import { Game } from "../models/game.js"; import { ItemBlueprint } from "../models/item.js"; // // ___ _ _____ _ _ // |_ _| |_ ___ _ __ ___ |_ _|__ _ __ ___ _ __ | | __ _| |_ ___ ___ // | || __/ _ \ '_ ` _ \ | |/ _ \ '_ ` _ \| '_ \| |/ _` | __/ _ \/ __| // | || || __/ | | | | | | | __/ | | | | | |_) | | (_| | || __/\__ \ // |___|\__\___|_| |_| |_| |_|\___|_| |_| |_| .__/|_|\__,_|\__\___||___/ // |_| // // Seed the Game.ItemBlueprint store export class ItemSeeder { /** @param {Game} game */ constructor(game) { this.game = game; } seed() { // // __ __ // \ \ / /__ __ _ _ __ ___ _ __ ___ // \ \ /\ / / _ \/ _` | '_ \ / _ \| '_ \/ __| // \ V V / __/ (_| | |_) | (_) | | | \__ \ // \_/\_/ \___|\__,_| .__/ \___/|_| |_|___/ // |_| //------------------------------------------------------- this.game.addItemBlueprint(":weapon.light.dagger", { name: "Dagger", description: "Small shady blady", itemSlots: 0.5, damage: 3, melee: true, skills: [":weapon.light"], ranged: true, specialEffect: ":effect.weapon.fast", }); this.game.addItemBlueprint(":weapon.light.sickle", { name: "Sickle", description: "For cutting nuts, and branches", itemSlots: 1, damage: 4, skills: [":weapon.light"], specialEffect: ":effect.weapon.sickle", }); this.game.addItemBlueprint(":weapon.weird.spiked_gauntlets", { name: "Spiked Gauntlets", description: "Spikes with gauntlets on them!", itemSlots: 1, damage: 5, skills: [ // Spiked gauntlets are :Weird so you must be specially trained to use them. // This is done by having a skill that exactly matches the weapon's blueprintId ":weapon.weird.spiked_gauntlets", ], specialEffect: "TBD", }); // // _ // / \ _ __ _ __ ___ ___ _ __ ___ // / _ \ | '__| '_ ` _ \ / _ \| '__/ __| // / ___ \| | | | | | | | (_) | | \__ \ // /_/ \_\_| |_| |_| |_|\___/|_| |___/ // --------------------------------------- this.game.addItemBlueprint(":armor.light.studded_leather", { name: "Studded Leather Armor", description: "Padded and hardened leather with metal stud reinforcement", itemSlots: 3, specialEffect: "TBD", skills: [":armor.light"], armorHitPoints: 10, }); this.game.addItemBlueprint(":armor.light.leather", { name: "Leather Armor", description: "Padded and hardened leather", itemSlots: 2, specialEffect: "TBD", skills: [":armor.light"], armorHitPoints: 6, }); console.log(this.game._itemBlueprints); // // _ ___ _ // | |/ (_) |_ ___ // | ' /| | __/ __| // | . \| | |_\__ \ // |_|\_\_|\__|___/ // ------------------- this.game.addItemBlueprint(":kit.poisoners_kit", { name: "Poisoner's Kit", description: "Allows you to create poisons that can be applied to weapons", itemSlots: 2, specialEffect: "TBD", count: 20, maxCount: 20, }); this.game.addItemBlueprint(":kit.healers_kit", { name: "Healer's Kit", description: "Allows you to heal your teammates outside of combat", itemSlots: 2, specialEffect: "TBD", count: 20, maxCount: 20, }); } }