stuff
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@@ -1,8 +1,8 @@
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import { Session } from "../session.js";
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import * as msg from "../../utils/messages.js";
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import * as security from "../../utils/security.js";
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import { JustLoggedInState } from "./justLoggedIn.js";
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import { CreatePlayerState } from "./createPlayer.js";
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import { JustLoggedInState } from "./justLoggedIn.js";
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import { Session } from "../session.js";
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const STATE_EXPECT_USERNAME = "promptUsername";
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const STATE_EXPECT_PASSWORD = "promptPassword";
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@@ -43,7 +43,7 @@ export class AuthState {
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}
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if (this.subState === STATE_EXPECT_PASSWORD) {
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this.receivePassword(message)
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this.receivePassword(message);
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return;
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}
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@@ -81,11 +81,7 @@ export class AuthState {
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return;
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}
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if (this.session.game.players.size === 0) {
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console.error("there are no players registered");
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}
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const player = this.session.game.players.get(message.username);
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const player = this.session.game.getPlayer(message.username);
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//
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// handle invalid username
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@@ -142,9 +138,13 @@ export class AuthState {
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if (!security.verifyPassword(message.password, this.session.player.passwordHash)) {
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this.session.sendError("Incorrect password!");
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this.session.sendPrompt("password", PASSWORD_PROMPT);
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this.session.player.failedPasswordsSinceLastLogin++;
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return;
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}
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this.session.player.lastSucessfulLoginAt = new Date();
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this.session.player.failedPasswordsSinceLastLogin = 0;
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//
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// Password correct, check if player is an admin
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if (this.session.player.isAdmin) {
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