stuff
This commit is contained in:
249
tooling/mathD100.lua
Executable file
249
tooling/mathD100.lua
Executable file
@@ -0,0 +1,249 @@
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--
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-- {{{ Digit Functions
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--- Get sorted base-10 digits of a number
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---@param n integer
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---@return integer[]
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local function get_sorted_digits(n)
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local digits = {}
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for d in tostring(math.abs(n)):gmatch("%d") do
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table.insert(digits, tonumber(d))
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end
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table.sort(digits)
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return digits
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end
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-- }}}
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--{{{ print_r
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local function print_r(t)
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local print_r_cache = {}
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local function sub_print_r(t, indent)
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if (print_r_cache[tostring(t)]) then
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print(indent .. "*" .. tostring(t))
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else
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print_r_cache[tostring(t)] = true
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if (type(t) == "table") then
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local tLen = #t
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for i = 1, tLen do
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local val = t[i]
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if (type(val) == "table") then
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print(indent .. "#[" .. i .. "] => " .. tostring(t) .. " {")
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sub_print_r(val, indent .. string.rep(" ", string.len(i) + 8))
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print(indent .. string.rep(" ", string.len(i) + 6) .. "}")
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elseif (type(val) == "string") then
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print(indent .. "#[" .. i .. '] => "' .. val .. '"')
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else
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print(indent .. "#[" .. i .. "] => " .. tostring(val))
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end
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end
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for pos, val in pairs(t) do
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if type(pos) ~= "number" or math.floor(pos) ~= pos or (pos < 1 or pos > tLen) then
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if (type(val) == "table") then
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print(indent .. "[" .. pos .. "] => " .. tostring(t) .. " {")
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sub_print_r(val, indent .. string.rep(" ", string.len(pos) + 8))
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print(indent .. string.rep(" ", string.len(pos) + 6) .. "}")
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elseif (type(val) == "string") then
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print(indent .. "[" .. pos .. '] => "' .. val .. '"')
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else
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print(indent .. "[" .. pos .. "] => " .. tostring(val))
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end
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end
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end
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else
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print(indent .. tostring(t))
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end
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end
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end
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if (type(t) == "table") then
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print(tostring(t) .. " {")
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sub_print_r(t, " ")
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print("}")
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else
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sub_print_r(t, " ")
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end
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print()
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end
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--}}}
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--{{{ table_count
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function table_count(t)
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local count = 0
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for _ in pairs(t) do count = count + 1 end
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return count
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end
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--}}}
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--{{{ range(low, high, n)
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---Create a table with integers in a given range
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---@param low integer Lowest number
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---@param high integer Highest number
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---@param n integer Increment - the array will contain every nth number between [low..high]
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---@return table
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local function range(low, high, n)
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local t = {}
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for i = low, high, n do
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table.insert(t, i)
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end
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return t
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end
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---}}}
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--{{{ sortMapByValueDesc(m)
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---Sort the table m by value.
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---@param m table
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---@return table
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local function sortMapByValueDesc(m)
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local totalCount = 0
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local tmp = {}
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-- create a temporary table that is easier to sort
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for damage, occurrences in pairs(m) do
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local entry = {
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damage = damage,
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count = occurrences,
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}
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totalCount = totalCount + occurrences
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table.insert(tmp, entry)
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end
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table.sort(tmp, function(a, b)
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return a.count > b.count
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end)
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return tmp
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--
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-- local result = {}
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-- for _, v in pairs(tmp) do
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-- result[v.damage] = v.count
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-- end
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--
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--
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-- if table_count(result) ~= table_count(m) then
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-- error("I couldn't sort!!")
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-- end
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--
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-- return result
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end
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--}}}
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--{{{table_sum(t)
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---numeric sum of table values
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---@param t integer[]
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---@return integer
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local function table_sum(t)
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local result = 0
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for _, v in pairs(t) do
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result = result + v
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end
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return result
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end
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--}}}
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--{{{mostCommonDamageValues(instances, ratio)
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--- Calculate the most likely values
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---@param instances table A map of [damage score] => [occurrences]
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---@param ratio number Include most common damage until the sum of the probabilities of the damage scores are at least this number.
