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muuhd/server/models/game.js
Kim Ravn Hansen 3835ad1de3 stuff
2025-09-05 13:38:17 +02:00

42 lines
1.0 KiB
JavaScript
Executable File

/*
* The game object holds everything.
* All the locations, players, characters, items, npcs, quests, loot, etc.
*
* It is a pseudo-singleton in that you should only ever create one.
*
* Serializing this object effectively saves the game.
*/
import WebSocket from "ws";
import { Character } from "./character";
import { ItemTemplate } from "./item";
class Game{
/** @type {Map<string,ItemTemplate>} List of all item templates in the game */
_itemTemplates = new Map();
/** @type {Map<string,Location>} The list of locations in the game */
_locations = new Map();
/**
* The characters in the game.
*
* @protected
* @type {Map<string,Character>}
*/
_characters = new Map();
/**
* @protected
* @type {Map<string,Player>} Map of users in the game username->Player
*/
_playersByName = new Map();
/**
* @protected
* @type {Map<WebSocket,Player>} Map of users in the game username->Player
*/
_playersBySocket = new Map();
}