things+stuff
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@@ -1,33 +1,35 @@
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import { Session } from "../models/session.js";
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import { CharacterCreationState } from "./characterCreation.js";
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import { PartyCreationState } from "./partyCreationState.js";
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import { AwaitCommandsState } from "./awaitCommands.js";
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/** @interface */
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export class JustLoggedInState {
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/** @param {Session} session */
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constructor(session) {
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/** @type {Session} */
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this.session = session;
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/** @param {Session} session */
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constructor(session) {
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/** @type {Session} */
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this.session = session;
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}
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// Show welcome screen
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onAttach() {
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this.session.sendMessage([
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"",
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"Welcome",
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"",
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"You can type “:quit” at any time to quit the game",
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"",
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]);
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//
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// Check if we need to create characters for the player
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if (this.session.player.characters.size === 0) {
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this.session.sendMessage(
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"You haven't got any characters, so let's make some\n\n",
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);
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this.session.setState(new PartyCreationState(this.session));
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return;
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}
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// Show welcome screen
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onAttach() {
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this.session.sendMessage([
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"",
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"Welcome",
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"",
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"You can type “:quit” at any time to quit the game",
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"",
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]);
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//
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// Check if we need to create characters for the player
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if (this.session.player.characters.size === 0) {
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this.session.sendMessage("You haven't got any characters, so let's make some\n\n");
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this.session.setState(new CharacterCreationState(this.session));
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return;
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}
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this.session.setState(new AwaitCommandsState(this.session));
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}
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this.session.setState(new AwaitCommandsState(this.session));
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}
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}
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