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---@return table
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local function mostCommonDamageValues(instances, ratio)
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if ratio == nil then
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ratio = 0.5
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end
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local sortedInstances = sortMapByValueDesc(instances)
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local totalOccurrences = table_sum(instances)
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local result = {}
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local occurrenceAccumulator = 0
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for _, instance in pairs(sortedInstances) do
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occurrenceAccumulator = occurrenceAccumulator + instance.count
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table.insert(result, instance.damage)
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if occurrenceAccumulator / totalOccurrences >= ratio then
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return result
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end
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end
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return result
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end
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--}}}
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--{{{calculateDamageD100(skill, base_damage)
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---Calculate the average of the d100 attack method
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---@param skill integer The skill level of the attacker (range of 1 to 100, but will be capped to 20)
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---@param base_damage integer The base damage of the attacker's weapon.
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---@return number
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---@return table mostRolled the damage values that are most likely to be rolled
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local function calculateDamageD100(skill, base_damage)
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local sum = 0
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local n = 0
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local tn = math.min(skill, 80)
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local damages = {}
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for rolled = 1, 100, 1 do
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local digits = get_sorted_digits(rolled)
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local damage = 0
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if rolled > tn then
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-- glancing blow: damage equal to weapon's base damage.
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damage = base_damage
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end
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if rolled < tn then
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-- normal hit: damage equal digit sum of what is rolled plus base damage.
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damage = table_sum(digits) + base_damage
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end
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if rolled == tn then
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-- Critical Hit: damage equal to what you rolled.
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damage = rolled
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end
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local key = tostring(damage)
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n = n + 1
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sum = sum + damage
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if not damages[key] then
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damages[key] = 1
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else
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damages[key] = damages[key] + 1
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end
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end
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return sum / n, mostCommonDamageValues(damages, 0.5)
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end
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--}}}
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local skill_min = 30
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local skill_max = 80
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local skill_inc = 5
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local skills_table = range(skill_min, skill_max, skill_inc)
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local damage_min = 0
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local damage_max = 10
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local damage_inc = 3
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local damages_table = range(damage_min, damage_max, damage_inc)
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io.write("skill\\damage", ";")
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for i, dmg in pairs(damages_table) do
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io.write(string.format("%d (avg);%d (typical)", dmg, dmg))
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if i < #damages_table then
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io.write(";")
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end
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end
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print("")
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for _, skill in pairs(skills_table) do
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io.write(skill, ";")
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local tmp = {}
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for key, damage in ipairs(damages_table) do
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local avg, dmg = calculateDamageD100(skill, damage)
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tmp[key] = string.format("%.2f;%s", avg, table.concat(dmg, ", "))
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end
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print(table.concat(tmp, ";"))
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end
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217
tooling/mathD20.lua
Executable file
217
tooling/mathD20.lua
Executable file
@@ -0,0 +1,217 @@
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--
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--{{{ print_r(t)
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local function print_r(t)
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local print_r_cache = {}
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local function sub_print_r(t, indent)
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if (print_r_cache[tostring(t)]) then
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print(indent .. "*" .. tostring(t))
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else
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print_r_cache[tostring(t)] = true
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if (type(t) == "table") then
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local tLen = #t
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for i = 1, tLen do
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local val = t[i]
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if (type(val) == "table") then
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print(indent .. "#[" .. i .. "] => " .. tostring(t) .. " {")
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sub_print_r(val, indent .. string.rep(" ", string.len(i) + 8))
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print(indent .. string.rep(" ", string.len(i) + 6) .. "}")
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elseif (type(val) == "string") then
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print(indent .. "#[" .. i .. '] => "' .. val .. '"')
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else
