This commit is contained in:
Kim Ravn Hansen
2025-10-22 10:13:14 +02:00
parent 6a25b15530
commit cda8392795
3 changed files with 2 additions and 55 deletions

View File

@@ -1,7 +1,7 @@
import { Security } from "../../utils/security.js"; import { Security } from "../../utils/security.js";
import { Config } from "../../config.js"; import { Config } from "../../config.js";
import { GameScene } from "../gameLoop/gameScene.js"; import { GameScene } from "../gameLoop/gameScene.js";
import { PlayerCreationScene } from "../playerCreation/playerCreationSene.js"; import { PlayerCreationScene } from "../playerCreation/playerCreationScene.js";
import { Prompt } from "../prompt.js"; import { Prompt } from "../prompt.js";
import { Scene } from "../scene.js"; import { Scene } from "../scene.js";
import { gGame } from "../../models/globals.js"; import { gGame } from "../../models/globals.js";

View File

@@ -16,7 +16,7 @@ export class PlayerCreationScene extends Scene {
onReady() { onReady() {
// //
// If there are too many players, stop allowing new players in. // If there are too many players, stop allowing new players in.
if (gGame._players.size >= Config.maxPlayers) { if (gGame.players.size >= Config.maxPlayers) {
this.session.calamity("Server is full, no more players can be created"); this.session.calamity("Server is full, no more players can be created");
} }

View File

@@ -1,53 +0,0 @@
import { Config } from "../../config.js";
import { gGame } from "../../models/globals.js";
import { Security } from "../../utils/security.js";
import { Scene } from "../scene.js";
import { CreateUsernamePrompt } from "./createUsernamePrompt.js";
export class PlayerCreationScene extends Scene {
intro = "= Create Player";
/** @protected @type {Player} */
player;
/** @protected @type {string} */
password;
onReady() {
//
// If there are too many players, stop allowing new players in.
if (gGame._players.size >= Config.maxPlayers) {
this.session.calamity("Server is full, no more players can be created");
}
this.showPrompt(new CreateUsernamePrompt(this));
}
/**
* Called when the player has entered a valid and available username.
*
* @param {string} username
*/
usernameAccepted(username) {
const player = gGame.createPlayer(username);
this.player = player;
this.session.sendSystemMessage("salt", player.salt);
this.session.sendText(`Username _*${username}*_ is available, and I've reserved it for you :)`);
//
this.session.sendError("TODO: create a createPasswordPrompt and display it.");
}
/**
*
* Called when the player has entered a password and confirmed it.
*
* @param {string} password
*/
passwordAccepted(password) {
this.password = password;
this.session.sendText("*_Success_* ✅ You will now be asked to log in again, sorry for that ;)");
this.player.setPasswordHash(Security.generateHash(this.password));
}
}