wlall
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@@ -397,21 +397,13 @@ export class FirstPersonRenderer {
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// appear first in the array,
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// enabling us to simply draw from back to front
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const collision = new RayCollision();
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result.collisions.unshift(collision);
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collision.mapX = mapX;
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collision.mapY = mapY;
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collision.rayLength = rayLength;
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collision.tile = tile;
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collision.sampleU = sampleU;
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collision.side = side;
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if (result.sprite) {
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collision.sprite = true;
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}
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if (result.wall) {
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collision.wall = true;
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return;
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}
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result.collisions.unshift(collision);
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}
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//
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@@ -421,17 +413,6 @@ export class FirstPersonRenderer {
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// --------------------------
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if (tile.wall) {
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result.hitWall = true;
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// <todo>
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// DELETE BELOW
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result.wallCollision.tile = tile;
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result.wallCollision.side = side;
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result.wallCollision.mapX = mapX;
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result.wallCollision.mapY = mapY;
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result.wallCollision.rayLength = rayLength;
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result.wallCollision.sampleU = sampleU;
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// </todo>
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return result;
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}
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}
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