bugfixes and cleanup
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@@ -14,6 +14,19 @@ export class GameScene extends Scene {
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// Find out where we are
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// Re-route to the relevant scene if necessary.
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//
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// IF player has stored state THEN
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// restore it and resume [main flow]
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// END
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//
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// IF player has no characters THEN
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// go to createCharacterScene
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// END
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//
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// set player's current location = Hovedstad
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// display the welcome to Hovedstad stuff, and
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// await the player's commands.
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//
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//
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// IDEA:
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// Does a player have a previous state?
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// The state that was on the previous session?
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@@ -21,6 +34,50 @@ export class GameScene extends Scene {
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// If player does not have a previous session
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// then we start in the Adventurers Guild in the Hovedstad
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//
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this.doPrompt("new commandprompt or whatever");
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this.doPrompt("new command prompt or whatever");
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}
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get castle() {
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return `
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▄
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█▐▀▀▀▌▄
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█ ▐▀▀▀▌▌▓▌
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█ ▄▄ ▄▄▀
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█ ▐▀▀▀▀
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▄█▄
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▓▀ ▀▌
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▓▀ ▓▄
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▄▓ ▐▓
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▓▒ ▓░
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█ █ ▐▌ █ ▐▌ ▓▒ ▐▌ ▐██░ █ ▐█ ▓▄ █ ▐▌ █ ▐█
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▓▒ ▐██▌ █ █ ▓██░ ▐█
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▓ ▐▐ █ █ ▐▐ █
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█ █ █ █
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█ █ ▄▄▄ █ █
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█ █ ▄▀▀ ▀▀▓▄ █ █
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█ █ ▄▌ ▀▓ █ █
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▐█ █ ▓▀ ▐█ █ ▓▒
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▐▐▐▀▀▀▀▐▐▐ ▐▐▀▀▀▀▀▀▐▐
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`;
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}
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}
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