stuff
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@@ -1,4 +1,3 @@
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import WebSocket from "ws";
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import { Session } from "../session.js";
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import * as msg from "../../utils/messages.js";
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import * as security from "../../utils/security.js";
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@@ -79,11 +78,11 @@ export class CreatePlayerState {
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return;
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}
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const taken = this.session.game.players.has(message.username);
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const player = this.session.game.createPlayer(message.username);
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//
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// handle taken/occupied username
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if (taken) {
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if (player === false) {
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// Telling the user right away that the username is taken can
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// lead to data leeching. But fukkit.
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@@ -92,18 +91,9 @@ export class CreatePlayerState {
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return;
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}
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this._player = new Player(message.username, undefined);
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this._player = player;
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// _____ _
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// | ___(_)_ ___ __ ___ ___
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// | |_ | \ \/ / '_ ` _ \ / _ \
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// | _| | |> <| | | | | | __/
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// |_| |_/_/\_\_| |_| |_|\___|
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//
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// 1. Add mutex on the players table to avoid race conditions
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// 2. Prune "dead" players (players with 0 logins) after a short while
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this.session.game.players.set(message.username, this._player);
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this.session.sendMessage("Username available");
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this.session.sendMessage("Username available 👌");
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this.session.sendMessage(`Username _*${message.username}*_ is available, and I've reserved it for you :)`);
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this.session.sendPrompt("password", PASSWORD_PROMPT);
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this.setMessageHandler(this.receivePassword);
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