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print(indent .. "#[" .. i .. "] => " .. tostring(val))
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end
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end
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for pos, val in pairs(t) do
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if type(pos) ~= "number" or math.floor(pos) ~= pos or (pos < 1 or pos > tLen) then
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if (type(val) == "table") then
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print(indent .. "[" .. pos .. "] => " .. tostring(t) .. " {")
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sub_print_r(val, indent .. string.rep(" ", string.len(pos) + 8))
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print(indent .. string.rep(" ", string.len(pos) + 6) .. "}")
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elseif (type(val) == "string") then
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print(indent .. "[" .. pos .. '] => "' .. val .. '"')
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else
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print(indent .. "[" .. pos .. "] => " .. tostring(val))
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end
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end
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end
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else
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print(indent .. tostring(t))
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end
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end
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end
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if (type(t) == "table") then
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print(tostring(t) .. " {")
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sub_print_r(t, " ")
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print("}")
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else
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sub_print_r(t, " ")
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end
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print()
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end
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--}}}
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--{{{ table_count(t)
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function table_count(t)
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local count = 0
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for _ in pairs(t) do count = count + 1 end
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return count
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end
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--}}}
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--{{{ range(low, high, n)
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---Create a table with integers in a given range
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---@param low integer Lowest number
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---@param high integer Highest number
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---@param n integer Increment - the array will contain every nth number between [low..high]
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---@return table
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local function range(low, high, n)
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local t = {}
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for i = low, high, n do
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table.insert(t, i)
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end
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return t
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end
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---}}}
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-- {{{ sortMapByValueDesc(m)
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---Sort the table m by value.
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---@param m table
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---@return table
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local function sortMapByValueDesc(m)
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local tmp = {}
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-- create a temporary table that is easier to sort
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for damage, occurrences in pairs(m) do
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local entry = {
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damage = damage,
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count = occurrences,
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}
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table.insert(tmp, entry)
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end
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table.sort(tmp, function(a, b)
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return a.count > b.count
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end)
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return tmp
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end
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--}}}
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-- {{{ arraySum(t)
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local function table_sum(t)
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local accumulator = 0
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for _, v in pairs(t) do
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accumulator = accumulator + v
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end
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return accumulator
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end
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---}}}
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--{{{ mostCommonDamageValues(instances, ratio)
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--- Calculate the most likely values
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---@param instances table A map of [damage score] => [occurrences]
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---@param ratio number Include most common damage until the sum of the probabilities of the damage scores are at least this number.
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---@return table
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local function mostCommonDamageValues(instances, ratio)
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if ratio == nil then
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ratio = 0.25
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end
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local sortedInstances = sortMapByValueDesc(instances)
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local totalOccurrences = table_sum(instances)
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local result = {}
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local occurrenceAccumulator = 0
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for _, instance in pairs(sortedInstances) do
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occurrenceAccumulator = occurrenceAccumulator + instance.count
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table.insert(result, instance.damage)
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if occurrenceAccumulator / totalOccurrences > ratio then
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return result
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end
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end
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return result
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end
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--}}}
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-- {{{ calculateDamageD20(skill, base_damage)
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---@param skill integer
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---@param base_damage integer
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---@return number average The average damage
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---@return table typical The damage numbers that, together, are likely to occur more than 50% of the time.
