Bugfixes
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@@ -16,7 +16,7 @@ export class PlayerCreationScene extends Scene {
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onReady() {
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//
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// If there are too many players, stop allowing new players in.
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if (gGame._players.size >= Config.maxPlayers) {
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if (gGame.players.size >= Config.maxPlayers) {
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this.session.calamity("Server is full, no more players can be created");
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}
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