stuff
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monsters.adoc
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187
monsters.adoc
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= Monster's Guide To Doom & Destruction & Stuff
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== WEIRDS
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Mondays:: A type of monster invented by Fred after he'd had a really bad day.
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He called it, a Monday, and it is almost impossible to describe.
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* It is bestowed with an extreme, but unknowable, intelligence.
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* It is extremely large, but is able to be wholly or partially ephemeral to
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suit their needs.
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* It can take the shape of forests, castles, large bodies of water, airships,
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or similar.
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* It can coalesce into a smaller, more substantial monster, but it rarely does.
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* Its heart is located somewhere inside it, but it can be hard to find, and it
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never looks like a heart.
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* It eats happiness and shits out bad health.
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== OILS
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Garg Oil::
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* Oily slime monster with wings.
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* Can fly.
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* Related to Slime.
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* Drown attack.
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* Oil splash attack.
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* Resistant to piercing weapons.
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Gargle Oil::
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* Thinner version of Garg Oil.
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* Very slippery.
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* Flammable.
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* Resistant to piercing weapons.
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* Resistant to slashing weapons.
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* Can turn into slime puddle.
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* Spray attack.
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* Organic Compound Spray Attack.
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Targ Oil::
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* Thicker and sticker version of Garg Oil.
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* Stronger.
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* Sticky attacks.
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* Cannot fly, but wings are considered armor pieces.
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Farg Oil::
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* Gargle Oil with powerful ranged attacks and spells.
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Gelatinous Pube::
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* Disgustingly smelly seaweed thing
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Slime::
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A type of Oil, a slime is a semi-intelligent monster that can be made out of
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anything from rainwater to lava, these monsters are often highly caustic, and
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can constrict their opponents.
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When a slime is born, it is usually a few cubic centimeters in size, but as it
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consumes more and more material, it grows larger. Many slimes like to feed on
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living organic matter (people, plants, animals, etc.).
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Pooh-ma::
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A vicious wolf-like oily monster born in the sewers and waste pits of cities,
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military camps, and similar concentrations of feces.
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* Basically a dire-wolf made of feces.
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* Is technically a slime, but can also be classified as an undead, an orc,
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or even a golem, depending on its composition.
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* Strong.
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* Spreads diseases that can affect adventurers.
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* Stink breath weapon.
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* Claws.
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* Pooh-fling (throws own body parts at opponent, high damage, but loses own HP).
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* Resistance to piercing weapons (roll damage with disadvantage).
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* Resistance to fire (roll damage with disadvantage).
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* Usually antisocial, but can hunt in packs with its brothers.
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* It does not like the light (all checks are difficult when in bright light).
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B'ooze::
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* An ooze made of booze.
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== ORCS
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[quote,Oralix LeDique]
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Orcs are to trees what undeads to the Enlightened.
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Green and brown skinned creatures that are created when trees and large plants
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die from unnatural causes.
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* Orcs are a category containing orcs, trolls, cyclops
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* Not gnolls, goblins or hobs.
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* Created completely from plant matter => green and brown skins.
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* They exude a kind of blight that slowly degenerates vegetation, which makes
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the orcs stronger.
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* Boss Orcs can reverse their blight, killing off a few orcs and rapidly
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increasing plant growth.
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* Continue to grow as long as there is nourishment (plant matter).
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* Sometimes destroy forests to create more orcs.
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* Only become undead if some outside force (such as an evil mage) turns them.
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* Tough, extreme pain tolerance, and high morale.
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* Individual orcs have animalistic intelligence, but sometimes a Great Leader
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that can control or direct the entire army.
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* Die if they are kept away from an open sky for too long; they cannot be
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imprisoned in a donjon or inside any kind of building - they'll rot.
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* Breeder orcs are a kind of "queen" orc that can charm enlightened males into
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mating with them, creating hybrid orc spawn.
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Hybrid Orcs::
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* Like nephilim
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* Intelligent
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* Independent
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* Very Powerful
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== UNDEADS
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* Undead creatures rise automatically. Especially if they have died from
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traumatic events such as war, assault, and magical accidents.
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* Once slain, some undeads can rise again. Usually as less powerful beings.
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* Undeads almost always have worse stats than when they were alive.
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* Generally immune to fear.
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* Generally slower.
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* Generally able to see/sense in darkness.
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* Powerful undeads, such as liches, generally do not rise spontaneously.
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Mummy Troll::
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A troll (who is technically an Orc) that has been magically preserved, wrapped
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in magical bandages, and turned undead.
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Undeads of the Sea::
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Sailors and enlightened sea creatures can become undead.
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Sailors tend to walk towards shore and become a menace on the beaches and
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harbours of the world. Sea creatures tend to patrol their old territories and
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make a mess there.
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Crack-Ann:: Female undead Kraken. Rotten and spiteful. Poisonous and stinky
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bodily fluids ad nauseam.
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Old George::
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Male version of Crack-Ann. He's an elderly dude, who is slow and not as young
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as he was. Sailors have learned to navigate around him, and generally avoid
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him.
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== Bug Bears
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Combine a bug and a bear.
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* Many varieties
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* Some are mostly bug, some are mostly bear.
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* Some have wings, some have mandibles, some have cute bear ears on exoskeletal
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head.
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== GOBLIN
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* Evil type of gnome
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* A bit like Rask Gar.
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* Dark vision.
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* Not very fond of gnomes.
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* Cowards.
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* Power cycles:
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** Males are intelligent, cunning, and fierce.
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** Females are physically very strong and tough.
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** Goblins are less powerful during 12 "daytime" hours.
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** ?? On odd years males get a boost to their mental stats, and
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on even years females get a boost to their physical stats.
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This is universal. It means that, no matter where you are,
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you either have clever males or strong females, it varies from year to year.
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* Specializes in:
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** Extremely unsafe mechanical engineering.
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** Narcotics and similar poisons.
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** Unstable blast powder.
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** Traps that are unfair, unstable, and unnecessarily gruesome.
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== AUTOMATA
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Golems
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== MIMIC
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* House Mimic: A mimic the size and shape of a house.
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* Fortress Mimic: A mimic the size and shape of a fortress, and with all
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of the armaments too.
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== MISC
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Haggis (Hag, slime ??)::
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Disgusting smelly blob of vile spellcasting.
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Cognac::
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Much more awesome than a gin (djinn)
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