4.6 KiB
Executable File
___ ____ _____ _ ____
|_ _| _ \| ____| / \ / ___|
| || | | | _| / _ \ \___ \
| || |_| | |___ / ___ \ ___) |
|___|____/|_____/_/ \_\____/
-------------------------------
GARBAGE COLLECTORS
At night, the Garbage Collectors (smelly gnolls) or other Janitor Mobs come out to remove any loose items or dead characters that may be lying around. They are quite tough.
These janitor mobs clean up almost everywhere except Instances (that clean up themselves) and players' homes, prisons, and other VIP locations.
They never trigger quests or events where they go, but:
- they can interact with adventurers (they are quite aggressive, and may attack unprovoked, maybe sneak past)
- they can interact with each other, but mostly do so if there are PCs nearby.
ATTRITION
Even when a player is offline, their characters have to pay rent on their homes or room and board in an inn, or they can chance it in the wilderness.
If they run out of money or rations, there is a small chance each day that the characters will be garbage collected.
The sum that needs paying while offline not very large though.
CHAT SPELL
You can buy a spell that lets you initiate a secure and encrypted group chat with other players.
The person who casts the spell generates a private key and sends the public key to the others in the chat. Each recipient then generates a one-time symmetric key and sends it securely (via the caster's public key) to the caster. The caster then generates a "group chat key" and sends it to each recipient via their one-time key.
Any chats via the spell from then on is encrypted with the "group chat key".
All parties throw away the group chat key when the spell ends.
Each group chat has a name.
____ _
| __ ) _ _ __ _ __ _ ___ | |__ _ _ __ _ __ _ ___
| _ \| | | |/ _` |/ _` |/ _ \ | '_ \| | | |/ _` |/ _` |/ _ \
| |_) | |_| | (_| | (_| | __/ | |_) | |_| | (_| | (_| | __/
|____/ \__, |\__, |\__, |\___| |_.__/ \__, |\__, |\__, |\___|
|___/ |___/ |___/ |___/ |___/ |___/
CONSTRUCTION / BUILDING
- You can build a house / mansion / castle / wizard tower / underdark / cave / wattever.
- You can invite other players oveer for a tjat.
- You can build portals to other dimensions (instances), and you can allow other players to try it out.
____ __ __ _
| _ \ _ _ _ __ __ _ ___ ___ _ __ | \/ | ___ __| | ___ ___
| | | | | | | '_ \ / _` |/ _ \/ _ \| '_ \ | |\/| |/ _ \ / _` |/ _ \/ __|
| |_| | |_| | | | | (_| | __/ (_) | | | | | | | | (_) | (_| | __/\__ \
|____/ \__,_|_| |_|\__, |\___|\___/|_| |_| |_| |_|\___/ \__,_|\___||___/
|___/
Caves- GameMode = Spelunking: Sir Whalemeat the Thurd is Spelunking in the Caves of Purh.
- Played like
Rogue - Procedurally (pre-)generated caves (Game of Life? automata?)
- Turn based: you take one action, and everything else gets one
tick. - 1 Location == 1 cave
Donjons- GameMode = Crawling: Lady Gurthie Firefoot is Crawling the Donjons of Speematoforr.
- Played like
Knights of Pen and Paper - Procedurally (pre-)generated dungeons
- Very simple square dungeon layout (like KoPaP).
- Every time you enter a non-explored space, you roll a die, and see what happens.
- Combat is like
Dark Queen of Krynn - 1 Location == 1 donjon room/area
- BSP (binary space partition) https://www.youtube.com/watch?v=TlLIOgWYVpI&t=374s
Overland- GameMode = Traveling: Swift Dangledonk the Slow is Traveling the Marshes of Moohfaahsaah
- Travel is like
Rogue - Combat is like
Dark Queen of Krynn - Static terrain.
- Random encounters.
- Each encounter has a randomly generated mini map (which is just monsters and a few obstacles)
- 1 Location == 1 area / screen
Settlements- GameMode = Sojourning: Swingleding the Mage is Sojourning in the City of Hovedstad.
- may be played like MUDs (
go west,go to town square, etc.). - Static (mostly)
- Combat is like
Dark Queen of Krynn - 1 Location == 1 area (an inn, etc.)
Dwelling- GameMode = Hanging Out: Wendlegloom Uklimuck is Hanging Out in The House of the Sitting Sun.
- Homes that players can own or build.
- Like
Roguebut with tweaks such as detailed descriptions of the cool stuff the players have done with the room.
____ _ _ _ _ ____
| _ \| | | | \ | / ___|
| |_) | | | | \| \___ \
| __/| |_| | |\ |___) |
|_| \___/|_| \_|____/
- Waif-Unction Collabs
- Waify Collapse
- Drag-on lance