------------------------------------------
| d20 | Quirk
//----|----------------------------------------------
| 1 | Likes to rhyme
@@ -688,14 +693,14 @@ come into play.
| 6 | Deep dislike of mirrors
| 7 | Collects bones, teeth, or pebbles
| 8 | Speaks in third person
| 9 | Talks to their pet stone
| 9 | Talks to their pet stone (or similar object)
| 10 | Always wears gloves
| 11 | Whistles when nervous
| 11 | Starts whistling when nervous
| 12 | Believes in bizarre superstitions
| 13 | Refuses to walk through doorways first
| 14 | Smells everything before touching it
| 15 | Never says their real name
| 16 | Only speaks in third person
| 16 | Phrases everything like a question
| 17 | Claims to have lived many past lives
| 18 | Counts out their coins slowly and meticulously
| 19 | Hates silence, starts singing or humming
@@ -711,7 +716,7 @@ a gender and a name.
Your adventurer has a number of Item Slots, determined by their Foundation. The
sheet provides space for 10 slots, but you may have fewer. Shade, hatch, or
cross out any unusable Item Slots. == Perks
cross out any unusable Item Slots.
== Items
@@ -722,13 +727,13 @@ cross out any unusable Item Slots. == Perks
// SIMPLE WEAPONS
//---------------
==== Simple Weapons
[%unbreakable]
--
All adventurers can use simple weapons, regardless of <<foundation>>,
<<perks>>, or <<class>>.
All adventurers can use simple weapons, regardless of <<foundation>> or
<<perks>>.
.Light Weapons
[%header,cols="^2,^3,^2,^2,^2,6"]
|===
//----------|-------------------|-------|----|--------|----------------
| Range | Weapon | Hands | IS | Damage | Special Effect
//----------|-------------------|-------|----|--------|----------------
| Any | Dagger | 1 | ⅓ | 4 |
@@ -746,18 +751,17 @@ All adventurers can use simple weapons, regardless of <<foundation>>,
| Ranged | Small Crossbow | 2 | 2 | 8 |
//----------|-------------------|-------|----|--------|----------------
|===
--
==== Advanced Weapons
[%unbreakable]
--
Any adventurer who has a <<foundation>>, <<class>>, or <<perk>> that allows
Any adventurer who has a <<foundation>>, CLASS, or PERK that allows
them to use advanced weapons can use the weapons on this list. Adventurers who
haven't got such an ability has <<disadvantage>> when attacking with advanced
haven't got such an ability has DISADVANTAGE when attacking with advanced
weapons, and can never use their special abilities.
.Advanced Weapons
[%header,cols="^2,^3,^2,^2,6"]
|===
//---------|-------------------|-------|-------------------------
| Range | Weapon | Hands | Damage | Special Effect
//---------|-------------------|-------|-------------------------
| Any | Javelin | 1 | | Better than spear, somehow
@@ -777,14 +781,13 @@ weapons, and can never use their special abilities.
| Ranged | Shortbow | 1 | |
//---------|-------------------|-------|-------------------------
|===
--
==== Weird Weapons
[%unbreakable]
--
In order to be able to use one of the weird weapons on this list, an adventurer
must have a <<foundation>>, <<class>>, or <<perk>> that allows them to use that
must have a <<foundation>> or <<perks,perk>> that allows them to use that
specific weapon. For instance, an adventurer who has an ability to use the Kosh
can use koshes, but not any of the other weird weapons.
@@ -848,6 +851,7 @@ can use koshes, but not any of the other weird weapons.
//----------------------|-----|-------|---------------------------------
|===
[[perks,perks]]
== Perks
This chapter is not for

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@@ -0,0 +1,18 @@
extends: default
font:
catalog:
Noto Sans:
normal: NotoSans-Regular.ttf
bold: NotoSans-Bold.ttf
italic: NotoSans-Italic.ttf
bold_italic: NotoSans-BoldItalic.ttf
page:
layout: portrait
# margin: [0.2in, .2in, 0.2, .2in]
# size: A5
base:
font-family: Noto Sans
version: 1.7