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local function calculateDamageD20(skill, base_damage)
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local sum = 0
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local n = 0
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local tn = math.min(skill, 15)
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local outcomes = {}
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for rolled = 1, 20, 1 do
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local damage = 0
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if rolled > tn then
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-- glancing blow
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damage = base_damage
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end
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if rolled == tn then
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-- crit
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damage = 2 * (skill + base_damage)
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end
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if rolled < tn then
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-- hit
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damage = rolled + base_damage
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end
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local key = tostring(damage)
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if outcomes[key] == nil then
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outcomes[key] = 1
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else
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outcomes[key] = outcomes[key] + 1
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end
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sum = sum + damage
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n = n + 1
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end
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return sum / n, mostCommonDamageValues(outcomes, 0.5)
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end
|
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-- }}}
|
||||
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local skill_min = 5
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local skill_max = 15
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local skill_inc = 1
|
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local skills_table = range(skill_min, skill_max, skill_inc)
|
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|
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local damage_min = 0
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local damage_max = 10
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local damage_inc = 3
|
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local damages_table = range(damage_min, damage_max, damage_inc)
|
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|
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io.write("skill\\damage", ";")
|
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for i, dmg in pairs(damages_table) do
|
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io.write(string.format("%d (avg);%d (typical)", dmg, dmg))
|
||||
if i < #damages_table then
|
||||
io.write(";")
|
||||
end
|
||||
end
|
||||
print("")
|
||||
|
||||
for _, skill in pairs(skills_table) do
|
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io.write(skill, ";")
|
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|
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local tmp = {}
|
||||
for key, damage in ipairs(damages_table) do
|
||||
local avg, dmg = calculateDamageD20(skill, damage)
|
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tmp[key] = string.format("%.2f;%s", avg, table.concat(dmg, ", "))
|
||||
end
|
||||
print(table.concat(tmp, ";"))
|
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end
|
||||
68
tooling/process.lua
Executable file
68
tooling/process.lua
Executable file
@@ -0,0 +1,68 @@
|
||||
-- Sort selected areas of a text file
|
||||
--
|
||||
-- Each area has a number of sections,
|
||||
-- and each section has a headline that
|
||||
-- is used as a key.
|
||||
--
|
||||
-- The program simply treats each section as a string, and treats each area as a
|
||||
-- collection of strings. The strings are sorted such that the sections in
|
||||
-- the area will appear in order.
|
||||
--
|
||||
-- For now, only asciidoc (and markdown) headlines are supported, but
|
||||
-- description lists are on the way
|
||||
--
|
||||
-- TODO:
|
||||
-- Variables and substitutions with evaluation via dostring
|
||||
-- Syntax for settings vars could be
|
||||
-- {{? mufassa = "tjams" }}
|
||||
-- {{? mufassa tjams }}
|
||||
--
|
||||
-- Syntax for inserting vars could be
|
||||
-- {{:: string.upper(mufassa) }}
|
||||
-- my little pony is {{: mufassa .. " næsehorn "}}
|
||||
--
|
||||
-- Can assist in streamlining data across the three guides.
|
||||
-- Can ease links.
|
||||
--
|
||||
-- Maybe a quick var insert:
|
||||
-- @@@mufassa (inserts the contents of mufassa variable)
|
||||
--
|
||||
|
||||
local filename = arg[1]
|
||||
|
||||
-- Check that a filename was given
|
||||
if arg[1] == nil then
|
||||
print(string.format("usage: %s [filename]", arg[0]))
|
||||
os.exit(0)
|
||||
end
|
||||
|
||||
-- Check that file exists
|
||||
local f = io.open(filename, "r+")
|
||||
if not f then
|
||||
print(string.format("file '%s' does not exist", filename))
|
||||
os.exit(1)
|
||||
end
|
||||
|
||||
local sorter = require("sorter")
|
||||
local sorted = sorter(f:lines())
|
||||
|
||||
if arg[2] == "--overwrite" then
|
||||
--
|
||||
-- Check if there were any changes to the file.
|
||||
f:seek("set")
|
||||
if sorted == f:read("a*") then
|
||||
print("No sorting needed. Closing file")
|
||||
f:close()
|
||||
os.exit(0)
|
||||
end
|
||||
|
||||
f:seek("set")
|
||||
f:write(sorted)
|
||||
f:flush()
|
||||
f:close()
|
||||
os.exit(0)
|
||||
end
|
||||
|
||||
f:close()
|
||||
|
||||
print(sorted)
|
||||
190
tooling/sorter.lua
Executable file
190
tooling/sorter.lua
Executable file
@@ -0,0 +1,190 @@
|
||||
-- This program scans a text for REGIONS to sort.
