183 lines
6.4 KiB
JavaScript
Executable File
183 lines
6.4 KiB
JavaScript
Executable File
import WebSocket, { WebSocketServer } from "ws";
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import http from "http";
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import path from "path";
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import fs from "fs";
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import { Game } from "./models/game.js";
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import * as msg from "./utils/messages.js";
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import { Session } from "./models/session.js";
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import { AuthState } from "./states/Auth.js";
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import { GameSeeder } from "./seeders/gameSeeder.js";
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import { Config } from "./config.js";
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class MudServer {
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constructor() {
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/** @type {Game} */
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this.game = (new GameSeeder()).createGame();
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}
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// ____ ___ _ _ _ _ _____ ____ _____ _____ ____
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// / ___/ _ \| \ | | \ | | ____/ ___|_ _| ____| _ \
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// | | | | | | \| | \| | _|| | | | | _| | | | |
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// | |__| |_| | |\ | |\ | |__| |___ | | | |___| |_| |
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// \____\___/|_| \_|_| \_|_____\____| |_| |_____|____/
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//------------------------------------------------------
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// Handle New Socket Connections
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//------------------------------
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/** @param {WebSocket} websocket */
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onConnectionEstabished(websocket) {
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console.log("New connection established");
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const session = new Session(websocket, this.game);
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session.sendSystemMessage("dev", true)
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// ____ _ ___ ____ _____
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// / ___| | / _ \/ ___|| ____|
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// | | | | | | | \___ \| _|
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// | |___| |__| |_| |___) | |___
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// \____|_____\___/|____/|_____|
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//-------------------------------
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// Handle Socket Closing
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//----------------------
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websocket.on("close", () => {
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if (!session.player) {
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console.info("A player without a session disconnected");
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return;
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}
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//-------------
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// TODO
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//-------------
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// Handle player logout (move the or hide their characters)
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//
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// Maybe session.onConnectionClosed() that calls session._state.onConnectionClosed()
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// Maybe this.setState(new ConnectionClosedState());
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// Maybe both ??
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console.log(`Player ${session.player.username} disconnected`);
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});
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// __ __ _____ ____ ____ _ ____ _____
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// | \/ | ____/ ___/ ___| / \ / ___| ____|
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// | |\/| | _| \___ \___ \ / _ \| | _| _|
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// | | | | |___ ___) |__) / ___ \ |_| | |___
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// |_| |_|_____|____/____/_/ \_\____|_____|
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//--------------------------------------------
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// HANDLE INCOMING MESSAGES
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//-------------------------
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websocket.on("message", (data) => {
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try {
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console.debug("incoming websocket message %s", data);
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if (!session.state) {
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console.error("we received a message, but don't even have a state. Zark!");
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websocket.send(msg.prepare(msg.ERROR, "Oh no! I don't know what to do!?"));
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return;
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}
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const msgObj = new msg.ClientMessage(data.toString());
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if (msgObj.isQuitCommand()) {
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//---------------------
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// TODO TODO TODO TODO
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//---------------------
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// Set state = QuitState
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//
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websocket.send(msg.prepare(msg.MESSAGE, "The quitting quitter quits... Typical. Cya!"));
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websocket.close();
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return;
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}
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if (typeof session.state.onMessage !== "function") {
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console.error("we received a message, but we're not i a State to receive it");
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websocket.send(msg.prepare(msg.ERROR, "Oh no! I don't know what to do with that message."));
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return;
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}
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session.state.onMessage(msgObj);
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} catch (error) {
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console.trace("received an invalid message (error: %s)", error, data.toString(), data);
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websocket.send(msg.prepare(
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msg.CALAMITY,
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error
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));
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}
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});
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session.setState(new AuthState(session));
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}
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// ____ _____ _ ____ _____
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// / ___|_ _|/ \ | _ \_ _|
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// \___ \ | | / _ \ | |_) || |
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// ___) || |/ ___ \| _ < | |
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// |____/ |_/_/ \_\_| \_\|_|
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//-----------------------------
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// Start the server
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//-----------------
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start() {
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//
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// The file types we allow to be served.
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const contentTypes = {
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".js": "application/javascript",
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".css": "text/css",
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".html": "text/html",
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};
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//
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// Create HTTP server for serving the client - Consider moving to own file
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const httpServer = http.createServer((req, res) => {
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let filePath = path.join("public", req.url === "/" ? "index.html" : req.url);
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const ext = path.extname(filePath);
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const contentType = contentTypes[ext];
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//
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// Check if the requested file has a legal file type.
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if (!contentType) {
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// Invalid file, pretend it did not exist!
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res.writeHead(404);
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res.end(`File not found`);
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console.log("Bad http request", req.url);
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return;
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}
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//
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// Check if the file exists.
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fs.readFile(filePath, (err, data) => {
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if (err) {
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res.writeHead(404);
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res.end(`File not found`);
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console.log("Bad http request", req.url);
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return;
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}
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res.writeHead(200, { "Content-Type": contentType });
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res.end(data);
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});
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});
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//
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// Create WebSocket server
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const websocketServer = new WebSocketServer({ server: httpServer });
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websocketServer.on("connection", (ws) => {
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this.onConnectionEstabished(ws);
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});
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console.info(`running environment: ${Config.env}`);
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httpServer.listen(Config.port, () => {
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console.log(`NUUHD server running on port ${Config.port}`);
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console.log(`WebSocket server ready for connections`);
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});
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}
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}
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// __ __ _ ___ _ _
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// | \/ | / \ |_ _| \ | |
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// | |\/| | / _ \ | || \| |
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// | | | |/ ___ \ | || |\ |
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// |_| |_/_/ \_\___|_| \_|
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//---------------------------
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// Code entry point
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//-----------------
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const mudserver = new MudServer();
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mudserver.start();
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