Files
muuhd/server/models/session.js
Kim Ravn Hansen ba293d08b3 things+stuff
2025-09-10 12:36:42 +02:00

130 lines
3.0 KiB
JavaScript
Executable File

import WebSocket from "ws";
import { Game } from "./game.js";
import { Player } from "./player.js";
import { StateInterface } from "../states/interface.js";
import * as msg from "../utils/messages.js";
import figlet from "figlet";
export class Session {
/** @protected @type {StateInterface} */
_state;
get state() {
return this._state;
}
/** @protected @type {Game} */
_game;
get game() {
return this._game;
}
/** @type {Player} */
_player;
get player() {
return this._player;
}
/** @param {Player} player */
set player(player) {
if (player instanceof Player) {
this._player = player;
return;
}
if (player === null) {
this._player = null;
return;
}
throw Error(
`Can only set player to null or instance of Player, but received ${typeof player}`,
);
}
/** @type {WebSocket} */
_websocket;
/**
* @param {WebSocket} websocket
* @param {Game} game
*/
constructor(websocket, game) {
this._websocket = websocket;
this._game = game;
}
/** Close the session and websocket */
close() {
this._websocket.close();
this._player = null;
}
/**
* Send a message via our websocket.
*
* @param {string|number} messageType
* @param {...any} args
*/
send(messageType, ...args) {
this._websocket.send(JSON.stringify([messageType, ...args]));
}
sendFigletMessage(message) {
console.debug("sendFigletMessage('%s')", message);
this.sendMessage(figlet.textSync(message), { preformatted: true });
}
/** @param {string} message Message to display to player */
sendMessage(message, ...args) {
if (message.length === 0) {
console.debug("sending a zero-length message, weird");
}
if (Array.isArray(message)) {
message = message.join("\n");
}
this.send(msg.MESSAGE, message, ...args);
}
/**
* @param {string} type prompt type (username, password, character name, etc.)
* @param {string|string[]} message The prompting message (please enter your character's name)
* @param {string} tag helps with message routing and handling.
*/
sendPrompt(type, message, tag = "", ...args) {
if (Array.isArray(message)) {
message = message.join("\n");
}
this.send(msg.PROMPT, type, message, tag, ...args);
}
/** @param {string} message The error message to display to player */
sendError(message, ...args) {
this.send(msg.ERROR, message, ...args);
}
/** @param {string} message The error message to display to player */
sendDebug(message, ...args) {
this.send(msg.DEBUG, message, ...args);
}
/** @param {string} message The calamitous error to display to player */
sendCalamity(message, ...args) {
this.send(msg.CALAMITY, message, ...args);
}
sendSystemMessage(arg0, ...rest) {
this.send(msg.SYSTEM, arg0, ...rest);
}
/**
* @param {StateInterface} state
*/
setState(state) {
this._state = state;
console.debug("changing state", state.constructor.name);
if (typeof state.onAttach === "function") {
state.onAttach();
}
}
}