|
||||
--
|
||||
-- Each REGION contains the following:
|
||||
-- A "START_SORT:" string command that also tells the sorter which types of HEADLINES the REGION contains.
|
||||
-- (optionally) a number of PREFACE lines.
|
||||
-- A number of SECTIONS to sort
|
||||
-- An "END_SORT" command
|
||||
--
|
||||
-- Each SECTION contains the following
|
||||
-- A HEADLINE
|
||||
-- A number of lines of body text.
|
||||
--
|
||||
-- A HEADLINE can (currently) be one of:
|
||||
-- - An asciidoc headline: a line that always begins with a number of '=' characters, followed by at least one normal text character.
|
||||
-- These headlines are convenient because it allows us to easily alphabetize headlines in certain chapters
|
||||
-- (for instance in chapters where spells, items, or abilities each have their own headline).
|
||||
-- - A hidden headline. A text they always begins "//HEADLINE:", followed by a number of normal text characters.
|
||||
-- These hidden headlines are useful when we want to alphabetize tables, lists, and other sections that do not contain
|
||||
-- explicit headlines.
|
||||
--
|
||||
--
|
||||
-- Each REGION has a number of SECTIONS, and each SECTION
|
||||
-- has a HEADLINE. HEADLINES can be actual asciidoc headlines (strings beginning with a number of "=" characters)
|
||||
-- or they can be pseudo-headlines that exist as comments inside the asciidoc file.
|
||||
--
|
||||
--
|
||||
-- {{{ Some variables to help us
|
||||
local output = "" -- Output buffer
|
||||
local STATE_SCANNING = 0 -- State machine: scanning for START_SORT commands
|
||||
local MODE_SORTING = 1 -- State machine: sorting, and looking for END_SORT commands.
|
||||
local state = STATE_SCANNING -- State machine: current mode
|
||||
local headlinePattern = "" -- If a line matches this pattern, is a section headline (a sort key)
|
||||
local sections = {} -- The sections we're currently sorting.
|
||||
local preface = "" -- contains the text in a chunk that comes before the first section headline
|
||||
--}}}
|
||||
|
||||
--{{{ _start_sort(line)
|
||||
---Check if a line starts with START_SORT and then a key to look for.
|
||||
---@param line string The line we're checking
|
||||
---
|
||||
---@return boolean success Was the line correctly formatted?
|
||||
---@return boolean start_sort Did this line contain a correct START_SORT command?
|
||||
---@return string pattern The regex pattern to scan for to find the headline/key that each section starts with.
|
||||
---
|
||||
local function _is_start_sort_command(line)
|
||||
local match = string.match(line, "^//%s*START_SORT%s*(%S*)%s*$")
|
||||
|
||||
if not match then
|
||||
return true, false, ""
|
||||
end
|
||||
|
||||
--
|
||||
-- ASCIIDOC HEADLINE
|
||||
--
|
||||
-- These types of headlines start with a number of "=" characters.
|
||||
-- They sort REGIONS of text where each SECTION begins with an asciidoc headline
|
||||
if string.sub(match, 1, 1) == "=" then
|
||||
-- We are sorting by section names
|
||||
-- The type of section we're sorting (i.e. its depth) is denoted by the given number '=' characters
|
||||
-- Every time we encounter a section with the corresponding number of equal signs, we consider that a sorting key.
|
||||
return true, true, "^" .. match .. "%s+"
|
||||
end
|
||||
|
||||
--
|
||||
-- HIDDEN HEADLINE
|
||||
--
|
||||
-- These headlines begin with "//HEADLINE:"
|
||||
-- They are comments inside the asciidoc source code so they do not show up in the rendered text.
|
||||
-- Thus they sort REGIONS of text where each SECTION begins with a hidden headline
|
||||
if match == "//HEADLINE:" then
|
||||
-- We are sorting by custom keys.
|
||||
-- This means that every time we encounter the string "HEADLINE:" we consider the next line a sorting key.
