progress
This commit is contained in:
19
rules.adoc
19
rules.adoc
@@ -51,7 +51,6 @@ should now have a score between 7 and 12.
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TIP: The skill scores are likely to change before you're done creating the adventurer,
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TIP: The skill scores are likely to change before you're done creating the adventurer,
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so write them on a piece of paper rather than on the adventurer's sheet for now.
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so write them on a piece of paper rather than on the adventurer's sheet for now.
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[sidebar]
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[sidebar]
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.Raising and Reducing Skills
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.Raising and Reducing Skills
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--
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--
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@@ -157,6 +156,7 @@ Roll on the table below to find your Foundation. Note that you may need to rerol
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|[unstyled]
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|[unstyled]
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* Light Armor
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* Light Armor
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* Riposte
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|[unstyled]
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|[unstyled]
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* Leather
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* Leather
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@@ -167,7 +167,7 @@ Roll on the table below to find your Foundation. Note that you may need to rerol
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|[unstyled]
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|[unstyled]
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* 15 Hit Points
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* 15 Hit Points
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* 5 Item Slots
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* 5 Item Slots
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* The TWO WEAPONS perk.
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* The RIPOSTE proficiency.
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* Melee Combat raised to 10
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* Melee Combat raised to 10
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* Magic limited to 10
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* Magic limited to 10
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@@ -241,7 +241,7 @@ Roll on the table below to find your Foundation. Note that you may need to rerol
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|[unstyled]
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|[unstyled]
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* 10 Hit Points
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* 10 Hit Points
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* 6 Item Slots
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* 8 Item Slots
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//
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//
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//---------------------------------------------------------------------------------------
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//---------------------------------------------------------------------------------------
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@@ -282,6 +282,7 @@ Roll on the table below to find your Foundation. Note that you may need to rerol
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* Longbow
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* Longbow
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* Snare Maker's Kit
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* Snare Maker's Kit
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* 25 Silver Pieces
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* 25 Silver Pieces
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* Regional Map
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|[unstyled]
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|[unstyled]
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* 10 Hit Points
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* 10 Hit Points
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@@ -731,7 +732,7 @@ cross out any unusable Item Slots.
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=== Weapons
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=== Weapons
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There are four types of weapons. Basic Weapons (fists, daggers, and clubs),
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There are four types of weapons. Basic Weapons (fists, daggers, and clubs),
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Light Weapons, Heavy Weapons, and Weird Weapons.
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Light Weapons, Heavy Weapons, and Specialist Weapons.
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Anyone can use Basic weapons, no matter which proficiencies, foundations, or
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Anyone can use Basic weapons, no matter which proficiencies, foundations, or
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perks they may or may not have.
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perks they may or may not have.
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@@ -803,27 +804,27 @@ use the weapon, but the following penalties apply:
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|===
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|===
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==== Weird Weapons
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==== Specialist Weapons
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[%unbreakable]
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[%unbreakable]
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--
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--
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In order to be able to use one of the weird weapons on this list, an adventurer
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In order to be able to use one of the Specialist weapons on this list, an adventurer
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must have a <<foundation>> or <<perks,perk>> that gives them the specific
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must have a <<foundation>> or <<perks,perk>> that gives them the specific
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proficiency that allows them to use that specific weapon. For instance, an
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proficiency that allows them to use that specific weapon. For instance, an
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adventurer who has the "Kosh" proficiency use koshes, but not any of
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adventurer who has the "Kosh" proficiency use koshes, but not any of
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the other weird weapons.
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the other Specialist weapons.
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[%header,cols="^2,^3,^2,^2,^2,6"]
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[%header,cols="^2,^3,^2,^2,^2,6"]
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|===
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|===
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| Range | Weapon | Hands | IS | Damage | Special Effect
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| Range | Weapon | Hands | IS | Damage | Special Effect
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//-------|-------------------|-------|----|--------|----------------
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//-------|-------------------|-------|----|--------|------------------------------
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| Melee | Bastard Sword | 1 | | 10 | None - high base damage
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| Melee | Bastard Sword | 1 | | 10 | None - high base damage
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| Melee | Halberd | 2 | | 11 | "Ranged Attack + Pull"
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| Melee | Halberd | 2 | | 11 | "Ranged Attack + Pull"
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| Melee | Kosh | 1 | | 8 | Knock-out
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| Melee | Kosh | 1 | | 8 | Knock-out
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| Melee | Longspear | 2 | 3 | 9 | "Ranged Attack"
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| Melee | Longspear | 2 | 3 | 9 | "Ranged Attack"
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| Ranged | Blowgun | 1 | | |
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| Ranged | Blowgun | 1 | | |
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| Ranged | Bolas | 1 | | 8 |
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| Ranged | Bolas | 1 | | 8 |
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//-------|-------------------|-------|----|--------|----------------
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//-------|-------------------|-------|----|--------|------------------------------
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|===
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|===
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--
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--
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@@ -14,8 +14,10 @@ end
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-- }}}
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-- }}}
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--{{{ print_r
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--{{{ print_r
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--- @diagnostic disable-next-line unused-function
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local function print_r(t)
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local function print_r(t)
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local print_r_cache = {}
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local print_r_cache = {}
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--- @diagnostic disable-next-line unused-function
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local function sub_print_r(t, indent)
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local function sub_print_r(t, indent)
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if (print_r_cache[tostring(t)]) then
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if (print_r_cache[tostring(t)]) then
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print(indent .. "*" .. tostring(t))
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print(indent .. "*" .. tostring(t))
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@@ -67,7 +69,8 @@ end
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--}}}
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--}}}
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--{{{ table_count
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--{{{ table_count
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function table_count(t)
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--- @diagnostic disable-next-line unused-function
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local function table_count(t)
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local count = 0
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local count = 0
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for _ in pairs(t) do count = count + 1 end
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for _ in pairs(t) do count = count + 1 end
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return count
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return count
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@@ -1,7 +1,9 @@
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--
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--
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--{{{ print_r(t)
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--{{{ print_r(t)
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--- @diagnostic disable-next-line unused-function
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local function print_r(t)
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local function print_r(t)
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local print_r_cache = {}
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local print_r_cache = {}
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--- @diagnostic disable-next-line unused-function
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local function sub_print_r(t, indent)
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local function sub_print_r(t, indent)
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if (print_r_cache[tostring(t)]) then
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if (print_r_cache[tostring(t)]) then
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print(indent .. "*" .. tostring(t))
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print(indent .. "*" .. tostring(t))
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@@ -53,7 +55,8 @@ end
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--}}}
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--}}}
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--{{{ table_count(t)
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--{{{ table_count(t)
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function table_count(t)
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--- @diagnostic disable-next-line unused-function
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local function table_count(t)
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local count = 0
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local count = 0
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for _ in pairs(t) do count = count + 1 end
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for _ in pairs(t) do count = count + 1 end
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return count
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return count
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