stuffy
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39
server/utils/random.js
Executable file → Normal file
39
server/utils/random.js
Executable file → Normal file
@@ -4,24 +4,44 @@
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*/
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export class Xorshift32 {
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/* @type {number} */
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initialSeed;
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/**
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* State holds a single uint32.
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* It's useful for staying within modulo 2**32.
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*
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* @type {Uint32Array}
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*/
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state;
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/** @param {number} seed */
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constructor(seed) {
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this.state = seed | 0;
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if (seed === undefined) {
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const maxInt32 = 2 ** 32;
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seed = Math.floor(Math.random() * (maxInt32 - 1)) + 1;
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}
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seed = seed | 0;
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console.info("RNG Initial Seed %d", seed);
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this.state = Uint32Array.of(seed);
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}
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/** @protected Shuffle the internal state. */
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shuffle() {
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//
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// Run the actual xorshift32 algorithm
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let x = this.state;
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x ^= x << 13;
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x ^= x >>> 17;
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x ^= x << 5;
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x = (x >>> 0) / 4294967296;
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console.log("RNG Shuffle: Initial State: %d", this.state);
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this.state[0] ^= this.state[0] << 13;
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this.state[0] ^= this.state[0] >>> 17;
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this.state[0] ^= this.state[0] << 5;
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this.state = x;
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// We could also do something like this:
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// x ^= x << 13;
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// x ^= x >> 17;
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// x ^= x << 5;
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// return x;
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// But we'd have to xor the x with 2^32 after every op,
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// we get that "for free" by using the uint32array
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console.log("RNG Shuffle: Exit State: %d", this.state);
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return this.state[0];
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}
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/**
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@@ -77,4 +97,3 @@ export class Xorshift32 {
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return num + greaterThanOrEqual;
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}
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}
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