|
||||
return true, true, "^%s*//HEADLINE:"
|
||||
end
|
||||
|
||||
return false, false, match
|
||||
end
|
||||
--}}}
|
||||
|
||||
-- {{{ _state_machine_scan(line)
|
||||
local function _state_machine_scan(line)
|
||||
local success, is_start_sort_command, _headline_pattern = _is_start_sort_command(line)
|
||||
|
||||
if not success then
|
||||
local errMsg = string.format("Failed to parse sort key: '%s'", _headline_pattern)
|
||||
print(errMsg)
|
||||
error(errMsg)
|
||||
end
|
||||
|
||||
if is_start_sort_command then
|
||||
state = MODE_SORTING
|
||||
headlinePattern = _headline_pattern
|
||||
sections = {}
|
||||
preface = ""
|
||||
end
|
||||
|
||||
output = output .. line
|
||||
end
|
||||
--}}}
|
||||
|
||||
--{{{ _state_machine_sort(line)
|
||||
local function _state_machine_sort(line)
|
||||
--
|
||||
-- NEW SECTION STARTED
|
||||
--
|
||||
if string.match(line, headlinePattern) then -- We found a new section headline/sortkey
|
||||
-- Start a new section
|
||||
sections[#sections + 1] = line
|
||||
|
||||
return
|
||||
end
|
||||
|
||||
--
|
||||
-- SORTED REGION ENDED
|
||||
--
|
||||
if string.match(line, "^//%s*END_SORT") then
|
||||
-- We have encountered a command to stop sorting. So we should stop sorting.
|
||||
-- Each section within the current sorting area is a single string
|
||||
-- Sort those strings to sort the entire area,
|
||||
-- and compile/combine/join the strings into the output.
|
||||
|
||||
table.sort(sections)
|
||||
local sorted = table.concat(sections, "")
|
||||
|
||||
-- Compile the resulting sorted text.
|
||||
output = output .. preface .. sorted .. line
|
||||
|
||||
-- Reset the state machine to start looking for new areas to sort.
|
||||
state = STATE_SCANNING
|
||||
sections = {}
|
||||
preface = ""
|
||||
|
||||
return
|
||||
end
|
||||
|
||||
-- SECTION PREFACE
|
||||
--
|
||||
-- This happens if we have preface text before the first heading/sortkey
|
||||
-- Preface text is paragraph text that comes after START_SORT, but before the
|
||||
-- first sorting key/section is encountered.
|
||||
if nil == sections[#sections] then
|
||||
preface = preface .. line
|
||||
|
||||
return
|
||||
end
|
||||
|
||||
-- This line is a normal line within the section.
|
||||
-- Add it to the current section.
|
||||
sections[#sections] = sections[#sections] .. line
|
||||
end
|
||||
-- }}}
|
||||
|
||||
--{{{ _state_machine_process_single_line(line)
|
||||
local function _state_machine_process_single_line(line)
|
||||
line = line .. "\n"
|
||||
|
||||
-- SCANNING
|
||||
if state == STATE_SCANNING then
|
||||
_state_machine_scan(line)
|
||||
return
|
||||
end
|
||||
|
||||
--
|
||||
-- SORTING
|
||||
--
|
||||
if state == MODE_SORTING then
|
||||
_state_machine_sort(line)
|
||||
return
|
||||
end
|
||||
end
|
||||
--}}}
|
||||
|
||||
--{{{ sorter(lines)
|
||||
---Scan a file and sort the headings of the chunks marked for sorting
|
||||
---@param lines Iterator
|
||||
---@return string output sorted string
|
||||
local function sorter(lines)
|
||||
for line in lines do
|
||||
_state_machine_process_single_line(line)
|
||||
end
|
||||
|
||||
if not (state == STATE_SCANNING and #sections == 0) then
|
||||
error("you must be missing an END_SORT or similar")
|
||||
end
|
||||
|
||||
return output
|
||||
end
|
||||
--}}}
|
||||
|
||||
return sorter
|
||||
Reference in New Issue
Block a user