import { Game } from "./models/game.js"; import { Player } from "./models/player.js"; // ____ _____ _____ ____ _____ ____ // / ___|| ____| ____| _ \| ____| _ \ // \___ \| _| | _| | | | | _| | |_) | // ___) | |___| |___| |_| | |___| _ < // |____/|_____|_____|____/|_____|_| \_\ // /** @param {Game} game */ export class Seeder { seed(game) { /** @protected @type {Game} */ this.game = game; this.createPlayers(); } /** @protected */ createPlayers() { // "pass" encrypted by client is: // "V1_Kims_Krappy_Krypto:1000:SHA-256:8bdff92251f55df078f7a12446748fbeeb308991008096bf2eed3fd8926d0301" // "pass" encrypted by client and then by server is: // "1000:833d63b13a187a0d8950c83ad6d955b9:4bdc9981dd245e7c77949e0166094264f98c62ae9f4f5ebbcda50728bbb8b080" // // Since the server-side hashes have random salts, the hashes themselves can change for the same password. // The client side hash must not have a random salt, otherwise, it must change every time. // // The hash below is just one has that represents the password "pass" sent via V1 of the "Kims Krappy Krypto" scheme. // const passwordHash = "1000:bdaa0d7436caeaa4d278e7591870b68c:151b8f7e73a97a01af190a51b45ee389c2f4590a6449ddae6f25b9eab49cac0d"; const player = new Player("user", passwordHash); this.game.players.set("user", player); // const char = new Character(player.username, "Sir Debug The Strong", true); } }