87 lines
5.1 KiB
JavaScript
87 lines
5.1 KiB
JavaScript
import { Prompt } from "../prompt.js";
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import { Scene } from "../scene.js";
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/**
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* Main game state
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*
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* It's here we listen for player commands.
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*/
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export class GameScene extends Scene {
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onReady() {
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//
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// Find out which state the player and their characters are in
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// Find out where we are
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// Re-route to the relevant scene if necessary.
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//
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// IF player has stored state THEN
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// restore it and resume [main flow]
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// END
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//
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// IF player has no characters THEN
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// go to createCharacterScene
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// END
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//
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// set player's current location = Hovedstad
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// display the welcome to Hovedstad stuff, and
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// await the player's commands.
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//
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//
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// IDEA:
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// Does a player have a previous state?
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// The state that was on the previous session?
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//
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// If player does not have a previous session
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// then we start in the Adventurers Guild in the Hovedstad
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//
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this.show(GameScenePlaceholderPrompt);
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}
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}
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class GameScenePlaceholderPrompt extends Prompt {
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message = `
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▄
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█▐▀▀▀▌▄
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█ ▐▀▀▀▌▌▓▌
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█ ▄▄ ▄▄▀
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█ ▐▀▀▀▀
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▄█▄
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▓▀ ▀▌
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▓▀ ▓▄
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▄▓ ▐▓
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▄▓ ▀▌
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▓▀▀▀▀▀▓ ▓▀▀▀▀▓ ▐█▀▀▀▀▓
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█ █ █ ▓░ ▓▌ ▓░
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█ ▀▀▀▀▀ ▀▀▀▀▀ ▓░
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▓▒ ▓░
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▀▓▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄█
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▐▌ █
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▓▀▀▀▀█ ▐█▀▀▀█ ▐█▀▀▀▓▒ ▐▌ █ ▐▓▀▀▀▓▒ ▓▀▀▀▓▒ █▀▀▀▀▓
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█ █ ▐▌ █ ▐▌ ▓▒ ▐▌ ▐██░ █ ▐█ ▓▄ █ ▐▌ █ ▐█
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▓░ ▐▀▀▀ ▐▀▀▀ █░ ▐▌ ▓██▌ █ ▐█ ▀▀▀▀ ▀▀▀ ▐▌
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▓▒ █ ▐▌ ▀██▌ █ █ ▐▌
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▀▀▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▓▀ ▐▌ █ ▀▌▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▓
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▐▌ █ ▐▌ █ █ ▐▌
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▐▌ █ ▐▌ █ █ ▐▌
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▐▌ ▓▌ █▀▀▀▀▀█ ▐▌▐▌▀▀▀▀█ ▓▀▀▀▀▓▄ █ █▀▀▀▀▀█ ▓▌ ▐▌
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▓▌ ██▌ █ █ ▓▌▓▒ █ █ ▐▌ █ █ █ ▓██ ▐▓
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▓▒ ▐██▌ █ █ ▓██░ ▐█
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▓ ▐▐ █ █ ▐▐ █
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█ █ █ █
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█ █ ▄▄▄ █ █
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█ █ ▄▀▀ ▀▀▓▄ █ █
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█ █ ▄▌ ▀▓ █ █
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▐█ █ ▓▀ ▐█ █ ▓▒
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▐▌ █ ▐▓ ▐▌ ▐█ ▓▒
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▐▌ █ █ █ ▐█ ▐▌
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▐▌ ▓░ █ █ ▐▌ ▐▌
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▓▒ ▓░ █ ▓▒ ▐▌ ▐▓
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▓░ ▓░ ▐▌ ▀▌ ▐▌ ▐█
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▀▌▄▄ ▓▄▄ ▐█ ▓▌ ▄▄▄▐▌ ▄▄▄▀
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▐▐▐▀▀▀▀▐▐▐ ▐▐▀▀▀▀▀▀▐▐
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= Welcome to Hovedstad
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((type :quit to quit))
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`;
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}
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