Files
muuhd/server/scenes/partyCreation/partyCreationScene.js
Kim Ravn Hansen ed91a7f2f7 stuffy
2025-09-14 13:04:48 +02:00

98 lines
3.2 KiB
JavaScript
Executable File

import figlet from "figlet";
import { Session } from "../models/session.js";
import { WebsocketMessage } from "../utils/messages.js";
import { frameText } from "../utils/tui.js";
import { Config } from "../config.js";
import { State } from "./state.js";
export class PartyCreationState extends State {
/**
* @proteted
* @type {(msg: WebsocketMessage) => }
*
* NOTE: Should this be a stack?
*/
_dynamicMessageHandler;
/** @param {Session} session */
constructor(session) {
/** @type {Session} */
this.session = session;
}
/** We attach (and execute) the next state */
onAttach() {
const charCount = this.session.player.characters.size;
//NOTE: could use async to optimize performance
const createPartyLogo = frameText(figlet.textSync("Create Your Party"), {
vPadding: 0,
frameChars: "§=§§§§§§",
});
this.sendText(createPartyLogo, { preformatted: true });
this.session.sendText([
"",
`Current party size: ${charCount}`,
`Max party size: ${Config.maxPartySize}`,
]);
const min = 1;
const max = Config.maxPartySize - charCount;
const prompt = [
`Please enter an integer between ${min} - ${max}`,
"((type *:help* to get more info about party size))",
];
this.sendText(`You can create a party with ${min} - ${max} characters, how big should your party be?`);
/** @param {WebsocketMessage} message */
this.sendPrompt(prompt, (m) => this.receivePlayerCount(m));
}
/** @param {WebsocketMessage} m */
receivePlayerCount(m) {
if (m.isHelpRequest()) {
return this.partySizeHelp();
}
if (!m.isInteger()) {
this.sendError("You didn't enter an integer");
this.sendPrompt(prompt, (m) => this.receivePlayerCount(m));
return;
}
const numCharactersToCreate = Number(message.text);
if (numCharactersToCreate > max) {
this.sendError("Number too high");
this.sendPrompt(prompt, (m) => this.receivePlayerCount(m));
return;
}
if (numCharactersToCreate < min) {
this.sendError("Number too low");
this.sendPrompt(prompt, (m) => this.receivePlayerCount(m));
return;
}
this.sendText(`Let's create ${numCharactersToCreate} character(s) for you :)`);
}
partySizeHelp() {
this.sendText([
`Your party can consist of 1 to ${mps} characters.`,
"",
"* Large parties tend live longer",
`* If you have fewer than ${Config.maxPartySize} characters, you can`,
" hire extra characters in your local inn.",
"* large parties level slower because there are more",
" characters to share the Experience Points",
"* The individual members of small parties get better",
" loot because they don't have to share, but it",
" a lot of skill to accumulate loot as fast a larger",
" party can",
]);
return;
}
}