This commit is contained in:
Kim Ravn Hansen
2025-09-14 13:04:48 +02:00
parent 8c196bb6a1
commit ed91a7f2f7
43 changed files with 2279 additions and 1727 deletions

View File

@@ -1,129 +1,142 @@
import WebSocket from "ws";
import { Game } from "./game.js";
import { Player } from "./player.js";
import { StateInterface } from "../states/interface.js";
import * as msg from "../utils/messages.js";
import figlet from "figlet";
import { mustBeString, mustBe } from "../utils/mustbe.js";
import { Scene } from "../scenes/scene.js";
import { gGame } from "./globals.js";
export class Session {
/** @protected @type {StateInterface} */
_state;
get state() {
return this._state;
}
/** @type {WebSocket} */
_websocket;
/** @protected @type {Game} */
_game;
get game() {
return this._game;
}
/** @protected @type {Scene} */
_scene;
/** @type {Player} */
_player;
get player() {
return this._player;
}
/** @param {Player} player */
set player(player) {
if (player instanceof Player) {
this._player = player;
return;
/** @readonly @constant @type {Scene} */
get scene() {
return this._scene;
}
if (player === null) {
this._player = null;
return;
/** @type {Player} */
_player;
get player() {
return this._player;
}
throw Error(
`Can only set player to null or instance of Player, but received ${typeof player}`,
);
}
/** @param {Player} player */
set player(player) {
if (player instanceof Player) {
this._player = player;
return;
}
/** @type {WebSocket} */
_websocket;
if (player === null) {
this._player = null;
return;
}
/**
* @param {WebSocket} websocket
* @param {Game} game
*/
constructor(websocket, game) {
this._websocket = websocket;
this._game = game;
}
/** Close the session and websocket */
close() {
this._websocket.close();
this._player = null;
}
/**
* Send a message via our websocket.
*
* @param {string|number} messageType
* @param {...any} args
*/
send(messageType, ...args) {
this._websocket.send(JSON.stringify([messageType, ...args]));
}
sendFigletMessage(message) {
console.debug("sendFigletMessage('%s')", message);
this.sendMessage(figlet.textSync(message), { preformatted: true });
}
/** @param {string} message Message to display to player */
sendMessage(message, ...args) {
if (message.length === 0) {
console.debug("sending a zero-length message, weird");
throw Error(`Can only set player to null or instance of Player, but received ${typeof player}`);
}
if (Array.isArray(message)) {
message = message.join("\n");
/**
* @param {WebSocket} websocket
*/
constructor(websocket) {
this._websocket = websocket;
}
this.send(msg.MESSAGE, message, ...args);
}
/**
* @param {string} type prompt type (username, password, character name, etc.)
* @param {string|string[]} message The prompting message (please enter your character's name)
* @param {string} tag helps with message routing and handling.
*/
sendPrompt(type, message, tag = "", ...args) {
if (Array.isArray(message)) {
message = message.join("\n");
/**
* @param {Scene} scene
*/
setScene(scene) {
console.debug("changing scene", scene.constructor.name);
if (!(scene instanceof Scene)) {
throw new Error(`Expected instance of Scene, got a ${typeof scene}: >>${scene}<<`);
}
this._scene = scene;
scene.execute(this);
}
this.send(msg.PROMPT, type, message, tag, ...args);
}
/** @param {string} message The error message to display to player */
sendError(message, ...args) {
this.send(msg.ERROR, message, ...args);
}
/** @param {string} message The error message to display to player */
sendDebug(message, ...args) {
this.send(msg.DEBUG, message, ...args);
}
/** @param {string} message The calamitous error to display to player */
sendCalamity(message, ...args) {
this.send(msg.CALAMITY, message, ...args);
}
sendSystemMessage(arg0, ...rest) {
this.send(msg.SYSTEM, arg0, ...rest);
}
/**
* @param {StateInterface} state
*/
setState(state) {
this._state = state;
console.debug("changing state", state.constructor.name);
if (typeof state.onAttach === "function") {
state.onAttach();
/** Close the session and websocket */
close() {
if (this._websocket) {
this._websocket.close();
this._websocket = null;
}
this._player = null;
this._scene = null;
}
/**
* Send a message via our websocket.
*
* @param {string|number} messageType
* @param {...any} args
*/
send(messageType, ...args) {
if (!this._websocket) {
console.error("Trying to send a message without a valid websocket", messageType, args);
return;
}
this._websocket.send(JSON.stringify([messageType, ...args]));
}
/**
* @overload
* @param {string|string[]} text The prompt message (the request to get the user to enter some info).
* @param {string?} context
*/ /**
* @overload
* @param {string|string[]} text The prompt message (the request to get the user to enter some info).
* @param {object?} options Any options for the text (client side text formatting, color-, font-, or style info, etc.).
*/
sendPrompt(text, options) {
options = options || {};
if (typeof options === "string") {
// if options is just a string, assume we meant to apply a context to the prompt
options = { context: options };
}
this.send(
msg.PROMPT, // message type
text, // TODO: prompt text must be string or an array of strings
mustBe(options, "object"),
);
}
/**
* Send text to be displayed to the client
*
* @param {string|string[]} text Text to send. If array, each element will be displayed as its own line on the client side.
* @param {object?} options message options for the client.
*/
sendText(text, options = {}) {
this.send(msg.TEXT, text, options);
}
/** @param {string|string[]} errorMessage */
sendError(errorMessage) {
this.send(msg.ERROR, mustBeString(errorMessage));
}
/**
* Send a calamity text and then close the connection.
* @param {string|string[]} errorMessage Text to send. If array, each element will be displayed as its own line on the client side.
*/
calamity(errorMessage) {
//
// The client should know not to format calamaties anyway, but we add “preformatted” anyway
this.send(msg.CALAMITY, errorMessage, { preformatted: true });
this.close();
}
/**
* @param {string} systemMessageType
* @param {any?} value
*/
sendSystemMessage(systemMessageType, value = undefined) {
this.send(msg.SYSTEM, mustBeString(systemMessageType), value);
}
}
}