Things and støff
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@@ -1,11 +1,16 @@
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import { crackdown } from "./crackdown.js";
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import { parseArgs } from "./parseArgs.js";
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import { MessageType } from "./messages.js";
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const MsgContext.REPLY = "R";
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const QUIT = "QUIT";
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const HELP = "HELP";
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const COLON = ":";
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/** Regex to validate if a :help [topic] command i entered correctly */
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const helpRegex = /^:help(?:\s+(.*))?$/;
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const colonRegex = /^:([a-z0-9_]+)(?:\s+(.*))?$/;
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/** Regex to validate if a :<command> [args] was entered correctly */
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const colonRegex = /^:([a-z0-9_]+)(?:\s+(.*?)\s*)?$/;
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/**
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* The client that talks to the MUD Sever
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*/
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class MUDClient {
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//
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// Constructor
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@@ -14,7 +19,7 @@ class MUDClient {
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this.websocket = null;
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/** @type {boolean} Are we in development mode (decided by the server); */
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this.dev = false;
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this.isDev = false;
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this.promptOptions = {};
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this.shouldReply = false;
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@@ -176,8 +181,8 @@ class MUDClient {
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//
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// The quit command has its own message type
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if (inputText === ":quit") {
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this.send(QUIT);
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this.writeToOutput("> " + inputText, { class: "input" });
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this.send(MessageType.QUIT);
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this.writeToOutput("> " + inputText, { verbatim: true, class: "input" });
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return;
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}
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@@ -193,8 +198,8 @@ class MUDClient {
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let help = helpRegex.exec(inputText);
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if (help) {
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console.log("here");
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help[1] ? this.send(HELP, help[1].trim()) : this.send(HELP);
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this.writeToOutput("> " + inputText, { class: "input" });
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help[1] ? this.send(MshType.HELP, help[1].trim()) : this.send(MshType.HELP);
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this.writeToOutput("> " + inputText, { verbatim: true, class: "input" });
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return;
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}
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@@ -204,19 +209,14 @@ class MUDClient {
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// _ | (_| (_) | | | | | | | | | | | (_| | | | | (_| |
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// (_) \___\___/|_| |_| |_|_| |_| |_|\__,_|_| |_|\__,_|
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//------------------------------------------------------
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let colonCommand = colonRegex.exec(inputText);
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if (colonCommand) {
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this.send(COLON, colonCommand[1], colonCommand[2]);
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this.writeToOutput("> " + inputText, { class: "input" });
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const colon = colonRegex.exec(inputText);
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if (colon) {
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const args = typeof colon[2] === "string" ? parseArgs(colon[2]) : [];
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this.send(MessageType.COLON, colon[1], args);
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this.writeToOutput("> " + inputText, { verbatim: true, class: "input colon" });
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return;
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}
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//
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// The server doesn't want any input from us, so we just ignore this input
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if (!this.shouldReply) {
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// the server is not ready for data!
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return;
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}
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// _
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// _ __ ___ _ __ | |_ _
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// | '__/ _ \ '_ \| | | | |
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@@ -227,6 +227,12 @@ class MUDClient {
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// We handle replies below
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//-------------------------
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//
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if (!this.shouldReply) {
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// the server is not ready for data!
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return;
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}
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// The server wants a password, let's hash it before sending it.
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if (this.promptOptions.password) {
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inputText = await this.hashPassword(inputText);
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@@ -238,14 +244,14 @@ class MUDClient {
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this.username = inputText;
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}
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this.send(REPLY, inputText);
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this.send(MessageType.REPLY, inputText);
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this.shouldReply = false;
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this.promptOptions = {};
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//
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// We add our own command to the output stream so the
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// player can see what they typed.
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this.writeToOutput("> " + inputText, { class: "input" });
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this.writeToOutput("> " + inputText, { verbatim: true, class: "input" });
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return;
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}
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@@ -257,7 +263,7 @@ class MUDClient {
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//
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/** @param {any[]} data*/
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onMessageReceived(data) {
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if (this.dev) {
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if (this.isDev) {
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console.debug(data);
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}
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const messageType = data.shift();
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@@ -291,7 +297,7 @@ class MUDClient {
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return this.handleDebugMessages(data);
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}
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if (this.dev) {
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if (this.isDev) {
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this.writeToOutput(`unknown message type: ${messageType}: ${JSON.stringify(data)}`, {
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class: "debug",
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verbatim: true,
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@@ -314,7 +320,7 @@ class MUDClient {
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// Debug messages let the server send data to be displayed on the player's screen
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// and also logged to the players browser's log.
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handleDebugMessages(data) {
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if (!this.dev) {
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if (!this.isDev) {
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return; // debug messages are thrown away if we're not in dev mode.
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}
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this.writeToOutput(data, { class: "debug", verbatim: true });
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@@ -332,16 +338,16 @@ class MUDClient {
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console.debug("Incoming system message", data);
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/** @type {string} */
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const messageType = data.shift();
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const systemMessageType = data.shift();
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switch (messageType) {
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switch (systemMessageType) {
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case "username":
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this.username = data[0];
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break;
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case "dev":
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// This is a message that tells us that the server is in
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// "dev" mode, and that we should do the same.
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this.dev = data[0];
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this.isDev = !!data[0];
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this.status.textContent = "[DEV] " + this.status.textContent;
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break;
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case "salt":
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@@ -349,12 +355,12 @@ class MUDClient {
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console.debug("updating crypto salt", data[0]);
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break;
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default:
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console.debug("unknown system message", messageType, data);
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console.debug("unknown system message", systemMessageType, data);
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}
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// If we're in dev mode, we should output all system messages (in a shaded/faint fashion).
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if (this.dev) {
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this.writeToOutput(`system message: ${messageType} = ${JSON.stringify(data)}`, { class: "debug" });
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if (this.isDev) {
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this.writeToOutput(`system message: ${systemMessageType} = ${JSON.stringify(data)}`, { class: "debug" });
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}
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return;
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}
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@@ -436,7 +442,7 @@ class MUDClient {
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* @param {string} className
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*/
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updateStatus(message, className) {
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this.status.textContent = this.dev ? `[DEV] Status: ${message}` : `Status: ${message}`;
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this.status.textContent = this.isDev ? `[DEV] Status: ${message}` : `Status: ${message}`;
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this.status.className = className;
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}
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}
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