import { Game } from "../models/game.js"; import { ItemSeeder } from "./itemSeeder.js"; import { PlayerSeeder } from "./playerSeeder.js"; /** * Create and populate a Game object. * * This seeder creates all models necessary to play the game. * * If dev mode, we create some known debug logins. (username = user, password = pass) as well as a few others */ export class GameSeeder { /** @returns {Game} */ createGame() { /** @type {Game} */ this.game = new Game(); this.work(); // Seeding may take a bit, so let's defer it so we can return early. return this.game; } work() { console.info("seeding..."); // (new PlayerSeeder(this.game)).seed(); // Create debug players (new ItemSeeder(this.game)).seed(); // Create items, etc. // // Done console.info("seeding done"); } }