stuff
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23
rules.adoc
23
rules.adoc
@@ -1,8 +1,7 @@
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= The Rules Doom & Destruction & Stuff
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// {{{ VARIABLES
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:stylesheet: style.css
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// {{{ DO NOT MESS WITH THIS HEADER LINE. DO NOT ADD BLANK LINES AROUND IT!
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:doctype: article
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:stylesheet: ./resources/style.css
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:icons: font
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:sectlinks:
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:toc:
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@@ -11,15 +10,19 @@
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:experimental:
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:stem:
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:xrefstyle: full
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:author: Kim Ravn Hansen
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:email: moccalotto@gmail.com
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// :author: Kim Ravn Hansen
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// :email: moccalotto@gmail.com
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:pdf-version: 1.7
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:pdf-theme: basic
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:pdf-fontsdir: resources/fonts
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:pdf-themesdir: resources/themes
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:reproducible:
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:table-stripes: even
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:x: ×
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:one: <<nat1,One>>
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:twenty: <<nat20,Twenty>>
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:DM: Destruction Manager
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// VARIABLES }}}
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// }}}
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== Creating Adventurers
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@@ -320,8 +323,8 @@ Roll on the table below to find your Foundation. Note that you may need to rerol
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|[unstyled]
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* 10 Hit Points a
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* 6 Item Slots b ==>
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* 10 Hit Points
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* 6 Item Slots
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* Melee Combat raised to 10
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* Awareness raised to 10
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* Skulduggery raised to 10
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@@ -669,7 +672,7 @@ your virtues, especially if they get you into trouble.
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==== Quirk
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Roll once to find your quirk.
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Roll once to find your quirk.
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Quirks may get you into trouble, but the GM might give you extra XP for it.
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@@ -709,7 +712,7 @@ a gender and a name.
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Your adventurer has a number of Item Slots, determined by their Foundation. The
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sheet provides space for 10 slots, but you may have fewer. Shade, hatch, or
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cross out any unusable Item Slots.
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cross out any unusable Item Slots.
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== Items
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