Files
muuhd/server/models/player.js
Kim Ravn Hansen 3835ad1de3 stuff
2025-09-05 13:38:17 +02:00

79 lines
2.5 KiB
JavaScript
Executable File

import WebSocket from 'ws';
/**
* Player Account.
*
* 1. Contain persistent player account info.
* 2. Contain the connection to the client machine if the player is currently playing the game.
* 3. Contain session information.
*
* We can do this because we only allow a single websocket per player account.
* You are not allowed to log in if a connection/socket is already open.
*
* We regularly ping and pong to ensure that stale connections are closed.
*
*/
export class Player{
/** @protected @type {string} unique username */
_username;
get username() { return this._username; }
/** @protected @type {string} */
_passwordHash;
get passwordHash() { return this._passwordHash; }
/** @protected @type {WebSocket} Player's current and only websocket. If undefined, the player is not logged in. */
_websocket;
get websocket() { return this._websocket; }
/** @protected @type {Date} */
_latestSocketReceived;
constructor(username, passwordHash) {
this._username = username;
}
/** @param {WebSocket} websocket */
clientConnected(websocket) {
this._websocket = websocket;
}
/***
* Send a message back to the client via the WebSocket.
*
* @param {string} message
* @return {boolean} success
*/
_send(data) {
if (!this._websocket) {
console.error("Trying to send a message to an uninitialized websocket", this, data)
return false;
}
if (this._websocket.readyState === WebSocket.OPEN) {
this._websocket.send(JSON.stringify(data));
return true;
}
if (this._websocket.readyState === WebSocket.CLOSED) {
console.error("Trying to send a message through a CLOSED websocket", this, data);
return false;
}
if (this._websocket.readyState === WebSocket.CLOSING) {
console.error("Trying to send a message through a CLOSING websocket", this, data);
return false;
}
if (this._websocket.readyState === WebSocket.CONNECTING) {
console.error("Trying to send a message through a CONNECTING (not yet open) websocket", this, data);
return false;
}
console.error("Trying to send a message through a websocket with an UNKNOWN readyState (%d)", this.websocket.readyState, this, data);
return false;
}
sendPrompt() {
this.sendMessage(`\n[${this.currentRoom}] > `);
}
}