stuffy
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@@ -7,6 +7,7 @@
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* Serializing this object effectively saves the game.
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*/
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import { Config } from "../config.js";
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import { isIdSane, miniUid } from "../utils/id.js";
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import { Xorshift32 } from "../utils/random.js";
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import { Character } from "./character.js";
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@@ -14,6 +15,8 @@ import { ItemAttributes, ItemBlueprint } from "./item.js";
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import { Player } from "./player.js";
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export class Game {
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_counter = 1_000_000;
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/** @type {Map<string,ItemBlueprint>} List of all item blueprints in the game */
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_itemBlueprints = new Map();
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@@ -34,22 +37,21 @@ export class Game {
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*/
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_players = new Map();
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/** @protected @type {Xorshift32} */
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_rng;
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_random;
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/** @type {Xorshift32} */
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get rng() {
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return this._rng;
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get random() {
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return this._random;
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}
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/** @param {number} rngSeed Seed number used for randomization */
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constructor(rngSeed) {
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if (!Number.isInteger(rngSeed)) {
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throw new Error("rngSeed must be an integer");
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}
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constructor() {
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this.rngSeed = Date.now();
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}
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this._rng = new Xorshift32(rngSeed);
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set rngSeed(rngSeed) {
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this._random = new Xorshift32(rngSeed);
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}
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getPlayer(username) {
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@@ -90,7 +92,6 @@ export class Game {
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* @returns {ItemBlueprint|false}
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*/
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addItemBlueprint(blueprintId, attributes) {
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console.log(attributes);
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if (typeof blueprintId !== "string" || !blueprintId) {
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throw new Error("Invalid blueprintId!");
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}
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