stuffy
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74
server/scenes/justLoggedIn/justLoggedInScene.js
Executable file
74
server/scenes/justLoggedIn/justLoggedInScene.js
Executable file
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import { Session } from "../models/session.js";
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import { PartyCreationState } from "./partyCreationState.js";
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import { AwaitCommandsState } from "./awaitCommands.js";
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const castle = `
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▄
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█▐▀▀▀▌▄
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█ ▐▀▀▀▌▌▓▌
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█ ▄▄ ▄▄▀
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█ ▐▀▀▀▀
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▄█▄
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▓▀ ▀▌
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▓▀ ▓▄
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▄▓ ▐▓
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▄▓ ▀▌
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▓▀▀▀▀▀▓ ▓▀▀▀▀▓ ▐█▀▀▀▀▓
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█ █ █ ▓░ ▓▌ ▓░
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█ ▀▀▀▀▀ ▀▀▀▀▀ ▓░
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▓▒ ▓░
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▀▓▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄█
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▐▌ █
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▓▀▀▀▀█ ▐█▀▀▀█ ▐█▀▀▀▓▒ ▐▌ █ ▐▓▀▀▀▓▒ ▓▀▀▀▓▒ █▀▀▀▀▓
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█ █ ▐▌ █ ▐▌ ▓▒ ▐▌ ▐██░ █ ▐█ ▓▄ █ ▐▌ █ ▐█
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▓░ ▐▀▀▀ ▐▀▀▀ █░ ▐▌ ▓██▌ █ ▐█ ▀▀▀▀ ▀▀▀ ▐▌
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▓▒ █ ▐▌ ▀██▌ █ █ ▐▌
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▀▀▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▓▀ ▐▌ █ ▀▌▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▓
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▐▌ █ ▐▌ █ █ ▐▌
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▐▌ █ ▐▌ █ █ ▐▌
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▐▌ ▓▌ █▀▀▀▀▀█ ▐▌▐▌▀▀▀▀█ ▓▀▀▀▀▓▄ █ █▀▀▀▀▀█ ▓▌ ▐▌
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▓▌ ██▌ █ █ ▓▌▓▒ █ █ ▐▌ █ █ █ ▓██ ▐▓
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▓▒ ▐██▌ █ █ ▓██░ ▐█
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▓ ▐▐ █ █ ▐▐ █
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█ █ █ █
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█ █ ▄▄▄ █ █
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█ █ ▄▀▀ ▀▀▓▄ █ █
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█ █ ▄▌ ▀▓ █ █
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▐█ █ ▓▀ ▐█ █ ▓▒
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▐▌ █ ▐▓ ▐▌ ▐█ ▓▒
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▐▌ █ █ █ ▐█ ▐▌
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▐▌ ▓░ █ █ ▐▌ ▐▌
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▓▒ ▓░ █ ▓▒ ▐▌ ▐▓
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▓░ ▓░ ▐▌ ▀▌ ▐▌ ▐█
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▀▌▄▄ ▓▄▄ ▐█ ▓▌ ▄▄▄▐▌ ▄▄▄▀
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▐▐▐▀▀▀▀▐▐▐ ▐▐▀▀▀▀▀▀▐▐
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`;
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/** @interface */
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export class JustLoggedInState {
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/** @param {Session} session */
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constructor(session) {
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/** @type {Session} */
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this.session = session;
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}
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// Show welcome screen
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onAttach() {
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this.session.sendText(castle);
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this.session.sendText(["", "Welcome", "", "You can type “:quit” at any time to quit the game", ""]);
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//
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// Check if we need to create characters for the player
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if (this.session.player.characters.size === 0) {
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this.session.sendText("You haven't got any characters, so let's make some\n\n");
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this.session.setState(new PartyCreationState(this.session));
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return;
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}
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for (const character of this.session.player.characters) {
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this.session.sendText(`Character: ${character.name} (${character.foundation})`);
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}
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this.session.setState(new AwaitCommandsState(this.session));
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}
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}
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