import { Scene } from "../scene.js"; /** * Main game state * * It's here we listen for player commands. */ export class GameScene extends Scene { introText = "= Welcome"; onReady() { // // Find out which state the player and their characters are in // Find out where we are // Re-route to the relevant scene if necessary. // // IDEA: // Does a player have a previous state? // The state that was on the previous session? // // If player does not have a previous session // then we start in the Adventurers Guild in the Hovedstad // this.doPrompt("new commandprompt or whatever"); } }