import { Portal } from "./portal"; /** * Location in the world. * * Can contain characters, quests, monsters, loot, NPCs and more. * * Can contain mundane portals (such as doors or pathways) to adjacent rooms/locations, * or magical portals to distant locations. */ export class Location { /** @protected @type string */ _id; get id() { return this._id; } /** @protected @type string */ _name; get name() { return this._name; } /** @protected @type string */ _description; get description() { return this._description; } /** @protected @type {Map} */ _portals = new Map(); get portals() { return this._portals; } /** */ constructor(id, name, description) { this._id = id; this._name = name; this._description = description; } } const l = new Location("foo", "bar", "baz");