stuff
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@@ -173,8 +173,14 @@ export class Character {
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case 2:
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this.foundation = "druid";
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this.proficiencies.add("armor/natural");
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this.equipment.set("sickle", 1).set("poisoner's kit", 1).set("healer's kit", 1);
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default: // case 2:
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this.equipment
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.set("sickle", 1)
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.set("poisoner's kit", 1) // can apply to weapon, food, drink. Can recharge in the forest
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.set("healer's kit", 1); // provide fast out-of-combat healing. Can recharge in forest.
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this.silver = 10;
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this.maxHitPoints = this.currentHitPoints = 10;
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this.itemSlots = 5;
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default:
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this.foundation = "debug";
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this.proficiencies.add("heavy_armor");
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this.proficiencies.add("heavy_weapons");
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